Ejemplo n.º 1
0
/// ProcessLoop - Walk the loop structure in depth first order, ensuring that
/// all loops have preheaders.
///
bool LoopSimplify::ProcessLoop(Loop *L, LPPassManager &LPM) {
  bool Changed = false;
ReprocessLoop:

  // Check to see that no blocks (other than the header) in this loop have
  // predecessors that are not in the loop.  This is not valid for natural
  // loops, but can occur if the blocks are unreachable.  Since they are
  // unreachable we can just shamelessly delete those CFG edges!
  for (Loop::block_iterator BB = L->block_begin(), E = L->block_end();
       BB != E; ++BB) {
    if (*BB == L->getHeader()) continue;

    SmallPtrSet<BasicBlock*, 4> BadPreds;
    for (pred_iterator PI = pred_begin(*BB),
         PE = pred_end(*BB); PI != PE; ++PI) {
      BasicBlock *P = *PI;
      if (!L->contains(P))
        BadPreds.insert(P);
    }

    // Delete each unique out-of-loop (and thus dead) predecessor.
    for (SmallPtrSet<BasicBlock*, 4>::iterator I = BadPreds.begin(),
         E = BadPreds.end(); I != E; ++I) {

      DEBUG(dbgs() << "LoopSimplify: Deleting edge from dead predecessor ";
            WriteAsOperand(dbgs(), *I, false);
            dbgs() << "\n");

      // Inform each successor of each dead pred.
      for (succ_iterator SI = succ_begin(*I), SE = succ_end(*I); SI != SE; ++SI)
        (*SI)->removePredecessor(*I);
      // Zap the dead pred's terminator and replace it with unreachable.
      TerminatorInst *TI = (*I)->getTerminator();
       TI->replaceAllUsesWith(UndefValue::get(TI->getType()));
      (*I)->getTerminator()->eraseFromParent();
      new UnreachableInst((*I)->getContext(), *I);
      Changed = true;
    }
  }

  // If there are exiting blocks with branches on undef, resolve the undef in
  // the direction which will exit the loop. This will help simplify loop
  // trip count computations.
  SmallVector<BasicBlock*, 8> ExitingBlocks;
  L->getExitingBlocks(ExitingBlocks);
  for (SmallVectorImpl<BasicBlock *>::iterator I = ExitingBlocks.begin(),
       E = ExitingBlocks.end(); I != E; ++I)
    if (BranchInst *BI = dyn_cast<BranchInst>((*I)->getTerminator()))
      if (BI->isConditional()) {
        if (UndefValue *Cond = dyn_cast<UndefValue>(BI->getCondition())) {

          DEBUG(dbgs() << "LoopSimplify: Resolving \"br i1 undef\" to exit in ";
                WriteAsOperand(dbgs(), *I, false);
                dbgs() << "\n");

          BI->setCondition(ConstantInt::get(Cond->getType(),
                                            !L->contains(BI->getSuccessor(0))));
          Changed = true;
        }
      }
Ejemplo n.º 2
0
// Cleanly removes a terminator instruction.
void GNUstep::removeTerminator(BasicBlock *BB) {
    TerminatorInst *BBTerm = BB->getTerminator();

    // Remove the BB as a predecessor from all of  successors
    for (unsigned i = 0, e = BBTerm->getNumSuccessors(); i != e; ++i) {
        BBTerm->getSuccessor(i)->removePredecessor(BB);
    }

    BBTerm->replaceAllUsesWith(UndefValue::get(BBTerm->getType()));
    // Remove the terminator instruction itself.
    BBTerm->eraseFromParent();
}
Ejemplo n.º 3
0
/// \brief Simplify one loop and queue further loops for simplification.
///
/// FIXME: Currently this accepts both lots of analyses that it uses and a raw
/// Pass pointer. The Pass pointer is used by numerous utilities to update
/// specific analyses. Rather than a pass it would be much cleaner and more
/// explicit if they accepted the analysis directly and then updated it.
static bool simplifyOneLoop(Loop *L, SmallVectorImpl<Loop *> &Worklist,
                            DominatorTree *DT, LoopInfo *LI,
                            ScalarEvolution *SE, Pass *PP,
                            AssumptionCache *AC) {
  bool Changed = false;
ReprocessLoop:

