static TypeAndOrName
FixupTypeAndOrName (const TypeAndOrName& type_andor_name,
                    ValueObject& parent)
{
    TypeAndOrName ret(type_andor_name);
    if (type_andor_name.HasType())
    {
        // The type will always be the type of the dynamic object.  If our parent's type was a pointer,
        // then our type should be a pointer to the type of the dynamic object.  If a reference, then the original type
        // should be okay...
        ClangASTType orig_type = type_andor_name.GetClangASTType();
        ClangASTType corrected_type = orig_type;
        if (parent.IsPointerType())
            corrected_type = orig_type.GetPointerType ();
        else if (parent.IsPointerOrReferenceType())
            corrected_type = orig_type.GetLValueReferenceType ();
        ret.SetClangASTType(corrected_type);
    }
    else /*if (m_dynamic_type_info.HasName())*/
    {
        // If we are here we need to adjust our dynamic type name to include the correct & or * symbol
        std::string corrected_name (type_andor_name.GetName().GetCString());
        if (parent.IsPointerType())
            corrected_name.append(" *");
        else if (parent.IsPointerOrReferenceType())
            corrected_name.append(" &");
        // the parent type should be a correctly pointer'ed or referenc'ed type
        ret.SetClangASTType(parent.GetClangType());
        ret.SetName(corrected_name.c_str());
    }
    return ret;
}
Ejemplo n.º 2
0
TypeAndOrName
AppleObjCRuntime::FixUpDynamicType (const TypeAndOrName& type_and_or_name,
                                    ValueObject& static_value)
{
    CompilerType static_type(static_value.GetCompilerType());
    Flags static_type_flags(static_type.GetTypeInfo());
    
    TypeAndOrName ret(type_and_or_name);
    if (type_and_or_name.HasType())
    {
        // The type will always be the type of the dynamic object.  If our parent's type was a pointer,
        // then our type should be a pointer to the type of the dynamic object.  If a reference, then the original type
        // should be okay...
        CompilerType orig_type = type_and_or_name.GetCompilerType();
        CompilerType corrected_type = orig_type;
        if (static_type_flags.AllSet(eTypeIsPointer))
            corrected_type = orig_type.GetPointerType ();
        ret.SetCompilerType(corrected_type);
    }
    else
    {
        // If we are here we need to adjust our dynamic type name to include the correct & or * symbol
        std::string corrected_name (type_and_or_name.GetName().GetCString());
        if (static_type_flags.AllSet(eTypeIsPointer))
            corrected_name.append(" *");
        // the parent type should be a correctly pointer'ed or referenc'ed type
        ret.SetCompilerType(static_type);
        ret.SetName(corrected_name.c_str());
    }
    return ret;
}
Ejemplo n.º 3
0
bool
JavaLanguageRuntime::GetDynamicTypeAndAddress(ValueObject &in_value, lldb::DynamicValueType use_dynamic,
                                              TypeAndOrName &class_type_or_name, Address &dynamic_address,
                                              Value::ValueType &value_type)
{
    class_type_or_name.Clear();

    // null references don't have a dynamic type
    if (in_value.IsNilReference())
        return false;

    ExecutionContext exe_ctx(in_value.GetExecutionContextRef());
    Target *target = exe_ctx.GetTargetPtr();
    if (!target)
        return false;

    ConstString linkage_name;
    CompilerType in_type = in_value.GetCompilerType();
    if (in_type.IsPossibleDynamicType(nullptr, false, false))
        linkage_name = GetDynamicTypeId(&exe_ctx, target, in_value);
    else
        linkage_name = JavaASTContext::GetLinkageName(in_type);

    if (!linkage_name)
        return false;

    class_type_or_name.SetName(in_type.GetNonReferenceType().GetTypeName());

    SymbolContext sc;
    TypeList class_types;
    llvm::DenseSet<SymbolFile *> searched_symbol_files;
    size_t num_matches = target->GetImages().FindTypes(sc, linkage_name,
                                                       true, // name_is_fully_qualified
                                                       UINT32_MAX, searched_symbol_files, class_types);

    for (size_t i = 0; i < num_matches; ++i)
    {
        TypeSP type_sp = class_types.GetTypeAtIndex(i);
        CompilerType compiler_type = type_sp->GetFullCompilerType();

        if (compiler_type.GetMinimumLanguage() != eLanguageTypeJava)
            continue;

        if (compiler_type.GetCompleteType() && compiler_type.IsCompleteType())
        {
            class_type_or_name.SetTypeSP(type_sp);

