Ejemplo n.º 1
0
SkOpSegment* FindChase(SkTDArray<SkOpSpan*>* chase, int* tIndex, int* endIndex) {
    while (chase->count()) {
        SkOpSpan* span;
        chase->pop(&span);
        const SkOpSpan& backPtr = span->fOther->span(span->fOtherIndex);
        SkOpSegment* segment = backPtr.fOther;
        *tIndex = backPtr.fOtherIndex;
        bool sortable = true;
        bool done = true;
        *endIndex = -1;
        if (const SkOpAngle* last = segment->activeAngle(*tIndex, tIndex, endIndex, &done,
                &sortable)) {
            *tIndex = last->start();
            *endIndex = last->end();
    #if TRY_ROTATE
            *chase->insert(0) = span;
    #else
            *chase->append() = span;
    #endif
            return last->segment();
        }
        if (done) {
            continue;
        }
        if (!sortable) {
            continue;
        }
        // find first angle, initialize winding to computed fWindSum
        const SkOpAngle* angle = segment->spanToAngle(*tIndex, *endIndex);
        const SkOpAngle* firstAngle;
        SkDEBUGCODE(firstAngle = angle);
        SkDEBUGCODE(bool loop = false);
        int winding;
        do {
            angle = angle->next();
            SkASSERT(angle != firstAngle || !loop);
            SkDEBUGCODE(loop |= angle == firstAngle);
            segment = angle->segment();
            winding = segment->windSum(angle);
        } while (winding == SK_MinS32);
        int spanWinding = segment->spanSign(angle->start(), angle->end());
    #if DEBUG_WINDING
        SkDebugf("%s winding=%d spanWinding=%d\n", __FUNCTION__, winding, spanWinding);
    #endif
        // turn span winding into contour winding
        if (spanWinding * winding < 0) {
            winding += spanWinding;
        }
        // we care about first sign and whether wind sum indicates this
        // edge is inside or outside. Maybe need to pass span winding
        // or first winding or something into this function?
        // advance to first undone angle, then return it and winding
        // (to set whether edges are active or not)
        firstAngle = angle;
        winding -= firstAngle->segment()->spanSign(firstAngle);
        while ((angle = angle->next()) != firstAngle) {
            segment = angle->segment();
            int maxWinding = winding;
            winding -= segment->spanSign(angle);
    #if DEBUG_SORT
            SkDebugf("%s id=%d maxWinding=%d winding=%d sign=%d\n", __FUNCTION__,
                    segment->debugID(), maxWinding, winding, angle->sign());
    #endif
            *tIndex = angle->start();
            *endIndex = angle->end();
            int lesser = SkMin32(*tIndex, *endIndex);
            const SkOpSpan& nextSpan = segment->span(lesser);
            if (!nextSpan.fDone) {
            // FIXME: this be wrong? assign startWinding if edge is in
            // same direction. If the direction is opposite, winding to
            // assign is flipped sign or +/- 1?
                if (SkOpSegment::UseInnerWinding(maxWinding, winding)) {
                    maxWinding = winding;
                }
                (void) segment->markAndChaseWinding(angle, maxWinding, 0);
                break;
            }
        }
        *chase->insert(0) = span;
        return segment;
    }
    return NULL;
}
Ejemplo n.º 2
0
// FIXME: this and find chase should be merge together, along with
// other code that walks winding in angles
// OPTIMIZATION: Probably, the walked winding should be rolled into the angle structure
// so it isn't duplicated by walkers like this one
static SkOpSegment* findChaseOp(SkTDArray<SkOpSpan*>& chase, int& nextStart, int& nextEnd) {
    while (chase.count()) {
        SkOpSpan* span;
        chase.pop(&span);
        const SkOpSpan& backPtr = span->fOther->span(span->fOtherIndex);
        SkOpSegment* segment = backPtr.fOther;
        nextStart = backPtr.fOtherIndex;
        SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles;
        int done = 0;
        if (segment->activeAngle(nextStart, &done, &angles)) {
            SkOpAngle* last = angles.end() - 1;
            nextStart = last->start();
            nextEnd = last->end();
   #if TRY_ROTATE
            *chase.insert(0) = span;
   #else
            *chase.append() = span;
   #endif
            return last->segment();
        }
        if (done == angles.count()) {
            continue;
        }
        SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle*, true> sorted;
        bool sortable = SkOpSegment::SortAngles(angles, &sorted,
                SkOpSegment::kMayBeUnordered_SortAngleKind);
        int angleCount = sorted.count();
#if DEBUG_SORT
        sorted[0]->segment()->debugShowSort(__FUNCTION__, sorted, 0, sortable);
#endif
        if (!sortable) {
            continue;
        }
        // find first angle, initialize winding to computed fWindSum
        int firstIndex = -1;
        const SkOpAngle* angle;
        bool foundAngle = true;
        do {
            ++firstIndex;
            if (firstIndex >= angleCount) {
                foundAngle = false;
                break;
            }
            angle = sorted[firstIndex];
