BOOL SGBattle::OnEnter( int gameMode ) { SFRoom* pRoom = GetOwner()->GetOwner(); SFRoom::RoomMemberMap& roomMember = pRoom->GetRoomMemberMap(); m_nGameState = SG_GAME_PLAY; m_dwLastPlayTickCount = GetTickCount(); SFASSERT(roomMember.size() != 0 && roomMember.size() <= SEVENGAME_MEMBER_NUM); m_pSevenGameManager->Reset(); int playerCount = 0; for (auto& iter : roomMember) { SFPlayer* pPlayer = iter.second; m_pSevenGameManager->AddUser(pPlayer->GetSerial()); playerCount++; } int botSerial = -1; while(playerCount < SEVENGAME_MEMBER_NUM) { m_pSevenGameManager->AddUser(botSerial); botSerial--; playerCount++; } ResetGame(); return TRUE; }
void SGBattle::SendCurrentTurn() { SFRoom* pRoom = GetOwner()->GetOwner(); auto& roomMember = pRoom->GetRoomMemberMap(); int currentUserID = m_pSevenGameManager->GetCurrentUserID(); SGUser* pSGUser = m_pSevenGameManager->FindUser(currentUserID); SFProtobufPacket<SevenGamePacket::CurrentTurn> currentTurn(SevenGame::CurrentTurn); if (pSGUser->GetID() <= 0) { currentTurn.GetData().set_playerindex(pSGUser->GetID()); currentTurn.GetData().set_playername("AI"); } else { auto& iter = roomMember.find(pSGUser->GetID()); SFASSERT(iter != roomMember.end()); SFPlayer* pCurrentTurnPlayer = iter->second; currentTurn.GetData().set_playerindex(pCurrentTurnPlayer->GetSerial()); currentTurn.GetData().set_playername(pCurrentTurnPlayer->GetPlayerName()); } m_dwLastPlayTickCount = GetTickCount(); BroadCast(currentTurn); }
BOOL SFLogicEntry::OnDBResult(SFMessage* pMessage) { PlayerMap::iterator iter = m_PlayerMap.find(pMessage->GetSerial()); if(iter == m_PlayerMap.end()) { SFASSERT(0); return FALSE; } SFPlayer* pPlayer = iter->second; return pPlayer->ProcessDBResult(pMessage); }
BOOL SFLogicEntry::OnPlayerData( BasePacket* pPacket ) { PlayerMap::iterator iter = m_PlayerMap.find(pPacket->GetSerial()); if(iter == m_PlayerMap.end()) { SFASSERT(0); return FALSE; } SFPlayer* pPlayer = iter->second; return pPlayer->ProcessPacket(pPacket); }
BOOL SGBattle::BroadCast(BasePacket& packet) { SFRoom* pRoom = GetOwner()->GetOwner(); auto& roomMember = pRoom->GetRoomMemberMap(); for (auto& iter : roomMember) { SFPlayer* pPlayer = iter.second; packet.SetSerial(pPlayer->GetSerial()); SFEngine::GetInstance()->SendRequest(&packet); } return TRUE; }
BOOL SFFreeForAll::OnPlayerHealth(SFPlayer* pPlayer, BasePacket* pPacket) { SFRoom* pRoom = GetOwner()->GetOwner(); SFProtobufPacket<SFPacketStore::MSG_PLAYER_HEALTH>* pHealth = (SFProtobufPacket<SFPacketStore::MSG_PLAYER_HEALTH>*)pPacket; PlayerHealthMsg msg; SF_GETPACKET_ARG(&msg, pHealth->GetData().playerhealth(), PlayerHealthMsg); SFPlayer* pHurtPlayer = NULL; SFRoom::RoomMemberMap MemberMap = pRoom->GetRoomMemberMap(); SFRoom::RoomMemberMap::iterator iter = MemberMap.begin(); for(; iter != MemberMap.end();iter++) { if(iter->second->GetSerial() == msg.PlayerID) { pHurtPlayer = iter->second; break; } } if(pHurtPlayer == NULL) return FALSE; _CharacterInfo* pInfo = pHurtPlayer->GetCharacterInfo(); pInfo->health = msg.health; if(pInfo->health == 0) { pInfo->IsAlive = false; pInfo->DeathTime = GetTickCount(); } iter = MemberMap.begin(); for(; iter != MemberMap.end();iter++) { SFPlayer* pTarget = iter->second; SendPlayerHealth(pTarget, pHurtPlayer); } return TRUE; }
BOOL SFLogicEntry::OnConnectPlayer(int serial) { SFPlayer* pPlayer = m_pPlayerPool->Alloc(); if(pPlayer == NULL) return FALSE; pPlayer->Reset(); pPlayer->SetSerial(serial); pPlayer->ChangeState(PLAYER_STATE_INIT); m_PlayerMap.insert(PlayerMap::value_type(serial, pPlayer)); SendAuthPacket(serial); return TRUE; }
BOOL SGBattle::SendPlayerID() { SFRoom* pRoom = GetOwner()->GetOwner(); auto& roomMember = pRoom->GetRoomMemberMap(); for(auto& iter : roomMember) { SFPlayer* pPlayer = iter.second; SFProtobufPacket<SevenGamePacket::PlayerID> packet(SevenGame::PlayerID); packet.SetSerial(pPlayer->GetSerial()); packet.GetData().set_playerindex(pPlayer->GetSerial()); SFEngine::GetInstance()->SendRequest(&packet); } return TRUE; }
BOOL SFRoomManager::OnCreateRoom( SFPlayerLobby* pLobbyState, int GameMode ) { SFRoom* pRoom = GetEmptyRoom(); SFPlayer* pPlayer = pLobbyState->GetOwner(); if(NULL == pRoom) return FALSE; SFASSERT(pRoom->GetRoomState() == ROOM_STATE_NONE); pRoom->Open(pPlayer); pRoom->ChangeState(ROOM_STATE_WAIT); pPlayer->SetRoomIndex(pRoom->GetRoomIndex()); _GameModeInfo* pInfo = pRoom->GetGameModeInfo(); pInfo->SetGameMode(GameMode); m_ActiveRoomMap.insert(std::make_pair(pRoom->GetRoomIndex(), pRoom)); return TRUE; }
BOOL SFRoomManager::SendRoomPage( SFPlayerLobby* pLobbyState, int PageIndex /*= 0*/ ) { SFPlayer* pOwner = pLobbyState->GetOwner(); int roomCnt = m_ActiveRoomMap.size(); //if(roomCnt == 0) //return TRUE; SFProtobufPacket<SFPacketStore::RoomList> roomList = SFProtobufPacket<SFPacketStore::RoomList>(CGSF::RoomList); roomList.SetOwnerSerial(pOwner->GetSerial()); if(m_ActiveRoomMap.size() <= MAX_ROOM_COUNT_PER_PAGE) { ActiveRoomMap::iterator iter = m_ActiveRoomMap.begin(); for(;iter != m_ActiveRoomMap.end(); iter++) { SFPacketStore::RoomList::RoomInfo* pRoomInfo = roomList.GetData().add_info(); SFRoom* pRoom = iter->second; pRoomInfo->set_roomindex(pRoom->GetRoomIndex()); std::string roomName = "GameRoom"; roomName += std::to_string(pRoom->GetRoomIndex()); pRoomInfo->set_roomname(roomName); pRoomInfo->set_roomchief(pRoom->GetRoomChief()->GetPlayerName()); pRoomInfo->set_usercount(pRoom->GetRoomMemberMap().size()); pRoomInfo->set_maxusercount(4); pRoomInfo->set_needpassword(0); pRoomInfo->set_gamemode(pRoom->GetGameModeInfo()->GameMode); } } SFLogicEntry::GetLogicEntry()->SendRequest(&roomList); return TRUE; }
