//-----------------------------------------------------------------------
bool HardwareSkinningFactory::extractSkeletonData(const Entity* pEntity, size_t subEntityIndex, ushort& boneCount, ushort& weightCount)
{
    bool isValidData = false;
    boneCount = 0;
    weightCount = 0;

    //Check if we have pose animation which the HS sub render state does not 
    //know how to handle
    bool hasVertexAnim = pEntity->getMesh()->hasVertexAnimation();

    //gather data on the skeleton
    if (!hasVertexAnim && pEntity->hasSkeleton())
    {
        //get weights count
        MeshPtr pMesh = pEntity->getMesh();

        RenderOperation ro;
        SubMesh* pSubMesh = pMesh->getSubMesh(subEntityIndex);
        pSubMesh->_getRenderOperation(ro,0);

        //get the largest bone assignment
        boneCount = ushort(std::max(pMesh->sharedBlendIndexToBoneIndexMap.size(), pSubMesh->blendIndexToBoneIndexMap.size()));
            
        //go over vertex deceleration 
        //check that they have blend indices and blend weights
        const VertexElement* pDeclWeights = ro.vertexData->vertexDeclaration->findElementBySemantic(VES_BLEND_WEIGHTS,0);
        const VertexElement* pDeclIndexes = ro.vertexData->vertexDeclaration->findElementBySemantic(VES_BLEND_INDICES,0);
        if ((pDeclWeights != NULL) && (pDeclIndexes != NULL))
        {
            isValidData = true;
            switch (pDeclWeights->getType())
            {
            case VET_FLOAT1:
                weightCount = 1;
                break;
            case VET_USHORT2_NORM:
            case VET_FLOAT2:
                weightCount = 2;
                break;
            case VET_FLOAT3:
                weightCount = 3;
                break;
            case VET_USHORT4_NORM:
            case VET_UBYTE4_NORM:
            case VET_FLOAT4:
                weightCount = 4;
                break;
            default:
                isValidData = false;
                break;
            }
        }
    }
    return isValidData;
}
Ejemplo n.º 2
0
    //-----------------------------------------------------------------------
    void Node::getRenderOperation(RenderOperation& op)
    {
        SubMesh* pSubMesh = 0;
        MeshPtr pMesh = MeshManager::getSingleton().getByName("axes.mesh");
        if (pMesh.isNull())
        {
            pMesh = MeshManager::getSingleton().load("axes.mesh",
				ResourceGroupManager::BOOTSTRAP_RESOURCE_GROUP_NAME);            
        }
        pSubMesh = pMesh->getSubMesh(0);
        pSubMesh->_getRenderOperation(op);
    }
void MeshSerializerTests::assertMeshClone(Mesh* a, Mesh* b, MeshVersion version /*= MESH_VERSION_LATEST*/)
{
	// TODO: Compare skeleton
	// TODO: Compare animations
	// TODO: Compare pose animations

	// CPPUNIT_ASSERT(a->getGroup() == b->getGroup());
	// CPPUNIT_ASSERT(a->getName() == b->getName());

#ifndef OGRE_TEST_XMLSERIALIZER
	// XML serializer fails on these!
	CPPUNIT_ASSERT(isEqual(a->getBoundingSphereRadius(), b->getBoundingSphereRadius()));
	CPPUNIT_ASSERT(isEqual(a->getBounds().getMinimum(), b->getBounds().getMinimum()));
	CPPUNIT_ASSERT(isEqual(a->getBounds().getMaximum(), b->getBounds().getMaximum()));
#else
	StringStream str;
	Real val1 = a->getBoundingSphereRadius();
	Real val2 = b->getBoundingSphereRadius();
	Real diff = (val1 > val2) ? (val1 / val2) : (val2 / val1);
	if (diff > 1.1) {
		str << "bound sphere diff: " << diff << std::endl;
	}
	val1 = a->getBounds().getMinimum().length();
	val2 = b->getBounds().getMinimum().length();
	diff = (val1 > val2) ? (val1 / val2) : (val2 / val1);
	if (diff > 1.1) {
		str << "bound min diff: " << diff << std::endl;
	}
	val1 = a->getBounds().getMaximum().length();
	val2 = b->getBounds().getMaximum().length();
	diff = (val1 > val2) ? (val1 / val2) : (val2 / val1);
	if (diff > 1.1) {
		str << "bound max diff: " << diff << std::endl;
	}
	if (!str.str().empty()) {
		StringStream str2;
		str2 << std::endl << "Mesh name: " << b->getName() << std::endl;
		str2 << str.str();
		std::cout << str2.str();
		// OutputDebugStringA(str2.str().c_str());
	}
#endif /* ifndef OGRE_TEST_XMLSERIALIZER */

