Ejemplo n.º 1
0
LayoutState::LayoutState(RenderObject* root)
    : m_clipped(false)
    , m_pageLogicalHeight(0)
    , m_pageLogicalHeightChanged(false)
    , m_columnInfo(0)
    , m_next(0)
#ifndef NDEBUG
    , m_renderer(root)
#endif
{
    RenderObject* container = root->container();
    // [SonyEricsson]: Check if container is null and in that case create an empty size
    // to avoid a crash dereferencing a null pointer.
    if (container) {
        FloatPoint absContentPoint = container->localToAbsolute(FloatPoint(), false, true);
        m_paintOffset = IntSize(absContentPoint.x(), absContentPoint.y());
    } else {
        m_paintOffset = IntSize();
    }

    if (container->hasOverflowClip()) {
        RenderLayer* layer = toRenderBoxModelObject(container)->layer();
        m_clipped = true;
        m_clipRect = IntRect(toPoint(m_paintOffset), layer->size());
        m_paintOffset -= layer->scrolledContentOffset();
    }
}
Ejemplo n.º 2
0
LayoutState::LayoutState(LayoutState* prev, RenderBox* renderer, const IntSize& offset)
    : m_next(prev)
#ifndef NDEBUG
    , m_renderer(renderer)
#endif
{
    ASSERT(m_next);

    bool fixed = renderer->isPositioned() && renderer->style()->position() == FixedPosition;
    if (fixed) {
        // FIXME: This doesn't work correctly with transforms.
        FloatPoint fixedOffset = renderer->view()->localToAbsolute(FloatPoint(), true);
        m_offset = IntSize(fixedOffset.x(), fixedOffset.y()) + offset;
    } else
        m_offset = prev->m_offset + offset;

    if (renderer->isRelPositioned()) {
        if (renderer->hasLayer())
            m_offset += renderer->layer()->relativePositionOffset();
    } else if (renderer->isPositioned() && !fixed) {
        if (RenderObject* container = renderer->container()) {
            if (container->isRelPositioned() && container->isRenderInline())
                m_offset += toRenderInline(container)->relativePositionedInlineOffset(renderer);
        }
    }

    m_clipped = !fixed && prev->m_clipped;
    if (m_clipped)
        m_clipRect = prev->m_clipRect;

    if (renderer->hasOverflowClip()) {
        RenderLayer* layer = renderer->layer();
        IntRect clipRect(toPoint(m_offset) + renderer->view()->layoutDelta(), layer->size());
        if (m_clipped)
            m_clipRect.intersect(clipRect);
        else {
            m_clipRect = clipRect;
            m_clipped = true;
        }
        m_offset -= layer->scrolledContentOffset();
    }

    m_layoutDelta = m_next->m_layoutDelta;

    // FIXME: <http://bugs.webkit.org/show_bug.cgi?id=13443> Apply control clip if present.
}
Ejemplo n.º 3
0
LayoutState::LayoutState(RenderObject* root)
    : m_clipped(false)
    , m_next(0)
#ifndef NDEBUG
    , m_renderer(root)
#endif
{
    RenderObject* container = root->container();
    FloatPoint absContentPoint = container->localToAbsolute(FloatPoint(), false, true);
    m_offset = IntSize(absContentPoint.x(), absContentPoint.y());

    if (container->hasOverflowClip()) {
        RenderLayer* layer = toRenderBoxModelObject(container)->layer();
        m_clipped = true;
        m_clipRect = IntRect(toPoint(m_offset), layer->size());
        m_offset -= layer->scrolledContentOffset();
    }
}
Ejemplo n.º 4
0
LayoutState::LayoutState(LayoutState* prev, RenderBox* renderer, const IntSize& offset, int pageLogicalHeight, bool pageLogicalHeightChanged, ColumnInfo* columnInfo)
    : m_columnInfo(columnInfo)
    , m_next(prev)
#ifndef NDEBUG
    , m_renderer(renderer)
#endif
{
    ASSERT(m_next);

    bool fixed = renderer->isPositioned() && renderer->style()->position() == FixedPosition;
    if (fixed) {
        // FIXME: This doesn't work correctly with transforms.
        FloatPoint fixedOffset = renderer->view()->localToAbsolute(FloatPoint(), true);
        m_paintOffset = IntSize(fixedOffset.x(), fixedOffset.y()) + offset;
    } else
        m_paintOffset = prev->m_paintOffset + offset;

    if (renderer->isPositioned() && !fixed) {
        if (RenderObject* container = renderer->container()) {
            if (container->isRelPositioned() && container->isRenderInline())
                m_paintOffset += toRenderInline(container)->relativePositionedInlineOffset(renderer);
        }
    }

    m_layoutOffset = m_paintOffset;

    if (renderer->isRelPositioned() && renderer->hasLayer())
        m_paintOffset += renderer->layer()->relativePositionOffset();

    m_clipped = !fixed && prev->m_clipped;
    if (m_clipped)
        m_clipRect = prev->m_clipRect;

    if (renderer->hasOverflowClip()) {
        RenderLayer* layer = renderer->layer();
        IntRect clipRect(toPoint(m_paintOffset) + renderer->view()->layoutDelta(), layer->size());
        if (m_clipped)
            m_clipRect.intersect(clipRect);
        else {
            m_clipRect = clipRect;
            m_clipped = true;
        }

        m_paintOffset -= layer->scrolledContentOffset();
    }

    // If we establish a new page height, then cache the offset to the top of the first page.
    // We can compare this later on to figure out what part of the page we're actually on,
    if (pageLogicalHeight || m_columnInfo) {
        m_pageLogicalHeight = pageLogicalHeight;
        m_pageOffset = IntSize(m_layoutOffset.width() + renderer->borderLeft() + renderer->paddingLeft(),
                               m_layoutOffset.height() + renderer->borderTop() + renderer->paddingTop());
        m_pageLogicalHeightChanged = pageLogicalHeightChanged;
    } else {
        // If we don't establish a new page height, then propagate the old page height and offset down.
        m_pageLogicalHeight = m_next->m_pageLogicalHeight;
        m_pageLogicalHeightChanged = m_next->m_pageLogicalHeightChanged;
        m_pageOffset = m_next->m_pageOffset;
        
