Ejemplo n.º 1
0
// Appends the master shapes from other to this.
// If not NULL, shape_map is set to map other shape_ids to this's shape_ids.
void ShapeTable::AppendMasterShapes(const ShapeTable& other,
                                    GenericVector<int>* shape_map) {
  if (shape_map != NULL)
    shape_map->init_to_size(other.NumShapes(), -1);
  for (int s = 0; s < other.shape_table_.size(); ++s) {
    if (other.shape_table_[s]->destination_index() < 0) {
      int index = AddShape(*other.shape_table_[s]);
      if (shape_map != NULL)
        (*shape_map)[s] = index;
    }
  }
}
Ejemplo n.º 2
0
// Expands all the classes/fonts in the shape individually to build
// a ShapeTable.
int ShapeTable::BuildFromShape(const Shape& shape,
                               const ShapeTable& master_shapes) {
  BitVector shape_map(master_shapes.NumShapes());
  for (int u_ind = 0; u_ind < shape.size(); ++u_ind) {
    for (int f_ind = 0; f_ind < shape[u_ind].font_ids.size(); ++f_ind) {
      int c = shape[u_ind].unichar_id;
      int f = shape[u_ind].font_ids[f_ind];
      int master_id = master_shapes.FindShape(c, f);
      if (master_id >= 0) {
        shape_map.SetBit(master_id);
      } else if (FindShape(c, f) < 0) {
        AddShape(c, f);
      }
    }
  }
  int num_masters = 0;
  for (int s = 0; s < master_shapes.NumShapes(); ++s) {
    if (shape_map[s]) {
      AddShape(master_shapes.GetShape(s));
      ++num_masters;
    }
  }
  return num_masters;
}