void Bitmap::add_invalidated_bounds(InvalidatedRanges& ranges, bool force) { if (!force && !invalidated()) return; ranges.add(m_old_invalidated_ranges); SWFRect bounds; bounds.expand_to_transformed_rect(getWorldMatrix(*this), getBounds()); ranges.add(bounds.getRange()); }
void Video::add_invalidated_bounds(InvalidatedRanges& ranges, bool force) { if (!force && !invalidated()) return; // no need to redraw ranges.add(m_old_invalidated_ranges); assert(m_def); SWFRect bounds; bounds.expand_to_transformed_rect(getWorldMatrix(*this), m_def->bounds()); ranges.add(bounds.getRange()); }