Ejemplo n.º 1
0
TEveBoxSet* boxset_single_color(Float_t x=0, Float_t y=0, Float_t z=0,
                                Int_t num=100, Bool_t registerSet=kTRUE)
{
   TEveManager::Create();

   TRandom r(0);

   TEveBoxSet* q = new TEveBoxSet("BoxSet");
   q->UseSingleColor();
   q->SetMainColor(kCyan-2);
   q->SetMainTransparency(50);
   q->Reset(TEveBoxSet::kBT_AABox, kFALSE, 64);
   for (Int_t i=0; i<num; ++i) {
      q->AddBox(r.Uniform(-10, 10), r.Uniform(-10, 10), r.Uniform(-10, 10),
                r.Uniform(0.2, 1),  r.Uniform(0.2, 1),  r.Uniform(0.2, 1));
   }
   q->RefitPlex();

   TEveTrans& t = q->RefMainTrans();
   t.SetPos(x, y, z);

   if (registerSet)
   {
      gEve->AddElement(q);
      gEve->Redraw3D(kTRUE);
   }

   return q;
}
Ejemplo n.º 2
0
TEveBoxSet* boxset_colisval(Float_t x=0, Float_t y=0, Float_t z=0,
                            Int_t num=100, Bool_t registerSet=kTRUE)
{
   TEveManager::Create();

   TRandom r(0);

   TEveBoxSet* q = new TEveBoxSet("BoxSet");
   q->Reset(TEveBoxSet::kBT_AABox, kTRUE, 64);
   for (Int_t i=0; i<num; ++i) {
      q->AddBox(r.Uniform(-10, 10), r.Uniform(-10, 10), r.Uniform(-10, 10),
                r.Uniform(0.2, 1),  r.Uniform(0.2, 1),  r.Uniform(0.2, 1));
      q->DigitColor(r.Uniform(20, 255), r.Uniform(20, 255),
                    r.Uniform(20, 255), r.Uniform(20, 255));
   }
   q->RefitPlex();

   TEveTrans& t = q->RefMainTrans();
   t.SetPos(x, y, z);

   if (registerSet)
   {
      gEve->AddElement(q);
      gEve->Redraw3D(kTRUE);
   }

   return q;
}
Ejemplo n.º 3
0
TEveBoxSet*
elliptic_boxset_cones(Float_t x=0, Float_t y=0, Float_t z=0,
                   Int_t num=100, Bool_t register=kTRUE)
{
  TEveManager::Create();

  using namespace TMath;

  TEveManager::Create();

  TEveStraightLineSet* lines = new TEveStraightLineSet("StraightLines");
  lines->SetLineColor(kYellow);
  lines->SetLineWidth(2);

  TRandom r(0);

  TEveBoxSet* cones = new TEveBoxSet("EllipticConeSet");
  cones->Reset(TEveBoxSet::kBT_EllipticCone, kTRUE, 64);

  cones->SetPickable(kTRUE);

  Float_t a = 40; // max distance between cones
  TEveVector dir, pos;
  Float_t theta, phi, height, rad;
  for (Int_t i=0; i<num; ++i)
  {
    theta  = r.Uniform(0,TMath::Pi());
    phi    = r.Uniform (-TMath::Pi(), TMath::Pi());
    height = r.Uniform(5, 15);
    rad    = r.Uniform(3, 5);
    dir.Set(Cos(phi)*Cos(theta), Sin(phi)*Cos(theta), Sin(theta));
    dir *= height;
    pos.Set(r.Uniform(-a,a), r.Uniform(-a, a), r.Uniform(-a, a));

    cones->AddEllipticCone(pos, dir, rad, 0.5*rad, r.Uniform(0,360));
    cones->DigitColor(r.Uniform(20, 255), r.Uniform(20, 255),
                      r.Uniform(20, 255), r.Uniform(20, 255));

    // draw axis line 30% longer than cone height
    TEveVector end = pos + dir*1.3f;
    lines->AddLine(pos.fX, pos.fY, pos.fZ, end.fX, end.fY, end.fZ);
  }

