Ejemplo n.º 1
0
// L-System tree LUA spawner
treegen::error spawn_ltree(ServerEnvironment *env, v3s16 p0, INodeDefManager *ndef, TreeDef tree_definition)
{
	ServerMap *map = &env->getServerMap();
	std::map<v3s16, MapBlock*> modified_blocks;
	ManualMapVoxelManipulator vmanip(map);
	v3s16 tree_blockp = getNodeBlockPos(p0);
	treegen::error e;

	vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,3,1));
	e = make_ltree (vmanip, p0, ndef, tree_definition);
	if (e != SUCCESS)
		return e;

	vmanip.blitBackAll(&modified_blocks);

	// update lighting
	std::map<v3s16, MapBlock*> lighting_modified_blocks;
	lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end());
	map->updateLighting(lighting_modified_blocks, modified_blocks);
	// Send a MEET_OTHER event
	MapEditEvent event;
	event.type = MEET_OTHER;
	for(std::map<v3s16, MapBlock*>::iterator
		i = modified_blocks.begin();
		i != modified_blocks.end(); ++i)
	{
		event.modified_blocks.insert(i->first);
	}
	map->dispatchEvent(&event);
	return SUCCESS;
}
Ejemplo n.º 2
0
	virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
			u32 active_object_count, u32 active_object_count_wider)
	{
		INodeDefManager *ndef = env->getGameDef()->ndef();
		ServerMap *map = &env->getServerMap();
		
		MapNode n_below = map->getNodeNoEx(p - v3s16(0, 1, 0));
		if (n_below.getContent() != c_dirt &&
			n_below.getContent() != c_dirt_with_grass)
			return;
			
		bool is_jungle_tree = n.getContent() == c_junglesapling;
		
		actionstream <<"A " << (is_jungle_tree ? "jungle " : "")
				<< "sapling grows into a tree at "
				<< PP(p) << std::endl;

		std::map<v3s16, MapBlock*> modified_blocks;
		v3s16 tree_p = p;
		ManualMapVoxelManipulator vmanip(map);
		v3s16 tree_blockp = getNodeBlockPos(tree_p);
		vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,1,1));
		
		if (is_jungle_tree) {
			treegen::make_jungletree(vmanip, tree_p, ndef, myrand());
		} else {
			bool is_apple_tree = myrand() % 4 == 0;
			treegen::make_tree(vmanip, tree_p, is_apple_tree, ndef, myrand());
		}
		
		vmanip.blitBackAll(&modified_blocks);

		// update lighting
		std::map<v3s16, MapBlock*> lighting_modified_blocks;
		lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end());
		map->updateLighting(lighting_modified_blocks, modified_blocks);

		// Send a MEET_OTHER event
		MapEditEvent event;
		event.type = MEET_OTHER;
//		event.modified_blocks.insert(modified_blocks.begin(), modified_blocks.end());
		for(std::map<v3s16, MapBlock*>::iterator
			i = modified_blocks.begin();
			i != modified_blocks.end(); ++i)
		{
			event.modified_blocks.insert(i->first);
		}
		map->dispatchEvent(&event);
	}
Ejemplo n.º 3
0
	virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
			u32 active_object_count, u32 active_object_count_wider)
	{
		INodeDefManager *ndef = env->getGameDef()->ndef();
		ServerMap *map = &env->getServerMap();
		
		actionstream<<"A sapling grows into a tree at "
				<<PP(p)<<std::endl;

		core::map<v3s16, MapBlock*> modified_blocks;
		v3s16 tree_p = p;
		ManualMapVoxelManipulator vmanip(map);
		v3s16 tree_blockp = getNodeBlockPos(tree_p);
		vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,1,1));
		bool is_apple_tree = myrand()%4 == 0;
		mapgen::make_tree(vmanip, tree_p, is_apple_tree, ndef);
		vmanip.blitBackAll(&modified_blocks);

		// update lighting
		core::map<v3s16, MapBlock*> lighting_modified_blocks;
		for(core::map<v3s16, MapBlock*>::Iterator
			i = modified_blocks.getIterator();
			i.atEnd() == false; i++)
		{
			lighting_modified_blocks.insert(i.getNode()->getKey(), i.getNode()->getValue());
		}
		map->updateLighting(lighting_modified_blocks, modified_blocks);

		// Send a MEET_OTHER event
		MapEditEvent event;
		event.type = MEET_OTHER;
		for(core::map<v3s16, MapBlock*>::Iterator
			i = modified_blocks.getIterator();
			i.atEnd() == false; i++)
		{
			v3s16 p = i.getNode()->getKey();
			event.modified_blocks.insert(p, true);
		}
		map->dispatchEvent(&event);
	}