  // Check to see that no blocks (other than the header) in this loop have
  // predecessors that are not in the loop.  This is not valid for natural
  // loops, but can occur if the blocks are unreachable.  Since they are
  // unreachable we can just shamelessly delete those CFG edges!
  for (Loop::block_iterator BB = L->block_begin(), E = L->block_end();
       BB != E; ++BB) {
    if (*BB == L->getHeader()) continue;

    SmallPtrSet<BasicBlock*, 4> BadPreds;
    for (pred_iterator PI = pred_begin(*BB),
         PE = pred_end(*BB); PI != PE; ++PI) {
      BasicBlock *P = *PI;
      if (!L->contains(P))
        BadPreds.insert(P);
    }

    // Delete each unique out-of-loop (and thus dead) predecessor.
    for (BasicBlock *P : BadPreds) {

      DEBUG(dbgs() << "LoopSimplify: Deleting edge from dead predecessor "
                   << P->getName() << "\n");

      // Inform each successor of each dead pred.
      for (succ_iterator SI = succ_begin(P), SE = succ_end(P); SI != SE; ++SI)
        (*SI)->removePredecessor(P);
      // Zap the dead pred's terminator and replace it with unreachable.
      TerminatorInst *TI = P->getTerminator();
       TI->replaceAllUsesWith(UndefValue::get(TI->getType()));
      P->getTerminator()->eraseFromParent();
      new UnreachableInst(P->getContext(), P);
      Changed = true;
    }
  }

  // If there are exiting blocks with branches on undef, resolve the undef in
  // the direction which will exit the loop. This will help simplify loop
  // trip count computations.
  SmallVector<BasicBlock*, 8> ExitingBlocks;
  L->getExitingBlocks(ExitingBlocks);
  for (SmallVectorImpl<BasicBlock *>::iterator I = ExitingBlocks.begin(),
       E = ExitingBlocks.end(); I != E; ++I)
    if (BranchInst *BI = dyn_cast<BranchInst>((*I)->getTerminator()))
      if (BI->isConditional()) {
        if (UndefValue *Cond = dyn_cast<UndefValue>(BI->getCondition())) {

          DEBUG(dbgs() << "LoopSimplify: Resolving \"br i1 undef\" to exit in "
                       << (*I)->getName() << "\n");

          BI->setCondition(ConstantInt::get(Cond->getType(),
                                            !L->contains(BI->getSuccessor(0))));

          // This may make the loop analyzable, force SCEV recomputation.
          if (SE)
            SE->forgetLoop(L);

          Changed = true;
        }
      }

  // Does the loop already have a preheader?  If so, don't insert one.
  BasicBlock *Preheader = L->getLoopPreheader();
  if (!Preheader) {
    Preheader = InsertPreheaderForLoop(L, PP);
    if (Preheader) {
      ++NumInserted;
      Changed = true;
    }
  }

  // Next, check to make sure that all exit nodes of the loop only have
  // predecessors that are inside of the loop.  This check guarantees that the
  // loop preheader/header will dominate the exit blocks.  If the exit block has
  // predecessors from outside of the loop, split the edge now.
  SmallVector<BasicBlock*, 8> ExitBlocks;
  L->getExitBlocks(ExitBlocks);

  SmallSetVector<BasicBlock *, 8> ExitBlockSet(ExitBlocks.begin(),
                                               ExitBlocks.end());
  for (SmallSetVector<BasicBlock *, 8>::iterator I = ExitBlockSet.begin(),
         E = ExitBlockSet.end(); I != E; ++I) {
    BasicBlock *ExitBlock = *I;
    for (pred_iterator PI = pred_begin(ExitBlock), PE = pred_end(ExitBlock);
         PI != PE; ++PI)
      // Must be exactly this loop: no subloops, parent loops, or non-loop preds
      // allowed.
      if (!L->contains(*PI)) {
        if (rewriteLoopExitBlock(L, ExitBlock, DT, LI, PP)) {
          ++NumInserted;
          Changed = true;
        }
        break;
      }
  }