  // by default cone cap not drawn
  if (r.Integer(2)>0)  cones->SetDrawConeCap(kTRUE);

  cones->RefitPlex();
  TEveTrans& t = cones->RefMainTrans();
  t.SetPos(x, y, z);

  gEve->AddElement(cones);
  gEve->AddElement(lines);

  gEve->Redraw3D(kTRUE);

  return cones;
}
Ejemplo n.º 4
0
TEveBoxSet* boxset_freebox(Int_t num=100, Bool_t registerSet=kTRUE)
{
   TEveManager::Create();

   TRandom r(0);
   gStyle->SetPalette(1, 0);

   TEveRGBAPalette* pal = new TEveRGBAPalette(0, 130);

   TEveBoxSet* q = new TEveBoxSet("BoxSet");
   q->SetPalette(pal);
   q->Reset(TEveBoxSet::kBT_FreeBox, kFALSE, 64);

#define RND_BOX(x) (Float_t)r.Uniform(-(x), (x))

   Float_t verts[24];
   for (Int_t i=0; i<num; ++i) {
      Float_t x = RND_BOX(10);
      Float_t y = RND_BOX(10);
      Float_t z = RND_BOX(10);
      Float_t a = r.Uniform(0.2, 0.5);
      Float_t d = 0.05;
      Float_t verts[24] = {
         x - a + RND_BOX(d), y - a + RND_BOX(d), z - a + RND_BOX(d),
         x - a + RND_BOX(d), y + a + RND_BOX(d), z - a + RND_BOX(d),
         x + a + RND_BOX(d), y + a + RND_BOX(d), z - a + RND_BOX(d),
         x + a + RND_BOX(d), y - a + RND_BOX(d), z - a + RND_BOX(d),
         x - a + RND_BOX(d), y - a + RND_BOX(d), z + a + RND_BOX(d),
         x - a + RND_BOX(d), y + a + RND_BOX(d), z + a + RND_BOX(d),
         x + a + RND_BOX(d), y + a + RND_BOX(d), z + a + RND_BOX(d),
         x + a + RND_BOX(d), y - a + RND_BOX(d), z + a + RND_BOX(d) };
      q->AddBox(verts);
      q->DigitValue(r.Uniform(0, 130));
   }
   q->RefitPlex();

#undef RND_BOX

   // Uncomment these two lines to get internal highlight / selection.
   // q->SetPickable(1);
   // q->SetAlwaysSecSelect(1);

   if (registerSet)
   {
      gEve->AddElement(q);
      gEve->Redraw3D(kTRUE);
   }

   return q;
}
Ejemplo n.º 5
0
TEveBoxSet* boxset(Float_t x=0, Float_t y=0, Float_t z=0,
                   Int_t num=100, Bool_t registerSet=kTRUE)
{
   TEveManager::Create();

   TRandom r(0);
   gStyle->SetPalette(1, 0);

   TEveRGBAPalette* pal = new TEveRGBAPalette(0, 130);

   TEveFrameBox* frm = new TEveFrameBox();
   frm->SetAABoxCenterHalfSize(0, 0, 0, 12, 12, 12);
   frm->SetFrameColor(kCyan);
   frm->SetBackColorRGBA(120,120,120,20);
   frm->SetDrawBack(kTRUE);

   TEveBoxSet* q = new TEveBoxSet("BoxSet");
   q->SetPalette(pal);
   q->SetFrame(frm);
   q->Reset(TEveBoxSet::kBT_AABox, kFALSE, 64);
   for (Int_t i=0; i<num; ++i) {
      q->AddBox(r.Uniform(-10, 10), r.Uniform(-10, 10), r.Uniform(-10, 10),
                r.Uniform(0.2, 1),  r.Uniform(0.2, 1),  r.Uniform(0.2, 1));
      q->DigitValue(r.Uniform(0, 130));
   }
   q->RefitPlex();

   TEveTrans& t = q->RefMainTrans();
   t.SetPos(x, y, z);

   // Uncomment these two lines to get internal highlight / selection.
   // q->SetPickable(1);
   // q->SetAlwaysSecSelect(1);

   if (registerSet)
   {
      gEve->AddElement(q);
      gEve->Redraw3D(kTRUE);
   }

   return q;
}