Ejemplo n.º 1
0
bool RPG_Projectile_Healing::ShouldHit(RPG_DamageableEntity* target)
{
  if(!target)
  {
    // pass through non-entities
    return false;
  }

  if(target == m_characterOwner)
  {
    // pass through firing character
    return false;
  }

  if(m_targetToTrack && target != m_targetToTrack)
  {
    // hit only tracked target
    return false;
  }

  if(target->IsFrom(RPG_Character))
  {
    RPG_Character* targetCharacter = static_cast<RPG_Character*>(target);
    if(targetCharacter->GetTeam() == m_characterOwner->GetTeam())
    {
      return true;
    }
  }

  return true;
}
Ejemplo n.º 2
0
bool RPG_Projectile::ShouldHit(RPG_DamageableEntity* target)
{
  VASSERT_MSG(m_characterOwner, "Please set your projectile's character owner.");
  if(!target || !m_characterOwner) 
  {
    return true;
  }

  if(target->IsFrom(RPG_Character))
  {
    RPG_Character* targetCharacter = static_cast<RPG_Character*>(target);
    if(targetCharacter->GetTeam() != m_characterOwner->GetTeam())
    {
      return true;
    }
  }
  else if(target->Components().GetComponentOfType<RPG_AttackableComponent>())
  {
    return true;
  }

  return false;
}