Ejemplo n.º 1
0
void RenderProcessor::adjustRenderOutportDimensions() {

    // detect largest inport dimension
    tgt::ivec2 dim(-1);
    const std::vector<Port*> inports = getInports();
    for (size_t i=0; i<inports.size(); ++i) {
        RenderPort* rp = dynamic_cast<RenderPort*>(inports[i]);
        if (rp && rp->hasRenderTarget() && (rp->getSize().x >= dim.x && rp->getSize().y >= dim.y))
            dim = rp->getSize();
    }
    if (dim == tgt::ivec2(-1))
        return;

    // assign largest inport dimension to all render outports without size origin
    bool assigned = false;
    const std::vector<Port*> outports = getOutports();
    for (size_t i=0; i<outports.size(); ++i) {
        RenderPort* rp = dynamic_cast<RenderPort*>(outports[i]);
        if (rp && rp->isConnected() && (rp->getSizeOrigin() == 0)) {
            rp->resize(dim);
            assigned = true;
        }
    }

    // assign size to private ports
    if (assigned) {
        const std::vector<RenderPort*> privatePorts = getPrivateRenderPorts();
        for (size_t i=0; i<privatePorts.size(); ++i) {
            privatePorts[i]->resize(dim);
        }
    }

}
Ejemplo n.º 2
0
void PortGroup::reattachTargets() {
    if (!fbo_)
        return;

    fbo_->activate();
    fbo_->detachAll();

    if (ports_.empty())
        return;

    bool hasDepth_ = false;

    for (size_t i=0; i<ports_.size(); ++i) {
        RenderPort* p = ports_[i];

        if (!ignoreConnectivity_ && !p->isConnected())
            continue;

        if (p->getColorTexture())
            fbo_->attachTexture(p->getColorTexture(), GL_COLOR_ATTACHMENT0_EXT+i);
        if (!hasDepth_ && p->getDepthTexture()) {
            hasDepth_ = true;
            fbo_->attachTexture(p->getDepthTexture(), GL_DEPTH_ATTACHMENT_EXT);
        }
    }

    LGL_ERROR;

    if (hasDepth_)
        fbo_->isComplete();
}
Ejemplo n.º 3
0
void RenderProcessor::manageRenderTargets() {
    const std::vector<Port*> outports = getOutports();
    for (size_t i=0; i<outports.size(); ++i) {
        RenderPort* rp = dynamic_cast<RenderPort*>(outports[i]);
        if (rp && !rp->getRenderTargetSharing()) {
            if (rp->isConnected()) {
                if (!rp->hasRenderTarget()) {
                    rp->initialize();
                }
            }
            else {
                if (rp->hasRenderTarget() && rp->getDeinitializeOnDisconnect())
                    rp->deinitialize();
            }
        }
    }
}
Ejemplo n.º 4
0
bool RenderPort::doesSizeOriginConnectFailWithPort(Port* inport) const {
    tgtAssert(inport, "passed null pointer");

    RenderPort* rin = dynamic_cast<RenderPort*>(inport);
    if (!rin)
        return false;

    bool unEqual = this != rin;
    bool outIsOutport = isOutport();
    bool inIsInport = rin->isInport();
    bool processorUnEqual = getProcessor() != rin->getProcessor();
    bool isNotConnected = !isConnectedTo(rin);
    bool thisIsConnected = rin->isConnected();
    bool thisAllowsMultiple = rin->allowMultipleConnections();

    return rin && unEqual && outIsOutport && inIsInport && processorUnEqual && isNotConnected && (!thisIsConnected || thisAllowsMultiple);
}