Ejemplo n.º 1
0
/**
 * Called via swrast->Point.  Examine current GL state and choose a software
 * point routine.  Then call it.
 */
static void
_swrast_validate_point( struct gl_context *ctx, const SWvertex *v0 )
{
   SWcontext *swrast = SWRAST_CONTEXT(ctx);

   _swrast_validate_derived( ctx );
   swrast->choose_point( ctx );

   if (swrast->SpecularVertexAdd) {
      swrast->SpecPoint = swrast->Point;
      swrast->Point = _swrast_add_spec_terms_point;
   }

   swrast->Point( ctx, v0 );
}
Ejemplo n.º 2
0
/**
 * Called via swrast->Point.  Examine current GL state and choose a software
 * point routine.  Then call it.
 */
static void
_swrast_validate_point( GLcontext *ctx, const SWvertex *v0 )
{
   SWcontext *swrast = SWRAST_CONTEXT(ctx);

   _swrast_validate_derived( ctx );
   swrast->choose_point( ctx );

   if (ctx->Texture._EnabledUnits == 0
       && NEED_SECONDARY_COLOR(ctx)
       && !ctx->FragmentProgram._Enabled) {
      swrast->SpecPoint = swrast->Point;
      swrast->Point = _swrast_add_spec_terms_point;
   }

   swrast->Point( ctx, v0 );
}