Ejemplo n.º 1
0
void TcpHandler::acceptConnections()
{
	TcpSocket* client = new TcpSocket();

	if (_listener.accept(*client) != Socket::Done)
	{
		printf("Listening failed. \n");
		return;
	}

	printf("New connection on port: ");
	client->setBlocking(false);

	std::cout<<client->getLocalPort()<<std::endl;
	_mutex.lock();
	_connectedClients.push_back(client);
	_mutex.unlock();
}
Ejemplo n.º 2
0
int main()
{
    TcpServer server;

    if (server.listen(2000) != AbstractSocket::Done)
    {
        perror("Error :");
        return -1;
    }

    TcpSocket* s = server.accept();

    if (s == NULL)
    {
        cout << "Error: cannot accept conection" << endl;
        return -1;
    }

    cout << "Connected client" << endl;
    int i = 4;
    i++;
    cout << "Remote host : " << s->getRemotePort() << endl;
    cout << s->getLocalPort() << endl;
    cout << server.getRemoteAddress().toString() << endl;
    cout << s->getRemoteAddress().toString() << endl;
    s->sendInt32(10);
    sleep(2);
    s->sendString("hello");
    s->sendCharArray("world", 5);
    Frame f;
    f << "This is a frame " << 666 << '\n';

    if (s->sendFrame(f) != AbstractSocket::Done)
        perror("error on send frame");

    delete s;
    server.close();
    s->close();
    return 1;
}