Ejemplo n.º 1
0
VisiblePosition RenderSVGInlineText::positionForCoordinates(int x, int y)
{
    SVGInlineTextBox* textBox = static_cast<SVGInlineTextBox*>(firstTextBox());

    if (!textBox || textLength() == 0)
        return VisiblePosition(element(), 0, DOWNSTREAM);

    SVGRootInlineBox* rootBox = textBox->svgRootInlineBox();
    RenderObject* object = rootBox ? rootBox->object() : 0;

    if (!object)
        return VisiblePosition(element(), 0, DOWNSTREAM);

    int offset = 0;

    for (SVGInlineTextBox* box = textBox; box; box = static_cast<SVGInlineTextBox*>(box->nextTextBox())) {
        if (box->svgCharacterHitsPosition(x + object->xPos(), y + object->yPos(), offset)) {
            // If we're not at the end/start of the box, stop looking for other selected boxes.
            if (box->direction() == LTR) {
                if (offset <= (int) box->end() + 1)
                    break;
            } else {
                if (offset > (int) box->start())
                    break;
            }
        }
    }

    return VisiblePosition(element(), offset, DOWNSTREAM);
}
Ejemplo n.º 2
0
VisiblePosition RenderSVGInlineText::positionForPoint(const IntPoint& point)
{
    SVGInlineTextBox* textBox = static_cast<SVGInlineTextBox*>(firstTextBox());

    if (!textBox || textLength() == 0)
        return createVisiblePosition(0, DOWNSTREAM);

    SVGRootInlineBox* rootBox = textBox->svgRootInlineBox();
    RenderBlock* object = rootBox ? rootBox->block() : 0;

    if (!object)
        return createVisiblePosition(0, DOWNSTREAM);

    int closestOffsetInBox = 0;

    // FIXME: This approach is wrong.  The correct code would first find the
    // closest SVGInlineTextBox to the point, and *then* ask only that inline box
    // what the closest text offset to that point is.  This code instead walks
    // through all boxes in order, so when you click "near" a box, you'll actually
    // end up returning the nearest offset in the last box, even if the
    // nearest offset to your click is contained in another box.
    for (SVGInlineTextBox* box = textBox; box; box = static_cast<SVGInlineTextBox*>(box->nextTextBox())) {
        if (box->svgCharacterHitsPosition(point.x() + object->x(), point.y() + object->y(), closestOffsetInBox)) {
            // If we're not at the end/start of the box, stop looking for other selected boxes.
            if (box->direction() == LTR) {
                if (closestOffsetInBox <= (int) box->end() + 1)
                    break;
            } else {
                if (closestOffsetInBox > (int) box->start())
                    break;
            }
        }
    }

    return createVisiblePosition(closestOffsetInBox, DOWNSTREAM);
}
Ejemplo n.º 3
0
static inline void dumpTextBoxes(Vector<SVGInlineTextBox*>& boxes)
{
    unsigned boxCount = boxes.size();
    fprintf(stderr, "Dumping all text fragments in text sub tree, %i boxes\n", boxCount);

    for (unsigned boxPosition = 0; boxPosition < boxCount; ++boxPosition) {
        SVGInlineTextBox* textBox = boxes.at(boxPosition);
        Vector<SVGTextFragment>& fragments = textBox->textFragments();
        fprintf(stderr, "-> Box %i: Dumping text fragments for SVGInlineTextBox, textBox=%p, textRenderer=%p\n", boxPosition, textBox, textBox->textRenderer());
        fprintf(stderr, "        textBox properties, start=%i, len=%i, box direction=%i\n", textBox->start(), textBox->len(), textBox->direction());
        fprintf(stderr, "   textRenderer properties, textLength=%i\n", textBox->textRenderer()->textLength());

        const UChar* characters = textBox->textRenderer()->characters();

        unsigned fragmentCount = fragments.size();
        for (unsigned i = 0; i < fragmentCount; ++i) {
            SVGTextFragment& fragment = fragments.at(i);
            String fragmentString(characters + fragment.characterOffset, fragment.length);
            fprintf(stderr, "    -> Fragment %i, x=%lf, y=%lf, width=%lf, height=%lf, characterOffset=%i, length=%i, characters='%s'\n"
                          , i, fragment.x, fragment.y, fragment.width, fragment.height, fragment.characterOffset, fragment.length, fragmentString.utf8().data());
        }
    }
}