BOOL SFLogicEntry::OnDisconnectPlayer(int serial) { PlayerMap::iterator iter = m_PlayerMap.find(serial); if(iter == m_PlayerMap.end()) { SFASSERT(0); return FALSE; } SFPlayer* pPlayer = iter->second; m_pPlayerManager->DelPlayer(pPlayer); /////////////////////////////////////////////////////////// //20120619 이런식으로 짜면 실수할 여지가 크다.... 나중에 수정할 수 있도록 한다. /////////////////////////////////////////////////////////// if (pPlayer->GetPlayerState() == PLAYER_STATE_LOADING || pPlayer->GetPlayerState() == PLAYER_STATE_ROOM || pPlayer->GetPlayerState() == PLAYER_STATE_PLAY || pPlayer->GetPlayerState() == PLAYER_STATE_PLAYEND || pPlayer->GetPlayerState() == PLAYER_STATE_PLAYREADY) { SFRoomManager* pManager = GetRoomManager(); SFRoom* pRoom = pManager->GetRoom(pPlayer->GetRoomIndex()); pRoom->GetRoomFSM()->OnLeaveRoom(pPlayer); } pPlayer->ChangeState(PLAYER_STATE_NONE); m_pPlayerPool->Release(pPlayer); m_PlayerMap.erase(iter); return TRUE; }
BOOL SGBattle::SendMyCardInfo() { SFRoom* pRoom = GetOwner()->GetOwner(); auto& roomMember = pRoom->GetRoomMemberMap(); for (auto& iter : roomMember) { SFProtobufPacket<SevenGamePacket::MyCardInfo> myCardInfo(SevenGame::MyCardInfo); SFPlayer* pPlayer = iter.second; myCardInfo.SetSerial(pPlayer->GetSerial()); SGUser* pSGUser = m_pSevenGameManager->FindUser(pPlayer->GetSerial()); SFASSERT(pSGUser != NULL); int* pArray = pSGUser->GetSpadeArray(); int CardCount = 0; for( int i=1 ; i<= MAX_CARD_NUM ; i++) { if( pArray[i] != -1) { SevenGamePacket::MyCardInfo::PlayerCard* pPlayerCard = myCardInfo.GetData().add_card(); pPlayerCard->set_cardnum(i); pPlayerCard->set_cardtype(TYPE_SPADE); CardCount++; printf("%d %d\n", i, TYPE_SPADE); } } pArray = pSGUser->GetHeartArray(); for( int i=1 ; i<= MAX_CARD_NUM ; i++) { if( pArray[i] != -1) { SevenGamePacket::MyCardInfo::PlayerCard* pPlayerCard = myCardInfo.GetData().add_card(); pPlayerCard->set_cardnum(i); pPlayerCard->set_cardtype(TYPE_HEART); CardCount++; printf("%d %d\n", i, TYPE_HEART); } } pArray = pSGUser->GetDiamondArray(); for( int i=1 ; i<= MAX_CARD_NUM ; i++) { if( pArray[i] != -1) { SevenGamePacket::MyCardInfo::PlayerCard* pPlayerCard = myCardInfo.GetData().add_card(); pPlayerCard->set_cardnum(i); pPlayerCard->set_cardtype(TYPE_DIAMOND); CardCount++; printf("%d %d\n", i, TYPE_DIAMOND); } } pArray = pSGUser->GetCloverArray(); for( int i=1 ; i<= MAX_CARD_NUM ; i++) { if( pArray[i] != -1) { SevenGamePacket::MyCardInfo::PlayerCard* pPlayerCard = myCardInfo.GetData().add_card(); pPlayerCard->set_cardnum(i); pPlayerCard->set_cardtype(TYPE_CLOVER); CardCount++; printf("%d %d\n", i, TYPE_CLOVER); } } SFASSERT(pSGUser->GetRemainCard() == CardCount); SFEngine::GetInstance()->SendRequest(&myCardInfo); } return TRUE; }