Ejemplo n.º 1
0
void test_remove(){
	MyAllocator allocator;
	allocator.constructor(1000);
	SplayTree<int,int> a;
	a.constructor(&allocator);
	for(int k=0;k<100;k++){
		a.insert(k);
		assert(a.find(k)!=NULL);
	}
	assert(a.size()==100);

	a.remove(9);
	assert(a.size()==99);
	assert(a.find(9)==NULL);

	a.remove(50);
	assert(a.size()==98);
	assert(a.find(50)==NULL);

	a.remove(50);
	assert(a.size()==98);
	assert(a.find(50)==NULL);

	a.remove(-1);

	assert(a.size()==98);
}
Ejemplo n.º 2
0
int
main()
{
  SplayTree<SplayInt, SplayInt> tree;

  MOZ_RELEASE_ASSERT(tree.empty());

  MOZ_RELEASE_ASSERT(!tree.find(SplayInt(0)));

  static const int N = mozilla::ArrayLength(gValues);

  // Insert the values, and check each one is findable just after insertion.
  for (int i = 0; i < N; i++) {
    tree.insert(new SplayInt(gValues[i]));
    MOZ_RELEASE_ASSERT(tree.find(SplayInt(gValues[i])));
    tree.checkCoherency();
  }

  // Check they're all findable after all insertions.
  for (int i = 0; i < N; i++) {
    MOZ_RELEASE_ASSERT(tree.find(SplayInt(gValues[i])));
    tree.checkCoherency();
  }

  // Check that non-inserted values cannot be found.
  MOZ_RELEASE_ASSERT(!tree.find(SplayInt(-1)));
  MOZ_RELEASE_ASSERT(!tree.find(SplayInt(N)));
  MOZ_RELEASE_ASSERT(!tree.find(SplayInt(0x7fffffff)));

  // Remove the values, and check each one is not findable just after removal.
  for (int i = 0; i < N; i++) {
    SplayInt* removed = tree.remove(SplayInt(gValues[i]));
    MOZ_RELEASE_ASSERT(removed->mValue == gValues[i]);
    MOZ_RELEASE_ASSERT(!tree.find(*removed));
    delete removed;
    tree.checkCoherency();
  }

  MOZ_RELEASE_ASSERT(tree.empty());

  // Reinsert the values, in reverse order to last time.
  for (int i = 0; i < N; i++) {
    tree.insert(new SplayInt(gValues[N - i - 1]));
    tree.checkCoherency();
  }

  // Remove the minimum value repeatedly.
  for (int i = 0; i < N; i++) {
    SplayInt* removed = tree.removeMin();
    MOZ_RELEASE_ASSERT(removed->mValue == i);
    delete removed;
    tree.checkCoherency();
  }

  MOZ_RELEASE_ASSERT(tree.empty());

  return 0;
}
Node* LinkCutTree::_cutout(Node* vertex) {
    _liftUpToRoot(vertex);
    std::pair<SplayTree*, SplayTree*> splitedTrees = SplayTree::split(vertex->treePtr, Node::getSize(vertex->leftChild) + 1);
    SplayTree* right = splitedTrees.second;
    if(right->getRoot()) {
        right->find(0)->link = vertex;
    } else {
        delete right;
    }
    return vertex;
}
Ejemplo n.º 4
0
int main() {
	int n, v;
	char cmd[32];
	while (scanf("%d", &n) != EOF) {
		SplayTree splay;
		for (int op = 0; op < n; ++op) {
			scanf("%s", cmd);
			if (!strcmp(cmd, "show")) {
				splay.show();
			} else if (!strcmp(cmd, "insert")) {
				scanf("%d", &v);
				splay.insert(v);
			} else if (!strcmp(cmd, "find")) {
				scanf("%d", &v);
				SplayTreeNode *ret = splay.find(v);
				printf("Find %d : %x\n", v, (unsigned)ret);
			} else if (!strcmp(cmd, "remove")) {
				scanf("%d", &v);
				splay.remove(v);
			}
		}
	}
	return 0;
}
Ejemplo n.º 5
0
int TestSplayTree_CString()
{
	SplayTree<const char *, const char *> *splaytree = new SplayTree<const char *, const char *>();
	char *strings[TREE_ITEMS], *tmp;

	/* Make sure allocation worked */
	TEST_ASSERT(splaytree != NULL);

	/* Make sure the size starts at 0 */
	TEST_ASSERT(splaytree->size() == 0);

	memset(strings, 0, sizeof(strings));

