Ejemplo n.º 1
0
void RAS_BucketManager::RenderBasicBuckets(const MT_Transform& cameratrans, RAS_IRasterizer *rasty, RAS_BucketManager::BucketType bucketType)
{
	BucketList& solidBuckets = m_buckets[bucketType];
	for (BucketList::iterator bit = solidBuckets.begin(); bit != solidBuckets.end(); ++bit) {
		RAS_MaterialBucket *bucket = *bit;
		bucket->RenderMeshSlots(cameratrans, rasty);
	}
}