        // Disable pagination for objects we don't support.  For now this includes overflow:scroll/auto and inline blocks.
        if (renderer->isReplaced() || renderer->scrollsOverflow())
            m_pageLogicalHeight = 0;
    }
    
    if (!m_columnInfo)
        m_columnInfo = m_next->m_columnInfo;

    m_layoutDelta = m_next->m_layoutDelta;
    
    // FIXME: <http://bugs.webkit.org/show_bug.cgi?id=13443> Apply control clip if present.
}
Ejemplo n.º 5
0
bool GraphicsLayerAndroid::repaint()
{
    LOG("(%x) repaint(), gPaused(%d) m_needsRepaint(%d) m_haveContents(%d) ",
        this, gPaused, m_needsRepaint, m_haveContents);

    if (!gPaused && m_haveContents && m_needsRepaint && !m_image) {
        // with SkPicture, we request the entire layer's content.
        IntRect layerBounds(0, 0, m_size.width(), m_size.height());

        RenderLayer* layer = renderLayerFromClient(m_client);
        if (!layer)
            return false;
        if (m_foregroundLayer) {
            PaintingPhase phase(this);
            // Paint the background into a separate context.
            phase.set(GraphicsLayerPaintBackground);
            if (!paintContext(m_contentLayer->recordContext(), layerBounds))
                return false;
            m_contentLayer->checkTextPresence();

            // Construct the foreground layer and draw.
            RenderBox* box = layer->renderBox();
            int outline = box->view()->maximalOutlineSize();
            IntRect contentsRect(0, 0,
                                 box->borderLeft() + box->borderRight() + layer->scrollWidth(),
                                 box->borderTop() + box->borderBottom() + layer->scrollHeight());
            contentsRect.inflate(outline);
            // Update the foreground layer size.
            m_foregroundLayer->setSize(contentsRect.width(), contentsRect.height());
            // Paint everything else into the main recording canvas.
            phase.clear(GraphicsLayerPaintBackground);

            // Paint at 0,0.
            IntSize scroll = layer->scrolledContentOffset();
            layer->scrollToOffset(0, 0);
            // At this point, it doesn't matter if painting failed.
            (void) paintContext(m_foregroundLayer->recordContext(), contentsRect);
            m_foregroundLayer->checkTextPresence();
            layer->scrollToOffset(scroll.width(), scroll.height());

            // Construct the clip layer for masking the contents.
            IntRect clip = layer->renderer()->absoluteBoundingBoxRect();
            // absoluteBoundingBoxRect does not include the outline so we need
            // to offset the position.
            int x = box->borderLeft() + outline;
            int y = box->borderTop() + outline;
            int width = clip.width() - box->borderLeft() - box->borderRight();
            int height = clip.height() - box->borderTop() - box->borderBottom();
            m_foregroundClipLayer->setPosition(x, y);
            m_foregroundClipLayer->setSize(width, height);

            // Need to offset the foreground layer by the clip layer in order
            // for the contents to be in the correct position.
            m_foregroundLayer->setPosition(-x, -y);
            // Set the scrollable bounds of the layer.
            m_foregroundLayer->setScrollLimits(-x, -y, m_size.width(), m_size.height());

            // Invalidate the entire layer for now, as webkit will only send the
            // setNeedsDisplayInRect() for the visible (clipped) scrollable area,
            // offsetting the invals by the scroll position would not be enough.
            // TODO: have webkit send us invals even for non visible area
            SkRegion region;
            region.setRect(0, 0, contentsRect.width(), contentsRect.height());
            m_foregroundLayer->markAsDirty(region);
            m_foregroundLayer->needsRepaint();
        } else {
            // If there is no contents clip, we can draw everything into one
            // picture.
            if (!paintContext(m_contentLayer->recordContext(), layerBounds))
                return false;
            m_contentLayer->checkTextPresence();
            // Check for a scrollable iframe and report the scrolling
            // limits based on the view size.
            if (m_contentLayer->contentIsScrollable()) {
                FrameView* view = layer->renderer()->frame()->view();
                static_cast<ScrollableLayerAndroid*>(m_contentLayer)->setScrollLimits(
                    m_position.x(), m_position.y(), view->layoutWidth(), view->layoutHeight());
            }
        }

        LOG("(%x) repaint() on (%.2f,%.2f) contentlayer(%.2f,%.2f,%.2f,%.2f)paintGraphicsLayer called!",
            this, m_size.width(), m_size.height(),
            m_contentLayer->getPosition().fX,
            m_contentLayer->getPosition().fY,
            m_contentLayer->getSize().width(),
            m_contentLayer->getSize().height());

        m_contentLayer->markAsDirty(m_dirtyRegion);
        m_dirtyRegion.setEmpty();
        m_contentLayer->needsRepaint();
        m_needsRepaint = false;

        return true;
    }
    if (m_needsRepaint && m_image && m_newImage) {
        // We need to tell the GL thread that we will need to repaint the
        // texture. Only do so if we effectively have a new image!
        m_contentLayer->markAsDirty(m_dirtyRegion);
        m_dirtyRegion.setEmpty();
        m_contentLayer->needsRepaint();
        m_newImage = false;
        m_needsRepaint = false;
        return true;
    }
    return false;
}