	// AutobuildEdgeLists is not saved to mesh file. You need to set it after loading a mesh!
	// CPPUNIT_ASSERT(a->getAutoBuildEdgeLists() == b->getAutoBuildEdgeLists());
	CPPUNIT_ASSERT(isHashMapClone(a->getSubMeshNameMap(), b->getSubMeshNameMap()));

	assertVertexDataClone(a->sharedVertexData, b->sharedVertexData);
	CPPUNIT_ASSERT(a->getCreator() == b->getCreator());
	CPPUNIT_ASSERT(a->getIndexBufferUsage() == b->getIndexBufferUsage());
	CPPUNIT_ASSERT(a->getSharedVertexDataAnimationIncludesNormals() == b->getSharedVertexDataAnimationIncludesNormals());
	CPPUNIT_ASSERT(a->getSharedVertexDataAnimationType() == b->getSharedVertexDataAnimationType());
	CPPUNIT_ASSERT(a->getVertexBufferUsage() == b->getVertexBufferUsage());
	CPPUNIT_ASSERT(a->hasVertexAnimation() == b->hasVertexAnimation());
#ifndef OGRE_TEST_XMLSERIALIZER
	CPPUNIT_ASSERT(a->isEdgeListBuilt() == b->isEdgeListBuilt()); // <== OgreXMLSerializer is doing post processing to generate edgelists!
#endif // !OGRE_TEST_XMLSERIALIZER

	if ((a->getNumLodLevels() > 1 || b->getNumLodLevels() > 1) &&
	    ((version < MESH_VERSION_1_8 || (!isLodMixed(a) && !isLodMixed(b))) && // mixed lod only supported in v1.10+
	     (version < MESH_VERSION_1_4 || (a->getLodStrategy() == DistanceLodStrategy::getSingletonPtr() &&
	                                     b->getLodStrategy() == DistanceLodStrategy::getSingletonPtr())))) { // Lod Strategy only supported in v1.41+
		CPPUNIT_ASSERT(a->getNumLodLevels() == b->getNumLodLevels());
		CPPUNIT_ASSERT(a->hasManualLodLevel() == b->hasManualLodLevel());
		CPPUNIT_ASSERT(a->getLodStrategy() == b->getLodStrategy());

		int numLods = a->getNumLodLevels();
		for (int i = 0; i < numLods; i++) {
			if (version != MESH_VERSION_1_0 && a->getAutoBuildEdgeLists() == b->getAutoBuildEdgeLists()) {
				assertEdgeDataClone(a->getEdgeList(i), b->getEdgeList(i));
			} else if (a->getLodLevel(i).edgeData != NULL && b->getLodLevel(i).edgeData != NULL) {
				assertEdgeDataClone(a->getLodLevel(i).edgeData, b->getLodLevel(i).edgeData);
			}
			assertLodUsageClone(a->getLodLevel(i), b->getLodLevel(i));
		}
	}
	CPPUNIT_ASSERT(a->getNumSubMeshes() == b->getNumSubMeshes());
	int numLods = std::min(a->getNumLodLevels(), b->getNumLodLevels());
	int numSubmeshes = a->getNumSubMeshes();
	for (int i = 0; i < numSubmeshes; i++) {
		SubMesh* aSubmesh = a->getSubMesh(i);
		SubMesh* bSubmesh = b->getSubMesh(i);

		CPPUNIT_ASSERT(aSubmesh->getMaterialName() == bSubmesh->getMaterialName());
		CPPUNIT_ASSERT(aSubmesh->isMatInitialised() == bSubmesh->isMatInitialised());
		CPPUNIT_ASSERT(aSubmesh->useSharedVertices == bSubmesh->useSharedVertices);
		CPPUNIT_ASSERT(aSubmesh->getVertexAnimationIncludesNormals() == bSubmesh->getVertexAnimationIncludesNormals());
		CPPUNIT_ASSERT(aSubmesh->getVertexAnimationType() == bSubmesh->getVertexAnimationType());
		CPPUNIT_ASSERT(aSubmesh->getTextureAliasCount() == bSubmesh->getTextureAliasCount());
		CPPUNIT_ASSERT(isContainerClone(aSubmesh->blendIndexToBoneIndexMap, bSubmesh->blendIndexToBoneIndexMap));
		// TODO: Compare getBoneAssignments and getTextureAliases
		for (int n = 0; n < numLods; n++) {
			if (a->_isManualLodLevel(n)) {
				continue;
			}
			RenderOperation aop, bop;
			aSubmesh->_getRenderOperation(aop, n);
			bSubmesh->_getRenderOperation(bop, n);
			assertIndexDataClone(aop.indexData, bop.indexData);
			assertVertexDataClone(aop.vertexData, bop.vertexData);
			CPPUNIT_ASSERT(aop.operationType == bop.operationType);
			CPPUNIT_ASSERT(aop.useIndexes == bop.useIndexes);
		}
	}
}