// -----------------------------------------------------------------------------
//
// -----------------------------------------------------------------------------
void PrimaryRolledPreset::initializeCOverATableModel(StatsGenPlotWidget* plot, QVector<float> binNumbers)
{
  // Make sure the distribution is set correctly
  plot->setDistributionType(SIMPL::DistributionType::Beta, false);
  // This line basically makes sure we have the distribution type we are looking for
  SGBetaTableModel* model = qobject_cast<SGBetaTableModel*> (plot->tableModel());
  if (NULL == model)
  {
    return;
  }
  qint32 count = binNumbers.count();

  // Remove all the current rows in the table model
  model->removeRows(0, model->rowCount());

  float alpha, beta;
  SIMPL_RANDOMNG_NEW()

  QVector<float> alphas;
  QVector<float> betas;
  QVector<QColor> colors = GenerateColors(count, 160, 255);

  for (qint32 i = 0; i < count; ++i)
  {
    alpha = (0 * i) + (1.1 + (28.9 * (1.0 / m_AspectRatio2))) + (rg.genrand_res53());
    beta = (0 * i) + (30 - (28.9 * (1.0 / m_AspectRatio2))) + (rg.genrand_res53());
    alphas.push_back(alpha);
    betas.push_back(beta);
  }

  QVector<QVector<float> > data;
  data.push_back(alphas);
  data.push_back(betas);
  model->setTableData(binNumbers, data, colors);
}
Ejemplo n.º 2
0
// -----------------------------------------------------------------------------
//
// -----------------------------------------------------------------------------
void PrimaryEquiaxedPreset::initializeOmega3TableModel(StatsGenPlotWidget* plot, QVector<float> binNumbers)
{
  // Make sure the distribution is set correctly
  plot->setDistributionType(DREAM3D::DistributionType::Beta, false);
  // This line basically makes sure we have the distribution type we are looking for
  SGBetaTableModel* model = qobject_cast<SGBetaTableModel*>(plot->tableModel());
  if (NULL == model)
  {
    return;
  }
  qint32 count = binNumbers.count();

  // Remove all the current rows in the table model
  //  model->removeRows(0, model->rowCount());

  float alpha, beta;
  SIMPL_RANDOMNG_NEW()

  QVector<float> alphas;
  QVector<float> betas;
  QVector<QString> colors;
  QStringList colorNames = QColor::colorNames();
  qint32 colorOffset = 21;
  for (qint32 i = 0; i < count; ++i)
  {
    alpha = (0 * i) + 10.0 + rg.genrand_res53();
    beta = (0 * i) + 1.5 + (0.5 * rg.genrand_res53());
    alphas.push_back(alpha);
    betas.push_back(beta);
    colors.push_back(colorNames[colorOffset++]);
    if (colorOffset == colorNames.size())
    {
      colorOffset = 21;
    }
  }

  QVector<QVector<float> > data;
  data.push_back(alphas);
  data.push_back(betas);
  model->setTableData(binNumbers, data, colors);
}