bool StoneHandler::removeStone(int x, int y, bool hide) { if (!hasStone(x, y)) return false; if (!hide) { // We delete the killed stones only if we want to update the board (i.e. : not if we are browsing the game) if (boardHandler->getDisplay_incoming_move()) //SL added eb 9 if (!stones->remove(Matrix::coordsToKey(x, y))) { qWarning(" *** Key for stone %d, %d not found! ***", x, y); return false; } } else { Stone *s; if ((s = stones->find(Matrix::coordsToKey(x, y))) == NULL) { qWarning(" *** Key for stone %d, %d not found! ***", x, y); return false; } s->hide(); } return true; }
bool StoneHandler::updateAll(Matrix *m, bool toDraw) { // qDebug("StoneHandler::updateAll(Matrix *m) - toDraw = %d", toDraw); CHECK_PTR(m); // m->debug(); Stone *stone; bool modified = false, fake = false; short data; /* * Synchronize the matrix with the stonehandler data and * update the canvas. * This is usually called when navigating through the tree. */ for (int y=1; y<=boardHandler->board->getBoardSize(); y++) { for (int x=1; x<=boardHandler->board->getBoardSize(); x++) { // Extract the data for the stone from the matrix data = abs(m->at(x-1, y-1) % 10); switch (data) { case stoneBlack: if ((stone = stones->find(Matrix::coordsToKey(x, y))) == NULL) { addStone(boardHandler->board->addStoneSprite(stoneBlack, x, y, fake), true, false); modified = true; break; } else if (!stone->isVisible()) { stone->show(); modified = true; } if (stone->getColor() == stoneWhite) { stone->setColor(stoneBlack); modified = true; } break; case stoneWhite: if ((stone = stones->find(Matrix::coordsToKey(x, y))) == NULL) { addStone(boardHandler->board->addStoneSprite(stoneWhite, x, y, fake), true, false); modified = true; break; } else if (!stone->isVisible()) { stone->show(); modified = true; } if (stone->getColor() == stoneBlack) { stone->setColor(stoneWhite); modified = true; } break; case stoneNone: case stoneErase: if ((stone = stones->find(Matrix::coordsToKey(x, y))) != NULL && stone->isVisible()) { stone->hide(); modified = true; } break; default: qWarning("Bad matrix data <%d> at %d/%d in StoneHandler::updateAll(Matrix *m) !", data, x, y); } // Skip mark drawing when reading sgf if (!toDraw) continue; // Extract the mark data from the matrix data = abs(m->at(x-1, y-1) / 10); switch (data) { case markSquare: modified = true; boardHandler->board->setMark(x, y, markSquare, false); break; case markCircle: modified = true; boardHandler->board->setMark(x, y, markCircle, false); break; case markTriangle: modified = true; boardHandler->board->setMark(x, y, markTriangle, false); break; case markCross: modified = true; boardHandler->board->setMark(x, y, markCross, false); break; case markText: modified = true; boardHandler->board->setMark(x, y, markText, false, m->getMarkText(x, y)); break; case markNumber: modified = true; boardHandler->board->setMark(x, y, markNumber, false, m->getMarkText(x, y)); break; case markTerrBlack: modified = true; boardHandler->board->setMark(x, y, markTerrBlack, false); break; case markTerrWhite: modified = true; boardHandler->board->setMark(x, y, markTerrWhite, false); break; case markNone: if (boardHandler->board->hasMark(x, y)) { modified = true; boardHandler->board->removeMark(x, y, false); } } } } return modified; }