            Value &value = in_value.GetValue();
            value_type = value.GetValueType();
            dynamic_address.SetRawAddress(value.GetScalar().ULongLong(0));
            return true;
        }
    }
    return false;
}
Ejemplo n.º 4
0
TypeAndOrName
JavaLanguageRuntime::FixUpDynamicType(const TypeAndOrName &type_and_or_name,
                                      ValueObject &static_value) {
  CompilerType static_type(static_value.GetCompilerType());

  TypeAndOrName ret(type_and_or_name);
  if (type_and_or_name.HasType()) {
    CompilerType orig_type = type_and_or_name.GetCompilerType();
    if (static_type.IsReferenceType())
      ret.SetCompilerType(orig_type.GetLValueReferenceType());
  }
  return ret;
}
Ejemplo n.º 5
0
// for V1 runtime we just try to return a class name as that is the minimum level of support
// required for the data formatters to work
bool
AppleObjCRuntimeV1::GetDynamicTypeAndAddress (ValueObject &in_value,
                                             lldb::DynamicValueType use_dynamic, 
                                             TypeAndOrName &class_type_or_name, 
                                             Address &address)
{
    class_type_or_name.Clear();
    if (CouldHaveDynamicValue(in_value))
    {
        auto class_descriptor(GetClassDescriptor(in_value));
        if (class_descriptor && class_descriptor->IsValid() && class_descriptor->GetClassName())
        {
            const addr_t object_ptr = in_value.GetPointerValue();
            address.SetRawAddress(object_ptr);
            class_type_or_name.SetName(class_descriptor->GetClassName());
        }
    }
    return class_type_or_name.IsEmpty() == false;
}
bool ItaniumABILanguageRuntime::GetDynamicTypeAndAddress(
    ValueObject &in_value, lldb::DynamicValueType use_dynamic,
    TypeAndOrName &class_type_or_name, Address &dynamic_address,
    Value::ValueType &value_type) {
  // For Itanium, if the type has a vtable pointer in the object, it will be at
  // offset 0
  // in the object.  That will point to the "address point" within the vtable
  // (not the beginning of the
  // vtable.)  We can then look up the symbol containing this "address point"
  // and that symbol's name
  // demangled will contain the full class name.
  // The second pointer above the "address point" is the "offset_to_top".  We'll
  // use that to get the
  // start of the value object which holds the dynamic type.
  //

  class_type_or_name.Clear();
  value_type = Value::ValueType::eValueTypeScalar;

  // Only a pointer or reference type can have a different dynamic and static
  // type:
  if (CouldHaveDynamicValue(in_value)) {
    // First job, pull out the address at 0 offset from the object.
    AddressType address_type;
    lldb::addr_t original_ptr = in_value.GetPointerValue(&address_type);
    if (original_ptr == LLDB_INVALID_ADDRESS)
      return false;

    ExecutionContext exe_ctx(in_value.GetExecutionContextRef());

    Process *process = exe_ctx.GetProcessPtr();

    if (process == nullptr)
      return false;

    Error error;
    const lldb::addr_t vtable_address_point =
        process->ReadPointerFromMemory(original_ptr, error);

    if (!error.Success() || vtable_address_point == LLDB_INVALID_ADDRESS) {
      return false;
    }

    class_type_or_name = GetTypeInfoFromVTableAddress(in_value, original_ptr,
                                                      vtable_address_point);

    if (class_type_or_name) {
      TypeSP type_sp = class_type_or_name.GetTypeSP();
      // There can only be one type with a given name,
      // so we've just found duplicate definitions, and this
      // one will do as well as any other.
      // We don't consider something to have a dynamic type if
      // it is the same as the static type.  So compare against
      // the value we were handed.
      if (type_sp) {
        if (ClangASTContext::AreTypesSame(in_value.GetCompilerType(),
                                          type_sp->GetForwardCompilerType())) {
          // The dynamic type we found was the same type,
          // so we don't have a dynamic type here...
          return false;
        }

