Ejemplo n.º 1
0
void Polyhedron_demo_mesh_simplification_plugin::on_actionSimplify_triggered()
{
  const CGAL::Three::Scene_interface::Item_id index = scene->mainSelectionIndex();
  
  Scene_polyhedron_item* item = 
    qobject_cast<Scene_polyhedron_item*>(scene->item(index));

  if(item)
  {
    Polyhedron* pMesh = item->polyhedron();

    // get option (#edges)
    bool ok;
  
    const int nb_edges = 
    QInputDialog::getInt(mw, tr("Stop condition"),
      tr("Number of edges:"),
      (int)(pMesh->size_of_halfedges () / 4), // default value: current #edges / 2 
      3, // min = one triangle
      (int)pMesh->size_of_halfedges(), // max #edges
      1, // step for the spinbox
      &ok);

    // check user cancellation
    if(!ok)
      return;

    // simplify
    QTime time;
    time.start();
    std::cout << "Simplify...";
    QApplication::setOverrideCursor(Qt::WaitCursor);
    namespace SMS = CGAL::Surface_mesh_simplification;
    SMS::Count_stop_predicate< Polyhedron > stop(nb_edges); // target #edges
    SMS::edge_collapse( *pMesh, stop,
                        CGAL::parameters::vertex_index_map(get(CGAL::vertex_external_index,*pMesh))
                                         .halfedge_index_map(get(CGAL::halfedge_external_index,*pMesh)));
    std::cout << "ok (" << time.elapsed() << " ms, " 
      << pMesh->size_of_halfedges() / 2 << " edges)" << std::endl;

    // update scene
    item->invalidateOpenGLBuffers();
    scene->itemChanged(index);
    QApplication::restoreOverrideCursor();
  }
}
Ejemplo n.º 2
0
void Polyhedron_demo_subdivision_methods_plugin::on_actionLoop_triggered()
{
  CGAL::Three::Scene_interface::Item_id index = scene->mainSelectionIndex();
  
  Scene_polyhedron_item* item = 
    qobject_cast<Scene_polyhedron_item*>(scene->item(index));

  if(!item) return;
  Polyhedron* poly = item->polyhedron();
  QTime time;
  time.start();
  std::cout << "Loop subdivision...";
  QApplication::setOverrideCursor(Qt::WaitCursor);
  CGAL::Subdivision_method_3::Loop_subdivision(*poly, 1);
  std::cout << "ok (" << time.elapsed() << " ms)" << std::endl;
  QApplication::restoreOverrideCursor();
  item->invalidateOpenGLBuffers();
  scene->itemChanged(item);
}