Ejemplo n.º 1
0
Common::Error MutationOfJBEngine::saveGameState(int slot, const Common::String &desc) {
	const Common::String saveName = Common::String::format("%s.%03d", _targetName.c_str(), slot);
	Common::OutSaveFile *const saveFile = g_system->getSavefileManager()->openForSaving(saveName);

	Common::Serializer sz(nullptr, saveFile);

	SaveHeader saveHdr;
	saveHdr._description = desc;
	saveHdr.sync(sz);
	_game->getGameData().saveLoadWithSerializer(sz);
	saveFile->finalize();
	delete saveFile;

	return Common::kNoError;
}
Ejemplo n.º 2
0
Common::Error MutationOfJBEngine::loadGameState(int slot) {
	const Common::String saveName = Common::String::format("%s.%03d", _targetName.c_str(), slot);
	Common::InSaveFile *const saveFile = g_system->getSavefileManager()->openForLoading(saveName);

	Common::Serializer sz(saveFile, nullptr);

	SaveHeader saveHdr;
	saveHdr.sync(sz);
	_game->getGameData().saveLoadWithSerializer(sz);
	delete saveFile;

	_game->changeScene(_game->getGameData()._currentScene, _game->getGameData()._partB);
	_game->getGui().markDirty();

	return Common::kNoError;
}