Ejemplo n.º 1
0
void SetMemberCommand::undo()
{
    m_con->update();
    if (m_type == EndPoint::Source)
        m_con->setSignal(m_old_member);
    else
        m_con->setSlot(m_old_member);
    m_con->update();
    emit m_editor->connectionChanged(m_con);
}
Ejemplo n.º 2
0
Connection *SignalSlotEditor::createConnection(QWidget *source, QWidget *destination)
{
    SignalSlotConnection *con = 0;

    Q_ASSERT(source != 0);
    Q_ASSERT(destination != 0);

    ConnectDialog dialog(m_form_window, source, destination, m_form_window->core()->topLevel());
    dialog.setShowAllSignalsSlots(m_showAllSignalsSlots);

    if (dialog.exec() == QDialog::Accepted) {
        con = new SignalSlotConnection(this, source, destination);
        con->setSignal(dialog.signal());
        con->setSlot(dialog.slot());
    }

    m_showAllSignalsSlots = dialog.showAllSignalsSlots();

    return con;
}
Ejemplo n.º 3
0
void ModifyConnectionCommand::undo()
{
    m_conn->setSignal(m_oldSignal);
    m_conn->setSlot(m_oldSlot);
}
Ejemplo n.º 4
0
void ModifyConnectionCommand::redo()
{
    m_conn->setSignal(m_newSignal);
    m_conn->setSlot(m_newSlot);
}