Ejemplo n.º 1
0
/********************************************************************************************

>	void EditableText::Observer::Notify(Notifier* const pSender)

	Author:		Colin_Barfoot (Xara Group Ltd) <*****@*****.**>
	Created:	09/06/97
	
	Purpose:	Embedded object catches Notifications (doesn't do anything en ce moment, so
				don't use Notify

********************************************************************************************/
void EditableText::Observer::Notify(Notifier* const pSender)
{
	// This function is a friend of class Text, a pointer
	// to which is in the owner field; It's called when the
	// String base class changes. Note that we have to turn
	// notify off in whichever object is being updated. Otherwise,
	// we'll just end up back here.

	EditableText* const pText = (EditableText*)(pSender);
	if (pText != NULL)
	{
		// String base class was changed, transfer the new value
		// to the display.
		TextControl* const pUI = pText->m_pUIElement;
		if (pUI != NULL)
		{
			pUI->NotifyOff();
			pUI->UpdateText(*m_pTheTextObject);	// modify the string
			pUI->NotifyOn();
		}
	}
	else // User changed the TextControl, copy new value to
	{	 // the string base class of the associated text object.

		TextControl* pUI = (TextControl*)(pSender);
		ASSERT(pUI != NULL);
		
		pUI->NotifyOff();			// prevent string from notifying us
		pUI->RetrieveText(&m_pTheTextObject->m_String);
		pUI->NotifyOn();			// re-enable notification
	}
}
Ejemplo n.º 2
0
/********************************************************************************************

>	BOOL EditableText::Display(TextControl& Control)

	Author:		Colin_Barfoot (Xara Group Ltd) <*****@*****.**>
	Created:	09/06/97
	
	Purpose:	Displays this EditableText in the given TextControl.

	Notes:		This interface may very well change. At present there's one of these taking
				a DialogOp (inherited from UserInterface) which does nothing.
				There's also an Interact function missing: should it just enable the 
				control?

********************************************************************************************/
BOOL EditableText::Display(TextControl& Control)
{
	m_pUIElement = &Control;
	Control.UpdateText(m_String);

	return TRUE;
}
Ejemplo n.º 3
0
void CountersWindow::CreateSubWindows(HWND hWnd)
{
	TextControl text;
	text.CreateThis(hWnd, 0, 0, 200, 20, "Counters...", 0);
}
Ejemplo n.º 4
0
void SwitchesWindow::CreateSubWindows(HWND hWnd)
{
	TextControl text;
	text.CreateThis(hWnd, 0, 0, 200, 20, "Switches...", 0);
}
Ejemplo n.º 5
0
void TemplatesWindow::CreateSubWindows(HWND hWnd)
{
    TextControl text;
    text.CreateThis(hWnd, 0, 0, 200, 20, "Templates...", 0);
}