void AccessibilityTableCell::rowIndexRange(std::pair<unsigned, unsigned>& rowRange)
{
    if (!m_renderer || !m_renderer->isTableCell())
        return;
    
    RenderTableCell* renderCell = toRenderTableCell(m_renderer);
    rowRange.first = renderCell->rowIndex();
    rowRange.second = renderCell->rowSpan();
    
    // since our table might have multiple sections, we have to offset our row appropriately
    RenderTableSection* section = renderCell->section();
    RenderTable* table = renderCell->table();
    if (!table || !section)
        return;

    RenderTableSection* tableSection = table->topSection();    
    unsigned rowOffset = 0;
    while (tableSection) {
        if (tableSection == section)
            break;
        rowOffset += tableSection->numRows();
        tableSection = table->sectionBelow(tableSection, SkipEmptySections);
    }

    rowRange.first += rowOffset;
}
Ejemplo n.º 2
0
void AccessibilityTableCell::rowIndexRange(pair<int, int>& rowRange)
{
    if (!m_renderer || !m_renderer->isTableCell())
        return;
    
    RenderTableCell* renderCell = toRenderTableCell(m_renderer);
    rowRange.first = renderCell->rowIndex();
    rowRange.second = renderCell->rowSpan();
    
    // since our table might have multiple sections, we have to offset our row appropriately
    RenderTableSection* section = renderCell->section();
    RenderTable* table = renderCell->table();
    if (!table || !section)
        return;

    // FIXME: This will skip a table with just a tfoot. Should fix by using RenderTable::topSection.
    RenderTableSection* tableSection = table->header();
    if (!tableSection)
        tableSection = table->firstBody();
    
    unsigned rowOffset = 0;
    while (tableSection) {
        if (tableSection == section)
            break;
        rowOffset += tableSection->numRows();
        tableSection = table->sectionBelow(tableSection, SkipEmptySections);
    }

    rowRange.first += rowOffset;
}
Ejemplo n.º 3
0
void AccessibilityTableCell::rowIndexRange(pair<int, int>& rowRange)
{
    if (!m_renderer)
        return;
    
    RenderTableCell* renderCell = static_cast<RenderTableCell*>(m_renderer);
    rowRange.first = renderCell->row();
    rowRange.second = renderCell->rowSpan();
    
    // since our table might have multiple sections, we have to offset our row appropriately
    RenderTableSection* section = renderCell->section();
    RenderTable* table = renderCell->table();
    if (!table || !section)
        return;
    
    RenderTableSection* tableSection = table->header();
    if (!tableSection)
        tableSection = table->firstBody();
    
    unsigned rowOffset = 0;
    while (tableSection) {
        if (tableSection == section)
            break;
        rowOffset += tableSection->numRows();
        tableSection = table->sectionBelow(tableSection, true); 
    }

    rowRange.first += rowOffset;
}
Ejemplo n.º 4
0
AccessibilityObject* AccessibilityTableCell::titleUIElement() const
{
    // Try to find if the first cell in this row is a <th>. If it is,
    // then it can act as the title ui element. (This is only in the
    // case when the table is not appearing as an AXTable.)
    if (!m_renderer || isTableCell())
        return 0;
    
    RenderTableCell* renderCell = static_cast<RenderTableCell*>(m_renderer);

    // If this cell is in the first column, there is no need to continue.
    int col = renderCell->col();
    if (!col)
        return 0;

    int row = renderCell->row();

    RenderTableSection* section = renderCell->section();
    if (!section)
        return 0;
    
    RenderTableCell* headerCell = section->cellAt(row, 0).cell;
    if (!headerCell || headerCell == renderCell)
        return 0;

    Node* cellElement = headerCell->element();
    if (!cellElement || !cellElement->hasTagName(thTag))
        return 0;
    
    return axObjectCache()->get(headerCell);
}
void AccessibilityTableCell::rowIndexRange(std::pair<unsigned, unsigned>& rowRange)
{
    if (!m_renderer || !m_renderer->isTableCell())
        return;
    
    RenderTableCell* renderCell = toRenderTableCell(m_renderer);
    rowRange.first = renderCell->rowIndex();
    rowRange.second = renderCell->rowSpan();
    
    // since our table might have multiple sections, we have to offset our row appropriately
    RenderTableSection* section = renderCell->section();
    RenderTable* table = renderCell->table();
    if (!table || !section)
        return;

    RenderTableSection* footerSection = table->footer();
    unsigned rowOffset = 0;
    for (RenderTableSection* tableSection = table->topSection(); tableSection; tableSection = table->sectionBelow(tableSection, SkipEmptySections)) {
        // Don't add row offsets for bottom sections that are placed in before the body section.
        if (tableSection == footerSection)
            continue;
        if (tableSection == section)
            break;
        rowOffset += tableSection->numRows();
    }

    rowRange.first += rowOffset;
}
AccessibilityObject* AccessibilityTableCell::titleUIElement() const
{
    // Try to find if the first cell in this row is a <th>. If it is,
    // then it can act as the title ui element. (This is only in the
    // case when the table is not appearing as an AXTable.)
    if (isTableCell() || !m_renderer || !m_renderer->isTableCell())
        return 0;

    // Table cells that are th cannot have title ui elements, since by definition
    // they are title ui elements
    Node* node = m_renderer->node();
    if (node && node->hasTagName(thTag))
        return 0;
    
    RenderTableCell* renderCell = toRenderTableCell(m_renderer);

    // If this cell is in the first column, there is no need to continue.
    int col = renderCell->col();
    if (!col)
        return 0;

    int row = renderCell->rowIndex();

    RenderTableSection* section = renderCell->section();
    if (!section)
        return 0;
    