	/* Make sure the tree encapsulates keys properly */
	tmp = cc_strdup("testkey");
	splaytree->insert(tmp, "encapsulation test");
	free(tmp); tmp = NULL;
	TEST_ASSERT(splaytree->size() == 1);
	TEST_ASSERT(splaytree->exists("testkey"));
	TEST_ASSERT(splaytree->erase("testkey"));
	TEST_ASSERT(!splaytree->exists("testkey"));
	TEST_ASSERT(!splaytree->erase("testkey"));
	TEST_ASSERT(splaytree->size() == 0);

	/* Simplest sanity checks done, now create some random data */
	for (unsigned int i = 0; i < TREE_ITEMS; i++)
	{
		TEST_ASSERT(strings[i] == NULL);
		strings[i] = new char[20];
		TEST_ASSERT(strings[i] != NULL);
		memset(strings[i], 0, 20);
		TEST_ASSERT(strlen(strings[i]) == 0);
		sprintf(strings[i], "%08x", i);
		TEST_ASSERT(strlen(strings[i]) > 0);
	}

	/* Fill the tree */
	for (size_t i = 0; i < TREE_ITEMS; i++)
	{
		TEST_ASSERT(splaytree->insert(strings[i], strings[(TREE_ITEMS - 1) - i]));
	}

	/* Verify existence of all the added data */
	for (size_t i = 0; i < TREE_ITEMS; i++)
	{
		const char *val = NULL;
		TEST_ASSERT(splaytree->exists(strings[i]));
		TEST_ASSERT((val = splaytree->find(strings[i])) != NULL);
		TEST_ASSERT(Compare(val, (const char *)strings[(TREE_ITEMS - 1) - i]) == 0);
	}

	/* Verify existence of all the added data, in a different order */
	for (size_t i = TREE_ITEMS - 1; i < TREE_ITEMS; i--)
	{
		TEST_ASSERT(splaytree->exists(strings[i]));
	}

	/* Try to remove all the data */
	for (size_t i = 0; i < TREE_ITEMS; i++)
	{
		TEST_ASSERT(splaytree->erase(strings[i]));
		TEST_ASSERT(!splaytree->exists(strings[i]));
	}

	/* Clean up the random data */
	for (size_t i = 0; i < TREE_ITEMS; i++)
	{
		delete [] strings[i];
		strings[i] = NULL;
	}

	/* And finally, clear the tree */
	delete splaytree;

	return 0;
}
Ejemplo n.º 6
0
int TestSplayTree_Int()
{
	SplayTree<int, int> *splaytree = new SplayTree<int, int>();
	int data[TREE_ITEMS], tmp;

	/* Make sure allocation worked */
	TEST_ASSERT(splaytree != NULL);

	/* Make sure the size starts at 0 */
	TEST_ASSERT(splaytree->size() == 0);

	/* Make sure the tree encapsulates keys properly */
	tmp = 256;
	splaytree->insert(tmp, RandomNumber());
	tmp = 0;
	TEST_ASSERT(splaytree->size() == 1);
	TEST_ASSERT(splaytree->exists(256));
	TEST_ASSERT(splaytree->erase(256));
	TEST_ASSERT(!splaytree->exists(256));
	TEST_ASSERT(!splaytree->erase(256));
	TEST_ASSERT(splaytree->size() == 0);

	/* Simplest sanity checks done, now create some random data */
	for (size_t i = 0; i < TREE_ITEMS; i++)
	{
		data[i] = i;
	}

	/* Fill the tree */
	for (size_t i = 0; i < TREE_ITEMS; i++)
	{
		TEST_ASSERT(splaytree->insert(data[i], data[TREE_ITEMS - 1 - i]));
	}

	/* Verify existence of all the added data */
	for (size_t i = 0; i < TREE_ITEMS; i++)
	{
		int val;
		TEST_ASSERT(splaytree->exists(data[i]));
		TEST_ASSERT((val = splaytree->find(data[i], -1)) != -1);
		TEST_ASSERT(Compare(val, data[TREE_ITEMS - 1 - i]) == 0);
	}

	/* Verify existence of all the added data, in a different order */
	for (size_t i = TREE_ITEMS - 1; i < TREE_ITEMS; i--)
	{
		TEST_ASSERT(splaytree->exists(data[i]));
	}

	/* Try to remove all the data */
	for (size_t i = 0; i < TREE_ITEMS; i++)
	{
		TEST_ASSERT(splaytree->erase(data[i]));
		TEST_ASSERT(!splaytree->exists(data[i]));
	}

	/* And finally, clear the tree */
	delete splaytree;

	return 0;
}