Ejemplo n.º 1
0
void setup_vertex_uv_buffer_object(void) {
	glGenBuffers(1, &vertex_uv_buffer);
	glBindBuffer(GL_ARRAY_BUFFER, vertex_uv_buffer);
	glBufferData(GL_ARRAY_BUFFER, sizeof(glm::vec2) * trig.UVs().size(),
		         &trig.UVs()[0], GL_STATIC_DRAW);
}