void onDamaged(ServerPlayer *xiahou, const DamageStruct &damage) const
    {
        ServerPlayer *from = damage.from;
        Room *room = xiahou->getRoom();
        QVariant data = QVariant::fromValue(damage);

        if (room->askForSkillInvoke(xiahou, "neoganglie", data)) {
            room->broadcastSkillInvoke("ganglie");

            JudgeStruct judge;
            judge.pattern = ".|heart";
            judge.good = false;
            judge.reason = objectName();
            judge.who = xiahou;

            room->judge(judge);
            if (!from || from->isDead()) return;
            if (judge.isGood()) {
                QStringList choicelist;
                choicelist << "damage";
                if (from->getHandcardNum() > 1)
                    choicelist << "throw";
                QString choice = room->askForChoice(xiahou, objectName(), choicelist.join("+"));
                if (choice == "damage")
                    room->damage(DamageStruct(objectName(), xiahou, from));
                else
                    room->askForDiscard(from, objectName(), 2, 2);
            }
        }
    }
Ejemplo n.º 2
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    virtual void onDamaged(ServerPlayer *xiahou, const DamageStruct &damage) const{
        ServerPlayer *from = damage.from;
        Room *room = xiahou->getRoom();

        JudgeStruct judge;
        judge.pattern = ".|heart";
        judge.good = false;
        judge.reason = objectName();
        judge.who = xiahou;

        room->judge(judge);
        if (!from || from->isDead()) return;
        if (judge.isGood()) {
            if (from->getHandcardNum() < 2 || !room->askForDiscard(from, objectName(), 2, 2, true))
                room->damage(DamageStruct(objectName(), xiahou, from));
        }
    }
Ejemplo n.º 3
0
    virtual void onDamaged(ServerPlayer *xiahou, const DamageStruct &damage) const{
        ServerPlayer *from = damage.from;
        Room *room = xiahou->getRoom();
        QVariant source = QVariant::fromValue(from);

        if(from && from->isAlive() && room->askForSkillInvoke(xiahou, "neoganglie", source)){
            room->broadcastSkillInvoke("ganglie");

            JudgeStruct judge;
            judge.pattern = QRegExp("(.*):(heart):(.*)");
            judge.good = false;
            judge.reason = objectName();
            judge.who = xiahou;

            room->judge(judge);
            if(judge.isGood()){
                QStringList choicelist;
                choicelist << "damage";
                if (from->getHandcardNum() > 1)
                    choicelist << "throw";
                QString choice;
                if (choicelist.length() == 1)
                    choice = choicelist.first();
                else
                    choice = room->askForChoice(xiahou, "neoganglie", choicelist.join("+"));
                if(choice == "damage"){
                    DamageStruct damage;
                    damage.from = xiahou;
                    damage.to = from;

                    room->setEmotion(xiahou, "good");
                    room->damage(damage);
                }
                else
                     room->askForDiscard(from, objectName(), 2, 2);
            }else
                room->setEmotion(xiahou, "bad");
        }
    }