Ejemplo n.º 1
0
bool SILowerControlFlow::runOnMachineFunction(MachineFunction &MF) {
  const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
  TII = ST.getInstrInfo();
  TRI = &TII->getRegisterInfo();

  SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();

  bool HaveKill = false;
  bool NeedFlat = false;
  unsigned Depth = 0;

  MachineFunction::iterator NextBB;

  for (MachineFunction::iterator BI = MF.begin(), BE = MF.end();
       BI != BE; BI = NextBB) {
    NextBB = std::next(BI);
    MachineBasicBlock &MBB = *BI;

    MachineBasicBlock *EmptyMBBAtEnd = nullptr;
    MachineBasicBlock::iterator I, Next;
    bool ExecModified = false;

    for (I = MBB.begin(); I != MBB.end(); I = Next) {
      Next = std::next(I);

      MachineInstr &MI = *I;

      // Flat uses m0 in case it needs to access LDS.
      if (TII->isFLAT(MI))
        NeedFlat = true;

      for (const auto &Def : I->defs()) {
        if (Def.isReg() && Def.isDef() && Def.getReg() == AMDGPU::EXEC) {
          ExecModified = true;
          break;
        }
      }

      switch (MI.getOpcode()) {
        default: break;
        case AMDGPU::SI_IF:
          ++Depth;
          If(MI);
          break;

        case AMDGPU::SI_ELSE:
          Else(MI, ExecModified);
          break;

        case AMDGPU::SI_BREAK:
          Break(MI);
          break;

        case AMDGPU::SI_IF_BREAK:
          IfBreak(MI);
          break;

        case AMDGPU::SI_ELSE_BREAK:
          ElseBreak(MI);
          break;

        case AMDGPU::SI_LOOP:
          ++Depth;
          Loop(MI);
          break;

        case AMDGPU::SI_END_CF:
          if (--Depth == 0 && HaveKill) {
            SkipIfDead(MI);
            HaveKill = false;
          }
          EndCf(MI);
          break;

        case AMDGPU::SI_KILL:
          if (Depth == 0)
            SkipIfDead(MI);
          else
            HaveKill = true;
          Kill(MI);
          break;

        case AMDGPU::S_BRANCH:
          Branch(MI);
          break;

        case AMDGPU::SI_INDIRECT_SRC_V1:
        case AMDGPU::SI_INDIRECT_SRC_V2:
        case AMDGPU::SI_INDIRECT_SRC_V4:
        case AMDGPU::SI_INDIRECT_SRC_V8:
        case AMDGPU::SI_INDIRECT_SRC_V16:
          if (indirectSrc(MI)) {
            // The block was split at this point. We can safely skip the middle
            // inserted block to the following which contains the rest of this
            // block's instructions.
            NextBB = std::next(BI);
            BE = MF.end();
            Next = MBB.end();
          }

          break;

        case AMDGPU::SI_INDIRECT_DST_V1:
        case AMDGPU::SI_INDIRECT_DST_V2:
        case AMDGPU::SI_INDIRECT_DST_V4:
        case AMDGPU::SI_INDIRECT_DST_V8:
        case AMDGPU::SI_INDIRECT_DST_V16:
          if (indirectDst(MI)) {
            // The block was split at this point. We can safely skip the middle
            // inserted block to the following which contains the rest of this
            // block's instructions.
            NextBB = std::next(BI);
            BE = MF.end();
            Next = MBB.end();
          }

          break;

        case AMDGPU::S_ENDPGM: {
          if (MF.getInfo<SIMachineFunctionInfo>()->returnsVoid())
            break;

          // Graphics shaders returning non-void shouldn't contain S_ENDPGM,
          // because external bytecode will be appended at the end.
          if (BI != --MF.end() || I != MBB.getFirstTerminator()) {
            // S_ENDPGM is not the last instruction. Add an empty block at
            // the end and jump there.
            if (!EmptyMBBAtEnd) {
              EmptyMBBAtEnd = MF.CreateMachineBasicBlock();
              MF.insert(MF.end(), EmptyMBBAtEnd);
            }

