Ejemplo n.º 1
0
long GridWndMover_c::GetVelocityIndex(WorldPoint p) 
{
	long rowNum, colNum;
	VelocityRec	velocity;
	
	LongRect gridLRect, geoRect;
	ScaleRec	thisScaleRec;
	
	TRectGridVel* rectGrid = (TRectGridVel*)fGrid;	// fNumRows, fNumCols members of GridWndMover
	
	WorldRect bounds = rectGrid->GetBounds();
	
	SetLRect (&gridLRect, 0, fNumRows, fNumCols, 0);
	SetLRect (&geoRect, bounds.loLong, bounds.loLat, bounds.hiLong, bounds.hiLat);	
	GetLScaleAndOffsets (&geoRect, &gridLRect, &thisScaleRec);
	
	colNum = p.pLong * thisScaleRec.XScale + thisScaleRec.XOffset;
	rowNum = p.pLat  * thisScaleRec.YScale + thisScaleRec.YOffset;
	
	if (colNum < 0 || colNum >= fNumCols || rowNum < 0 || rowNum >= fNumRows)
		
	{ return -1; }
	
	return rowNum * fNumCols + colNum;
}
Ejemplo n.º 2
0
void TimeGridWindRect::Draw(Rect r, WorldRect view, double refScale, double arrowScale,double arrowDepth, Boolean bDrawArrows, Boolean bDrawGrid, RGBColor arrowColor)
{	// Use this for regular grid
	short row, col, pixX, pixY;
	long dLong, dLat, index, timeDataInterval;
	float inchesX, inchesY;
	double timeAlpha;
	Seconds startTime, endTime, time = model->GetModelTime();
	Point p, p2;
	WorldPoint wp;
	WorldRect boundsRect, bounds;
	VelocityRec velocity;
	Rect c, newGridRect = {0, 0, fNumRows - 1, fNumCols - 1}; // fNumRows, fNumCols members of TimeGridVel
	Boolean offQuickDrawPlane = false, loaded;
	char errmsg[256];
	OSErr err = 0;
	
	TRectGridVel* rectGrid = (TRectGridVel*)fGrid;	
	
	if (!bDrawArrows && !bDrawGrid) return;
	
	bounds = rectGrid->GetBounds();
	
	// need to get the bounds from the grid
	dLong = (WRectWidth(bounds) / fNumCols) / 2;
	dLat = (WRectHeight(bounds) / fNumRows) / 2;
	//RGBForeColor(&colors[PURPLE]);
	RGBForeColor(&arrowColor);
	
	boundsRect = bounds;
	InsetWRect (&boundsRect, dLong, dLat);
	
	if (bDrawArrows)
	{
		err = this -> SetInterval(errmsg, model->GetModelTime()); // AH 07/17/2012
		
		if(err && !bDrawGrid) return;	// want to show grid even if there's no wind data
		
		loaded = this -> CheckInterval(timeDataInterval, model->GetModelTime());	
		if(!loaded && !bDrawGrid) return;
		
		if((GetNumTimesInFile()>1 || GetNumFiles()>1) && loaded && !err)
		{
			// Calculate the time weight factor
			if (GetNumFiles()>1 && fOverLap)
				startTime = fOverLapStartTime + fTimeShift;
			else
				startTime = (*fTimeHdl)[fStartData.timeIndex] + fTimeShift;
			if (fEndData.timeIndex == UNASSIGNEDINDEX && (time > startTime || time < startTime) && fAllowExtrapolationInTime)
			{
				timeAlpha = 1;
			}
			else
			{	//return false;
				endTime = (*fTimeHdl)[fEndData.timeIndex] + fTimeShift;
				timeAlpha = (endTime - time)/(double)(endTime - startTime);
			}
		}
	}	
	
	for (row = 0 ; row < fNumRows ; row++)
		for (col = 0 ; col < fNumCols ; col++) {
			
			SetPt(&p, col, row);
			wp = ScreenToWorldPoint(p, newGridRect, boundsRect);
			velocity.u = velocity.v = 0.;
			if (loaded && !err)
			{
				index = dynamic_cast<TimeGridWindRect *>(this)->GetVelocityIndex(wp);	
				
				if (bDrawArrows && index >= 0)
				{
					// Check for constant wind pattern 
					if((GetNumTimesInFile()==1 && !(GetNumFiles()>1)) || timeAlpha==1)
					{
						velocity.u = INDEXH(fStartData.dataHdl,index).u;
						velocity.v = INDEXH(fStartData.dataHdl,index).v;
					}
					else // time varying wind
					{
						velocity.u = timeAlpha*INDEXH(fStartData.dataHdl,index).u + (1-timeAlpha)*INDEXH(fEndData.dataHdl,index).u;
						velocity.v = timeAlpha*INDEXH(fStartData.dataHdl,index).v + (1-timeAlpha)*INDEXH(fEndData.dataHdl,index).v;
					}
				}
			}
			
			p = GetQuickDrawPt(wp.pLong, wp.pLat, &r, &offQuickDrawPlane);
			MySetRect(&c, p.h - 1, p.v - 1, p.h + 1, p.v + 1);
			
			if (bDrawGrid && bDrawArrows && (velocity.u != 0 || velocity.v != 0)) 
				PaintRect(&c);	// should check fill_value
			if (bDrawGrid && !bDrawArrows) 
				PaintRect(&c);	// should check fill_value
			
			if (bDrawArrows && (velocity.u != 0 || velocity.v != 0))
			{
				inchesX = (velocity.u * refScale) / arrowScale;
				inchesY = (velocity.v * refScale) / arrowScale;
				pixX = inchesX * PixelsPerInchCurrent();
				pixY = inchesY * PixelsPerInchCurrent();
				p2.h = p.h + pixX;
				p2.v = p.v - pixY;
				MyMoveTo(p.h, p.v);
				MyLineTo(p2.h, p2.v);
				MyDrawArrow(p.h,p.v,p2.h,p2.v);
			}
		}
	
	RGBForeColor(&colors[BLACK]);
}