  // If the header has more than two predecessors at this point (from the
  // preheader and from multiple backedges), we must adjust the loop.
  BasicBlock *LoopLatch = L->getLoopLatch();
  if (!LoopLatch) {
    // If this is really a nested loop, rip it out into a child loop.  Don't do
    // this for loops with a giant number of backedges, just factor them into a
    // common backedge instead.
    if (L->getNumBackEdges() < 8) {
      if (Loop *OuterL = separateNestedLoop(L, Preheader, DT, LI, SE, PP, AC)) {
        ++NumNested;
        // Enqueue the outer loop as it should be processed next in our
        // depth-first nest walk.
        Worklist.push_back(OuterL);

        // This is a big restructuring change, reprocess the whole loop.
        Changed = true;
        // GCC doesn't tail recursion eliminate this.
        // FIXME: It isn't clear we can't rely on LLVM to TRE this.
        goto ReprocessLoop;
      }
    }

    // If we either couldn't, or didn't want to, identify nesting of the loops,
    // insert a new block that all backedges target, then make it jump to the
    // loop header.
    LoopLatch = insertUniqueBackedgeBlock(L, Preheader, DT, LI);
    if (LoopLatch) {
      ++NumInserted;
      Changed = true;
    }
  }

  const DataLayout &DL = L->getHeader()->getModule()->getDataLayout();

  // Scan over the PHI nodes in the loop header.  Since they now have only two
  // incoming values (the loop is canonicalized), we may have simplified the PHI
  // down to 'X = phi [X, Y]', which should be replaced with 'Y'.
  PHINode *PN;
  for (BasicBlock::iterator I = L->getHeader()->begin();
       (PN = dyn_cast<PHINode>(I++)); )
    if (Value *V = SimplifyInstruction(PN, DL, nullptr, DT, AC)) {
      if (SE) SE->forgetValue(PN);
      PN->replaceAllUsesWith(V);
      PN->eraseFromParent();
    }

  // If this loop has multiple exits and the exits all go to the same
  // block, attempt to merge the exits. This helps several passes, such
  // as LoopRotation, which do not support loops with multiple exits.
  // SimplifyCFG also does this (and this code uses the same utility
  // function), however this code is loop-aware, where SimplifyCFG is
  // not. That gives it the advantage of being able to hoist
  // loop-invariant instructions out of the way to open up more
  // opportunities, and the disadvantage of having the responsibility
  // to preserve dominator information.
  bool UniqueExit = true;
  if (!ExitBlocks.empty())
    for (unsigned i = 1, e = ExitBlocks.size(); i != e; ++i)
      if (ExitBlocks[i] != ExitBlocks[0]) {
        UniqueExit = false;
        break;
      }
  if (UniqueExit) {
    for (unsigned i = 0, e = ExitingBlocks.size(); i != e; ++i) {
      BasicBlock *ExitingBlock = ExitingBlocks[i];
      if (!ExitingBlock->getSinglePredecessor()) continue;
      BranchInst *BI = dyn_cast<BranchInst>(ExitingBlock->getTerminator());
      if (!BI || !BI->isConditional()) continue;
      CmpInst *CI = dyn_cast<CmpInst>(BI->getCondition());
      if (!CI || CI->getParent() != ExitingBlock) continue;

      // Attempt to hoist out all instructions except for the
      // comparison and the branch.
      bool AllInvariant = true;
      bool AnyInvariant = false;
      for (BasicBlock::iterator I = ExitingBlock->begin(); &*I != BI; ) {
        Instruction *Inst = I++;
        // Skip debug info intrinsics.
        if (isa<DbgInfoIntrinsic>(Inst))
          continue;
        if (Inst == CI)
          continue;
        if (!L->makeLoopInvariant(Inst, AnyInvariant,
                                  Preheader ? Preheader->getTerminator()
                                            : nullptr)) {
          AllInvariant = false;
          break;
        }
      }
      if (AnyInvariant) {
        Changed = true;
        // The loop disposition of all SCEV expressions that depend on any
        // hoisted values have also changed.
        if (SE)
          SE->forgetLoopDispositions(L);
      }
      if (!AllInvariant) continue;

      // The block has now been cleared of all instructions except for
      // a comparison and a conditional branch. SimplifyCFG may be able
      // to fold it now.
      if (!FoldBranchToCommonDest(BI))
        continue;