            MBB.addSuccessor(EmptyMBBAtEnd);
            BuildMI(*BI, I, MI.getDebugLoc(), TII->get(AMDGPU::S_BRANCH))
                    .addMBB(EmptyMBBAtEnd);
          }

          I->eraseFromParent();
          break;
        }
      }
    }
  }

  if (NeedFlat && MFI->IsKernel) {
    // TODO: What to use with function calls?
    // We will need to Initialize the flat scratch register pair.
    if (NeedFlat)
      MFI->setHasFlatInstructions(true);
  }

  return true;
}
Ejemplo n.º 2
0
bool SILowerControlFlow::runOnMachineFunction(MachineFunction &MF) {
  TII = static_cast<const SIInstrInfo *>(MF.getSubtarget().getInstrInfo());
  TRI =
      static_cast<const SIRegisterInfo *>(MF.getSubtarget().getRegisterInfo());
  SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();

  bool HaveKill = false;
  bool NeedWQM = false;
  bool NeedFlat = false;
  unsigned Depth = 0;

  for (MachineFunction::iterator BI = MF.begin(), BE = MF.end();
       BI != BE; ++BI) {

    MachineBasicBlock &MBB = *BI;
    MachineBasicBlock::iterator I, Next;
    for (I = MBB.begin(); I != MBB.end(); I = Next) {
      Next = std::next(I);

      MachineInstr &MI = *I;
      if (TII->isWQM(MI) || TII->isDS(MI))
        NeedWQM = true;

      // Flat uses m0 in case it needs to access LDS.
      if (TII->isFLAT(MI))
        NeedFlat = true;

      switch (MI.getOpcode()) {
        default: break;
        case AMDGPU::SI_IF:
          ++Depth;
          If(MI);
          break;

        case AMDGPU::SI_ELSE:
          Else(MI);
          break;

        case AMDGPU::SI_BREAK:
          Break(MI);
          break;

        case AMDGPU::SI_IF_BREAK:
          IfBreak(MI);
          break;

        case AMDGPU::SI_ELSE_BREAK:
          ElseBreak(MI);
          break;

        case AMDGPU::SI_LOOP:
          ++Depth;
          Loop(MI);
          break;

        case AMDGPU::SI_END_CF:
          if (--Depth == 0 && HaveKill) {
            SkipIfDead(MI);
            HaveKill = false;
          }
          EndCf(MI);
          break;

        case AMDGPU::SI_KILL:
          if (Depth == 0)
            SkipIfDead(MI);
          else
            HaveKill = true;
          Kill(MI);
          break;

        case AMDGPU::S_BRANCH:
          Branch(MI);
          break;

        case AMDGPU::SI_INDIRECT_SRC_V1:
        case AMDGPU::SI_INDIRECT_SRC_V2:
        case AMDGPU::SI_INDIRECT_SRC_V4:
        case AMDGPU::SI_INDIRECT_SRC_V8:
        case AMDGPU::SI_INDIRECT_SRC_V16:
          IndirectSrc(MI);
          break;

        case AMDGPU::SI_INDIRECT_DST_V1:
        case AMDGPU::SI_INDIRECT_DST_V2:
        case AMDGPU::SI_INDIRECT_DST_V4:
        case AMDGPU::SI_INDIRECT_DST_V8:
        case AMDGPU::SI_INDIRECT_DST_V16:
          IndirectDst(MI);
          break;
      }
    }
  }

  if (NeedWQM && MFI->getShaderType() == ShaderType::PIXEL) {
    MachineBasicBlock &MBB = MF.front();
    BuildMI(MBB, MBB.getFirstNonPHI(), DebugLoc(), TII->get(AMDGPU::S_WQM_B64),
            AMDGPU::EXEC).addReg(AMDGPU::EXEC);
  }

  if (NeedFlat && MFI->IsKernel) {
    // TODO: What to use with function calls?
    // We will need to Initialize the flat scratch register pair.
    if (NeedFlat)
      MFI->setHasFlatInstructions(true);
  }

  return true;
}