Ejemplo n.º 1
0
SlotModel::SlotModel(
        std::function<void(const SlotModel&, SlotModel&)> lmCopyMethod,
        const SlotModel& source,
        const id_type<SlotModel>& id,
        RackModel *parent):
    IdentifiedObject<SlotModel> {id, "SlotModel", parent},
    m_frontLayerModelId {source.frontLayerModel() }, // Keep the same id.
    m_height {source.height() }
{
    lmCopyMethod(source, *this);
}
Ejemplo n.º 2
0
SlotModel::SlotModel(
        std::function<void(const SlotModel&, SlotModel&)> lmCopyMethod,
        const SlotModel& source,
        const Id<SlotModel>& id,
        RackModel *parent):
    IdentifiedObject<SlotModel> {id, Metadata<ObjectKey_k, SlotModel>::get(), parent},
    m_frontLayerModelId{Id<Process::LayerModel>{source.m_frontLayerModelId.val()}},
    m_height {source.height() }
{
    initConnections();
    lmCopyMethod(source, *this);

    // Note: we have a small trick for the layer model id.
    // Since we're cloning, we want the pointer cached in the layer model to be the
    // one we have cloned, hence instead of just copying the id, we ask the corresponding
    // layer model to give us its id.
    // TODO this is f*****g ugly - mostly because two objects exist with the same id...
    metadata = source.metadata;
    metadata.setName(QString{"Slot.%1"} .arg(*id.val()));
}