      // Success. The block is now dead, so remove it from the loop,
      // update the dominator tree and delete it.
      DEBUG(dbgs() << "LoopSimplify: Eliminating exiting block "
                   << ExitingBlock->getName() << "\n");

      // Notify ScalarEvolution before deleting this block. Currently assume the
      // parent loop doesn't change (spliting edges doesn't count). If blocks,
      // CFG edges, or other values in the parent loop change, then we need call
      // to forgetLoop() for the parent instead.
      if (SE)
        SE->forgetLoop(L);

      assert(pred_begin(ExitingBlock) == pred_end(ExitingBlock));
      Changed = true;
      LI->removeBlock(ExitingBlock);

      DomTreeNode *Node = DT->getNode(ExitingBlock);
      const std::vector<DomTreeNodeBase<BasicBlock> *> &Children =
        Node->getChildren();
      while (!Children.empty()) {
        DomTreeNode *Child = Children.front();
        DT->changeImmediateDominator(Child, Node->getIDom());
      }
      DT->eraseNode(ExitingBlock);

      BI->getSuccessor(0)->removePredecessor(ExitingBlock);
      BI->getSuccessor(1)->removePredecessor(ExitingBlock);
      ExitingBlock->eraseFromParent();
    }
  }

  return Changed;
}
Ejemplo n.º 4
0
bool ReduceCrashingBlocks::TestBlocks(std::vector<const BasicBlock*> &BBs) {
  // Clone the program to try hacking it apart...
  ValueToValueMapTy VMap;
  Module *M = CloneModule(BD.getProgram(), VMap);

  // Convert list to set for fast lookup...
  SmallPtrSet<BasicBlock*, 8> Blocks;
  for (unsigned i = 0, e = BBs.size(); i != e; ++i)
    Blocks.insert(cast<BasicBlock>(VMap[BBs[i]]));

  outs() << "Checking for crash with only these blocks:";
  unsigned NumPrint = Blocks.size();
  if (NumPrint > 10) NumPrint = 10;
  for (unsigned i = 0, e = NumPrint; i != e; ++i)
    outs() << " " << BBs[i]->getName();
  if (NumPrint < Blocks.size())
    outs() << "... <" << Blocks.size() << " total>";
  outs() << ": ";

  // Loop over and delete any hack up any blocks that are not listed...
  for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
    for (Function::iterator BB = I->begin(), E = I->end(); BB != E; ++BB)
      if (!Blocks.count(&*BB) && BB->getTerminator()->getNumSuccessors()) {
        // Loop over all of the successors of this block, deleting any PHI nodes
        // that might include it.
        for (succ_iterator SI = succ_begin(&*BB), E = succ_end(&*BB); SI != E;
             ++SI)
          (*SI)->removePredecessor(&*BB);

        TerminatorInst *BBTerm = BB->getTerminator();

        if (!BB->getTerminator()->getType()->isVoidTy())
          BBTerm->replaceAllUsesWith(Constant::getNullValue(BBTerm->getType()));

        // Replace the old terminator instruction.
        BB->getInstList().pop_back();
        new UnreachableInst(BB->getContext(), &*BB);
      }

  // The CFG Simplifier pass may delete one of the basic blocks we are
  // interested in.  If it does we need to take the block out of the list.  Make
  // a "persistent mapping" by turning basic blocks into <function, name> pairs.
  // This won't work well if blocks are unnamed, but that is just the risk we
  // have to take.
  std::vector<std::pair<std::string, std::string> > BlockInfo;

  for (BasicBlock *BB : Blocks)
    BlockInfo.emplace_back(BB->getParent()->getName(), BB->getName());

  // Now run the CFG simplify pass on the function...
  std::vector<std::string> Passes;
  Passes.push_back("simplifycfg");
  Passes.push_back("verify");
  std::unique_ptr<Module> New = BD.runPassesOn(M, Passes);
  delete M;
  if (!New) {
    errs() << "simplifycfg failed!\n";
    exit(1);
  }
  M = New.release();

  // Try running on the hacked up program...
  if (TestFn(BD, M)) {
    BD.setNewProgram(M);      // It crashed, keep the trimmed version...

