static Tiles make_tiles(void) { Tiles t; t.init(WIN_SIZEVI); return t; }
static Tiles make_tiles(void) { Tiles t; t.init(WIN_SIZEVI , /*ft::Vec2<int> const triangleSize =*/ ft::Vec2<int>(95, 95) , /*int const pointRandomRadius =*/ 30 , /*float const percentGray =*/ 0.33f , /*ft::Vec3<int> const gray =*/ ft::Vec3<int>(120, 181, 129) , /*ft::Vec3<int> const pink =*/ ft::Vec3<int>(10, 150, 10) // , /*ft::Vec3<int> const pink =*/ ft::Vec3<int>(230, 46, 77) , /*ft::Vec3<int> const deltaPink =*/ ft::Vec3<int>(10, 45, 10)); // , /*ft::Vec3<int> const deltaPink =*/ ft::Vec3<int>(50, 10, 77)); return t; }