Ejemplo n.º 1
0
 bool GLProgram::removeShader(ShaderPtr shader)
 {
   if (!m_shaders.contains(shader)) return false;
   disconnect(shader.get(), SIGNAL(changed(ShaderPtr)), this, SIGNAL(shaderChanged(ShaderPtr)));
   m_shaders.remove(shader);
   if (m_prog) glRun(glDetachShader(m_prog, shader->id()));
   shader->setProgram(ProgramPtr());
   m_compiled = false;
   m_relink = true;
   emit changed();
   return true;
 }
Ejemplo n.º 2
0
  void GLProgram::addShader(ShaderPtr shader)
  {
    if (!shader->program())
      shader->setProgram(shared_from_this());

    assert(shader->program() == shared_from_this());
    assert(!m_shaders.contains(shader));

    m_shaders << shader;
    connect(shader.get(), SIGNAL(changed(ShaderPtr)), this, SIGNAL(shaderChanged(ShaderPtr)));
    emit changed();
  }