            segment = angle->segment();
        } while (segment->windSum(angle) == SK_MinS32);
        if (!foundAngle) {
            continue;
        }
    #if DEBUG_SORT
        segment->debugShowSort(__FUNCTION__, sorted, firstIndex, sortable);
    #endif
        int sumMiWinding = segment->updateWindingReverse(angle);
        int sumSuWinding = segment->updateOppWindingReverse(angle);
        if (segment->operand()) {
            SkTSwap<int>(sumMiWinding, sumSuWinding);
        }
        int nextIndex = firstIndex + 1;
        int lastIndex = firstIndex != 0 ? firstIndex : angleCount;
        SkOpSegment* first = NULL;
        do {
            SkASSERT(nextIndex != firstIndex);
            if (nextIndex == angleCount) {
                nextIndex = 0;
            }
            angle = sorted[nextIndex];
            segment = angle->segment();
            int start = angle->start();
            int end = angle->end();
            int maxWinding, sumWinding, oppMaxWinding, oppSumWinding;
            segment->setUpWindings(start, end, &sumMiWinding, &sumSuWinding,
                    &maxWinding, &sumWinding, &oppMaxWinding, &oppSumWinding);
            if (!segment->done(angle)) {
                if (!first) {
                    first = segment;
                    nextStart = start;
                    nextEnd = end;
                }
                (void) segment->markAngle(maxWinding, sumWinding, oppMaxWinding,
                    oppSumWinding, angle);
            }
        } while (++nextIndex != lastIndex);
        if (first) {
       #if TRY_ROTATE
            *chase.insert(0) = span;
       #else
            *chase.append() = span;
       #endif
            return first;
        }
    }
    return NULL;
}
Ejemplo n.º 3
0
SkOpSegment* FindChase(SkTDArray<SkOpSpan*>& chase, int& tIndex, int& endIndex) {
    while (chase.count()) {
        SkOpSpan* span;
        chase.pop(&span);
        const SkOpSpan& backPtr = span->fOther->span(span->fOtherIndex);
        SkOpSegment* segment = backPtr.fOther;
        tIndex = backPtr.fOtherIndex;
        SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles;
        int done = 0;
        if (segment->activeAngle(tIndex, &done, &angles)) {
            SkOpAngle* last = angles.end() - 1;
            tIndex = last->start();
            endIndex = last->end();
   #if TRY_ROTATE
            *chase.insert(0) = span;
   #else
            *chase.append() = span;
   #endif
            return last->segment();
        }
        if (done == angles.count()) {
            continue;
        }
        SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle*, true> sorted;
        bool sortable = SkOpSegment::SortAngles(angles, &sorted,
                SkOpSegment::kMayBeUnordered_SortAngleKind);
        int angleCount = sorted.count();
#if DEBUG_SORT
        sorted[0]->segment()->debugShowSort(__FUNCTION__, sorted, 0, 0, 0);
#endif
        if (!sortable) {
            continue;
        }
        // find first angle, initialize winding to computed fWindSum
        int firstIndex = -1;
        const SkOpAngle* angle;
        int winding;
        do {
            angle = sorted[++firstIndex];
            segment = angle->segment();
            winding = segment->windSum(angle);
        } while (winding == SK_MinS32);
        int spanWinding = segment->spanSign(angle->start(), angle->end());
    #if DEBUG_WINDING
        SkDebugf("%s winding=%d spanWinding=%d\n",
                __FUNCTION__, winding, spanWinding);
    #endif
        // turn span winding into contour winding
        if (spanWinding * winding < 0) {
            winding += spanWinding;
        }
    #if DEBUG_SORT
        segment->debugShowSort(__FUNCTION__, sorted, firstIndex, winding, 0);
    #endif
        // we care about first sign and whether wind sum indicates this
        // edge is inside or outside. Maybe need to pass span winding
        // or first winding or something into this function?
        // advance to first undone angle, then return it and winding
        // (to set whether edges are active or not)
        int nextIndex = firstIndex + 1;
        int lastIndex = firstIndex != 0 ? firstIndex : angleCount;
        angle = sorted[firstIndex];
        winding -= angle->segment()->spanSign(angle);
        do {
            SkASSERT(nextIndex != firstIndex);
            if (nextIndex == angleCount) {
                nextIndex = 0;
            }
            angle = sorted[nextIndex];
            segment = angle->segment();
            int maxWinding = winding;
            winding -= segment->spanSign(angle);
    #if DEBUG_SORT
            SkDebugf("%s id=%d maxWinding=%d winding=%d sign=%d\n", __FUNCTION__,
                    segment->debugID(), maxWinding, winding, angle->sign());
    #endif
            tIndex = angle->start();
            endIndex = angle->end();
            int lesser = SkMin32(tIndex, endIndex);
            const SkOpSpan& nextSpan = segment->span(lesser);
            if (!nextSpan.fDone) {
            // FIXME: this be wrong? assign startWinding if edge is in
            // same direction. If the direction is opposite, winding to
            // assign is flipped sign or +/- 1?