    RenderTableCell* headerCell = section->primaryCellAt(row, 0);
    if (!headerCell || headerCell == renderCell)
        return 0;

    Node* cellElement = headerCell->node();
    if (!cellElement || !cellElement->hasTagName(thTag))
        return 0;
    
    return axObjectCache()->getOrCreate(headerCell);
}
CollapsedBorderValue RenderTableCell::collapsedBeforeBorder() const
{
    RenderTable* table = this->table();

    // For before border, we need to check, in order of precedence:
    // (1) Our before border.
    int before = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderBeforeColor, table->style()->direction(), table->style()->writingMode());
    int after = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderAfterColor, table->style()->direction(), table->style()->writingMode());
    CollapsedBorderValue result = CollapsedBorderValue(&style()->borderBefore(), style()->visitedDependentColor(before), BCELL);
    
    RenderTableCell* prevCell = table->cellAbove(this);
    if (prevCell) {
        // (2) A before cell's after border.
        result = chooseBorder(CollapsedBorderValue(&prevCell->style()->borderAfter(), prevCell->style()->visitedDependentColor(after), BCELL), result);
        if (!result.exists())
            return result;
    }
    
    // (3) Our row's before border.
    result = chooseBorder(result, CollapsedBorderValue(&parent()->style()->borderBefore(), parent()->style()->visitedDependentColor(before), BROW));
    if (!result.exists())
        return result;
    
    // (4) The previous row's after border.
    if (prevCell) {
        RenderObject* prevRow = 0;
        if (prevCell->section() == section())
            prevRow = parent()->previousSibling();
        else
            prevRow = prevCell->section()->lastChild();
    
        if (prevRow) {
            result = chooseBorder(CollapsedBorderValue(&prevRow->style()->borderAfter(), prevRow->style()->visitedDependentColor(after), BROW), result);
            if (!result.exists())
                return result;
        }
    }
    
    // Now check row groups.
    RenderTableSection* currSection = section();
    if (!row()) {
        // (5) Our row group's before border.
        result = chooseBorder(result, CollapsedBorderValue(&currSection->style()->borderBefore(), currSection->style()->visitedDependentColor(before), BROWGROUP));
        if (!result.exists())
            return result;
        
        // (6) Previous row group's after border.
        currSection = table->sectionAbove(currSection);
        if (currSection) {
            result = chooseBorder(CollapsedBorderValue(&currSection->style()->borderAfter(), currSection->style()->visitedDependentColor(after), BROWGROUP), result);
            if (!result.exists())
                return result;
        }
    }
    
    if (!currSection) {
        // (8) Our column and column group's before borders.
        RenderTableCol* colElt = table->colElement(col());
        if (colElt) {
            result = chooseBorder(result, CollapsedBorderValue(&colElt->style()->borderBefore(), colElt->style()->visitedDependentColor(before), BCOL));
            if (!result.exists())
                return result;
            if (colElt->parent()->isTableCol()) {
                result = chooseBorder(result, CollapsedBorderValue(&colElt->parent()->style()->borderBefore(), colElt->parent()->style()->visitedDependentColor(before), BCOLGROUP));
                if (!result.exists())
                    return result;
            }
        }
        
        // (9) The table's before border.
        result = chooseBorder(result, CollapsedBorderValue(&table->style()->borderBefore(), table->style()->visitedDependentColor(before), BTABLE));
        if (!result.exists())
            return result;
    }
    
    return result;
}
CollapsedBorderValue RenderTableCell::collapsedTopBorder() const
{
    // For border top, we need to check, in order of precedence:
    // (1) Our top border.
    CollapsedBorderValue result = CollapsedBorderValue(&style()->borderTop(), BCELL);
    
    RenderTableCell* prevCell = table()->cellAbove(this);
    if (prevCell) {
        // (2) A previous cell's bottom border.
        result = compareBorders(CollapsedBorderValue(&prevCell->style()->borderBottom(), BCELL), result);
        if (!result.exists()) 
            return result;
    }
    
    // (3) Our row's top border.
    result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderTop(), BROW));
    if (!result.exists())
        return result;
    
    // (4) The previous row's bottom border.
    if (prevCell) {
        RenderObject* prevRow = 0;
        if (prevCell->section() == section())
            prevRow = parent()->previousSibling();
        else
            prevRow = prevCell->section()->lastChild();
    
        if (prevRow) {
            result = compareBorders(CollapsedBorderValue(&prevRow->style()->borderBottom(), BROW), result);
            if (!result.exists())
                return result;
        }
    }
    
    // Now check row groups.
    RenderTableSection* currSection = section();
    if (!row()) {
        // (5) Our row group's top border.
        result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderTop(), BROWGROUP));
        if (!result.exists())
            return result;
        
        // (6) Previous row group's bottom border.
        currSection = table()->sectionAbove(currSection);
        if (currSection) {
            result = compareBorders(CollapsedBorderValue(&currSection->style()->borderBottom(), BROWGROUP), result);
            if (!result.exists())
                return result;
        }
    }
    
    if (!currSection) {
        // (8) Our column and column group's top borders.
        RenderTableCol* colElt = table()->colElement(col());
        if (colElt) {
            result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderTop(), BCOL));
            if (!result.exists())
                return result;
            if (colElt->parent()->isTableCol()) {
                result = compareBorders(result, CollapsedBorderValue(&colElt->parent()->style()->borderTop(), BCOLGROUP));
                if (!result.exists())
                    return result;
            }
        }
        
        // (9) The table's top border.
        result = compareBorders(result, CollapsedBorderValue(&table()->style()->borderTop(), BTABLE));
        if (!result.exists())
            return result;
    }
    
    return result;
}