SVGTransform SVGTransformDistance::addSVGTransforms(const SVGTransform& first, const SVGTransform& second)
{
    ASSERT(first.type() == second.type());
    
    SVGTransform transform;
    
    switch (first.type()) {
    case SVGTransform::SVG_TRANSFORM_UNKNOWN:
        return SVGTransform();
    case SVGTransform::SVG_TRANSFORM_ROTATE:
    {
        transform.setRotate(first.angle() + second.angle(), first.rotationCenter().x() + second.rotationCenter().x(),
                            first.rotationCenter().y() + second.rotationCenter().y());
        return transform;
    }
    case SVGTransform::SVG_TRANSFORM_MATRIX:
        transform.setMatrix(first.matrix() * second.matrix());
        return transform;
    case SVGTransform::SVG_TRANSFORM_TRANSLATE:
    {
        float dx = first.translate().x() + second.translate().x();
        float dy = first.translate().y() + second.translate().y();
        transform.setTranslate(dx, dy);
        return transform;
    }
    case SVGTransform::SVG_TRANSFORM_SCALE:
    {
        FloatSize scale = first.scale() + second.scale();
        transform.setScale(scale.width(), scale.height());
        return transform;
    }
    case SVGTransform::SVG_TRANSFORM_SKEWX:
        transform.setSkewX(first.angle() + second.angle());
        return transform;
    case SVGTransform::SVG_TRANSFORM_SKEWY:
        transform.setSkewY(first.angle() + second.angle());
        return transform;
    }
    
    ASSERT_NOT_REACHED();
    return SVGTransform();
}
Ejemplo n.º 2
0
String SVGTransformList::valueAsString() const
{
    // TODO: We may want to build a real transform string, instead of concatting to a matrix(...).
    SVGTransform transform = concatenate();
    if (transform.type() == SVGTransform::SVG_TRANSFORM_MATRIX) {
        TransformationMatrix matrix = transform.matrix();
        return String::format("matrix(%f %f %f %f %f %f)", matrix.a(), matrix.b(), matrix.c(), matrix.d(), matrix.e(), matrix.f());
    }

    return String();
}
SVGTransform SVGTransformDistance::addToSVGTransform(const SVGTransform& transform) const
{
    ASSERT(m_type == transform.type() || transform == SVGTransform());
    
    SVGTransform newTransform(transform);
    
    switch (m_type) {
    case SVGTransform::SVG_TRANSFORM_UNKNOWN:
        return SVGTransform();
    case SVGTransform::SVG_TRANSFORM_MATRIX:
        return SVGTransform(transform.matrix() * m_transform);
    case SVGTransform::SVG_TRANSFORM_TRANSLATE:
    {
        FloatPoint translation = transform.translate();
        translation += FloatSize::narrowPrecision(m_transform.e(), m_transform.f());
        newTransform.setTranslate(translation.x(), translation.y());
        return newTransform;
    }
    case SVGTransform::SVG_TRANSFORM_SCALE:
    {
        FloatSize scale = transform.scale();
        scale += FloatSize::narrowPrecision(m_transform.a(), m_transform.d());
        newTransform.setScale(scale.width(), scale.height());
        return newTransform;
    }
    case SVGTransform::SVG_TRANSFORM_ROTATE:
    {
        // FIXME: I'm not certain the translation is calculated correctly here
        FloatPoint center = transform.rotationCenter();
        newTransform.setRotate(transform.angle() + m_angle,
                               center.x() + m_cx,
                               center.y() + m_cy);
        return newTransform;
    }
    case SVGTransform::SVG_TRANSFORM_SKEWX:
        newTransform.setSkewX(transform.angle() + m_angle);
        return newTransform;
    case SVGTransform::SVG_TRANSFORM_SKEWY:
        newTransform.setSkewY(transform.angle() + m_angle);
        return newTransform;
    }
    
    ASSERT_NOT_REACHED();
    return SVGTransform();
}
void SVGTransformDistance::addSVGTransform(const SVGTransform& transform, bool absoluteValue)
{
    // If this is the first add, set the type for this SVGTransformDistance
    if (m_type == SVGTransform::SVG_TRANSFORM_UNKNOWN)
        m_type = transform.type();
    
    ASSERT(m_type == transform.type());
    
    switch (m_type) {
    case SVGTransform::SVG_TRANSFORM_UNKNOWN:
        return;
    case SVGTransform::SVG_TRANSFORM_MATRIX:
        m_transform *= transform.matrix(); // FIXME: what does 'distance' between two transforms mean?  how should we respect 'absoluteValue' here?
        return;
    case SVGTransform::SVG_TRANSFORM_ROTATE:
        m_angle += absoluteValue ? fabsf(transform.angle()) : transform.angle();
        m_cx += absoluteValue ? fabsf(transform.rotationCenter().x()) : transform.rotationCenter().x();
        m_cy += absoluteValue ? fabsf(transform.rotationCenter().y()) : transform.rotationCenter().y();
        // fall through
    case SVGTransform::SVG_TRANSFORM_TRANSLATE:
    {
        float dx = absoluteValue ? fabsf(transform.translate().x()) : transform.translate().x();
        float dy = absoluteValue ? fabsf(transform.translate().y()) : transform.translate().y();
        m_transform.translate(dx, dy);
        return;
    }
    case SVGTransform::SVG_TRANSFORM_SCALE:
    {
        float scaleX = absoluteValue ? fabsf(transform.scale().width()) : transform.scale().width();
        float scaleY = absoluteValue ? fabsf(transform.scale().height()) : transform.scale().height();
        m_transform.scaleNonUniform(scaleX, scaleY);
        return;
    }
    case SVGTransform::SVG_TRANSFORM_SKEWX:
    case SVGTransform::SVG_TRANSFORM_SKEWY:
        m_angle += absoluteValue ? fabsf(transform.angle()) : transform.angle();
        return;
    }
    
    ASSERT_NOT_REACHED();
    return;
}