                if (SkOpSegment::UseInnerWinding(maxWinding, winding)) {
                    maxWinding = winding;
                }
                segment->markAndChaseWinding(angle, maxWinding, 0);
                break;
            }
        } while (++nextIndex != lastIndex);
        *chase.insert(0) = span;
        return segment;
    }
    return NULL;
}
Ejemplo n.º 4
0
static SkOpSegment* findChaseOp(SkTDArray<SkOpSpan*>& chase, int* tIndex, int* endIndex) {
    while (chase.count()) {
        SkOpSpan* span;
        chase.pop(&span);
        const SkOpSpan& backPtr = span->fOther->span(span->fOtherIndex);
        SkOpSegment* segment = backPtr.fOther;
        *tIndex = backPtr.fOtherIndex;
        bool sortable = true;
        bool done = true;
        *endIndex = -1;
        if (const SkOpAngle* last = segment->activeAngle(*tIndex, tIndex, endIndex, &done,
                &sortable)) {
            if (last->unorderable()) {
                continue;
            }
            *tIndex = last->start();
            *endIndex = last->end();
   #if TRY_ROTATE
            *chase.insert(0) = span;
   #else
            *chase.append() = span;
   #endif
            return last->segment();
        }
        if (done) {
            continue;
        }
        if (!sortable) {
            continue;
        }
        // find first angle, initialize winding to computed fWindSum
        const SkOpAngle* angle = segment->spanToAngle(*tIndex, *endIndex);
        if (!angle) {
            continue;
        }
        const SkOpAngle* firstAngle = angle;
        SkDEBUGCODE(bool loop = false);
        int winding;
        do {
            angle = angle->next();
            SkASSERT(angle != firstAngle || !loop);
            SkDEBUGCODE(loop |= angle == firstAngle);
            segment = angle->segment();
            winding = segment->windSum(angle);
        } while (winding == SK_MinS32);
        int sumMiWinding = segment->updateWindingReverse(angle);
        int sumSuWinding = segment->updateOppWindingReverse(angle);
        if (segment->operand()) {
            SkTSwap<int>(sumMiWinding, sumSuWinding);
        }
        SkOpSegment* first = NULL;
        while ((angle = angle->next()) != firstAngle) {
            segment = angle->segment();
            int start = angle->start();
            int end = angle->end();
            int maxWinding, sumWinding, oppMaxWinding, oppSumWinding;
            segment->setUpWindings(start, end, &sumMiWinding, &sumSuWinding,
                    &maxWinding, &sumWinding, &oppMaxWinding, &oppSumWinding);
            if (!segment->done(angle)) {
                if (!first) {
                    first = segment;
                    *tIndex = start;
                    *endIndex = end;
                }
                // OPTIMIZATION: should this also add to the chase?
                (void) segment->markAngle(maxWinding, sumWinding, oppMaxWinding,
                    oppSumWinding, angle);
            }
        }
        if (first) {
       #if TRY_ROTATE
            *chase.insert(0) = span;
       #else
            *chase.append() = span;
       #endif
            return first;
        }
    }
    return NULL;
}
Ejemplo n.º 5
0
SkOpSegment* FindChase(SkTDArray<SkOpSpanBase*>* chase, SkOpSpanBase** startPtr,
        SkOpSpanBase** endPtr) {
    while (chase->count()) {
        SkOpSpanBase* span;
        chase->pop(&span);
        SkOpSegment* segment = span->segment();
        *startPtr = span->ptT()->next()->span();
        bool done = true;
        *endPtr = nullptr;
        if (SkOpAngle* last = segment->activeAngle(*startPtr, startPtr, endPtr, &done)) {
            *startPtr = last->start();
            *endPtr = last->end();
    #if TRY_ROTATE
            *chase->insert(0) = span;
    #else
            *chase->append() = span;
    #endif
            return last->segment();
        }
        if (done) {
            continue;
        }
        // find first angle, initialize winding to computed wind sum
        int winding;
        bool sortable;
        const SkOpAngle* angle = AngleWinding(*startPtr, *endPtr, &winding, &sortable);
        if (winding == SK_MinS32) {
            continue;
        }
        int sumWinding SK_INIT_TO_AVOID_WARNING;
        if (sortable) {
            segment = angle->segment();
            sumWinding = segment->updateWindingReverse(angle);
        }
        SkOpSegment* first = nullptr;
        const SkOpAngle* firstAngle = angle;
        while ((angle = angle->next()) != firstAngle) {
            segment = angle->segment();
            SkOpSpanBase* start = angle->start();
            SkOpSpanBase* end = angle->end();
            int maxWinding;
            if (sortable) {
                segment->setUpWinding(start, end, &maxWinding, &sumWinding);
            }
            if (!segment->done(angle)) {
                if (!first && (sortable || start->starter(end)->windSum() != SK_MinS32)) {
                    first = segment;
                    *startPtr = start;
                    *endPtr = end;
                }
                // OPTIMIZATION: should this also add to the chase?
                if (sortable) {
                    (void) segment->markAngle(maxWinding, sumWinding, angle);
                }
            }
        }
        if (first) {
       #if TRY_ROTATE
            *chase->insert(0) = span;
       #else
            *chase->append() = span;
       #endif
            return first;
        }
    }
    return nullptr;
}