    // Make sure to use basic block pointers that point into the now-current
    // module, and that they don't include any deleted blocks.
    BBs.clear();
    const ValueSymbolTable &GST = M->getValueSymbolTable();
    for (unsigned i = 0, e = BlockInfo.size(); i != e; ++i) {
      Function *F = cast<Function>(GST.lookup(BlockInfo[i].first));
      ValueSymbolTable &ST = F->getValueSymbolTable();
      Value* V = ST.lookup(BlockInfo[i].second);
      if (V && V->getType() == Type::getLabelTy(V->getContext()))
        BBs.push_back(cast<BasicBlock>(V));
    }
    return true;
  }
  delete M;  // It didn't crash, try something else.
  return false;
}
Ejemplo n.º 5
0
bool ReduceCrashingBlocks::TestBlocks(std::vector<const BasicBlock*> &BBs) {
  // Clone the program to try hacking it apart...
  DenseMap<const Value*, Value*> ValueMap;
  Module *M = CloneModule(BD.getProgram(), ValueMap);

  // Convert list to set for fast lookup...
  SmallPtrSet<BasicBlock*, 8> Blocks;
  for (unsigned i = 0, e = BBs.size(); i != e; ++i)
    Blocks.insert(cast<BasicBlock>(ValueMap[BBs[i]]));

  std::cout << "Checking for crash with only these blocks:";
  unsigned NumPrint = Blocks.size();
  if (NumPrint > 10) NumPrint = 10;
  for (unsigned i = 0, e = NumPrint; i != e; ++i)
    std::cout << " " << BBs[i]->getName();
  if (NumPrint < Blocks.size())
    std::cout << "... <" << Blocks.size() << " total>";
  std::cout << ": ";

  // Loop over and delete any hack up any blocks that are not listed...
  for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
    for (Function::iterator BB = I->begin(), E = I->end(); BB != E; ++BB)
      if (!Blocks.count(BB) && BB->getTerminator()->getNumSuccessors()) {
        // Loop over all of the successors of this block, deleting any PHI nodes
        // that might include it.
        for (succ_iterator SI = succ_begin(BB), E = succ_end(BB); SI != E; ++SI)
          (*SI)->removePredecessor(BB);

        TerminatorInst *BBTerm = BB->getTerminator();
        
        if (isa<StructType>(BBTerm->getType()))
           BBTerm->replaceAllUsesWith(UndefValue::get(BBTerm->getType()));
        else if (BB->getTerminator()->getType() != Type::VoidTy)
          BBTerm->replaceAllUsesWith(Constant::getNullValue(BBTerm->getType()));

        // Replace the old terminator instruction.
        BB->getInstList().pop_back();
        new UnreachableInst(BB);
      }

  // The CFG Simplifier pass may delete one of the basic blocks we are
  // interested in.  If it does we need to take the block out of the list.  Make
  // a "persistent mapping" by turning basic blocks into <function, name> pairs.
  // This won't work well if blocks are unnamed, but that is just the risk we
  // have to take.
  std::vector<std::pair<Function*, std::string> > BlockInfo;

  for (SmallPtrSet<BasicBlock*, 8>::iterator I = Blocks.begin(),
         E = Blocks.end(); I != E; ++I)
    BlockInfo.push_back(std::make_pair((*I)->getParent(), (*I)->getName()));

  // Now run the CFG simplify pass on the function...
  PassManager Passes;
  Passes.add(createCFGSimplificationPass());
  Passes.add(createVerifierPass());
  Passes.run(*M);

  // Try running on the hacked up program...
  if (TestFn(BD, M)) {
    BD.setNewProgram(M);      // It crashed, keep the trimmed version...

    // Make sure to use basic block pointers that point into the now-current
    // module, and that they don't include any deleted blocks.
    BBs.clear();
    for (unsigned i = 0, e = BlockInfo.size(); i != e; ++i) {
      ValueSymbolTable &ST = BlockInfo[i].first->getValueSymbolTable();
      Value* V = ST.lookup(BlockInfo[i].second);
      if (V && V->getType() == Type::LabelTy)
        BBs.push_back(cast<BasicBlock>(V));
    }
    return true;
  }
  delete M;  // It didn't crash, try something else.
  return false;
}