        // The offset_to_top is two pointers above the vtable pointer.
        const uint32_t addr_byte_size = process->GetAddressByteSize();
        const lldb::addr_t offset_to_top_location =
            vtable_address_point - 2 * addr_byte_size;
        // Watch for underflow, offset_to_top_location should be less than
        // vtable_address_point
        if (offset_to_top_location >= vtable_address_point)
          return false;
        const int64_t offset_to_top = process->ReadSignedIntegerFromMemory(
            offset_to_top_location, addr_byte_size, INT64_MIN, error);

        if (offset_to_top == INT64_MIN)
          return false;
        // So the dynamic type is a value that starts at offset_to_top
        // above the original address.
        lldb::addr_t dynamic_addr = original_ptr + offset_to_top;
        if (!process->GetTarget().GetSectionLoadList().ResolveLoadAddress(
                dynamic_addr, dynamic_address)) {
          dynamic_address.SetRawAddress(dynamic_addr);
        }
        return true;
      }
    }
  }

  return class_type_or_name.IsEmpty() == false;
}
bool
ItaniumABILanguageRuntime::GetDynamicTypeAndAddress (ValueObject &in_value, 
                                                     lldb::DynamicValueType use_dynamic, 
                                                     TypeAndOrName &class_type_or_name, 
                                                     Address &dynamic_address)
{
    // For Itanium, if the type has a vtable pointer in the object, it will be at offset 0
    // in the object.  That will point to the "address point" within the vtable (not the beginning of the
    // vtable.)  We can then look up the symbol containing this "address point" and that symbol's name 
    // demangled will contain the full class name.
    // The second pointer above the "address point" is the "offset_to_top".  We'll use that to get the
    // start of the value object which holds the dynamic type.
    //
    
    class_type_or_name.Clear();
    
    // Only a pointer or reference type can have a different dynamic and static type:
    if (CouldHaveDynamicValue (in_value))
    {
        // First job, pull out the address at 0 offset from the object.
        AddressType address_type;
        lldb::addr_t original_ptr = in_value.GetPointerValue(&address_type);
        if (original_ptr == LLDB_INVALID_ADDRESS)
            return false;
        
        ExecutionContext exe_ctx (in_value.GetExecutionContextRef());

        Target *target = exe_ctx.GetTargetPtr();
        Process *process = exe_ctx.GetProcessPtr();

        char memory_buffer[16];
        DataExtractor data(memory_buffer, sizeof(memory_buffer), 
                           process->GetByteOrder(), 
                           process->GetAddressByteSize());
        size_t address_byte_size = process->GetAddressByteSize();
        Error error;
        size_t bytes_read = process->ReadMemory (original_ptr, 
                                                 memory_buffer, 
                                                 address_byte_size, 
                                                 error);
        if (!error.Success() || (bytes_read != address_byte_size))
        {
            return false;
        }
        
        lldb::offset_t offset = 0;
        lldb::addr_t vtable_address_point = data.GetAddress (&offset);
            
        if (offset == 0)
            return false;
        
        // Now find the symbol that contains this address:
        
        SymbolContext sc;
        Address address_point_address;
        if (target && !target->GetSectionLoadList().IsEmpty())
        {
            if (target->GetSectionLoadList().ResolveLoadAddress (vtable_address_point, address_point_address))
            {
                target->GetImages().ResolveSymbolContextForAddress (address_point_address, eSymbolContextSymbol, sc);
                Symbol *symbol = sc.symbol;
                if (symbol != NULL)
                {
                    const char *name = symbol->GetMangled().GetDemangledName().AsCString();
                    if (strstr(name, vtable_demangled_prefix) == name)
                    {
                        Log *log (lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_OBJECT));
                        if (log)
                            log->Printf ("0x%16.16" PRIx64 ": static-type = '%s' has vtable symbol '%s'\n",
                                         original_ptr,
                                         in_value.GetTypeName().GetCString(),
                                         name);
                        // We are a C++ class, that's good.  Get the class name and look it up:
                        const char *class_name = name + strlen(vtable_demangled_prefix);
                        class_type_or_name.SetName (class_name);
                        const bool exact_match = true;
                        TypeList class_types;
                        
                        uint32_t num_matches = 0;
                        // First look in the module that the vtable symbol came from
                        // and look for a single exact match.
                        if (sc.module_sp)
                        {
                            num_matches = sc.module_sp->FindTypes (sc,
                                                                   ConstString(class_name),
                                                                   exact_match,
                                                                   1,
                                                                   class_types);
                        }
                        
                        // If we didn't find a symbol, then move on to the entire
                        // module list in the target and get as many unique matches
                        // as possible
                        if (num_matches == 0)
                        {
                            num_matches = target->GetImages().FindTypes (sc,
                                                                         ConstString(class_name),
                                                                         exact_match,
                                                                         UINT32_MAX,
                                                                         class_types);
                        }
                        
                        lldb::TypeSP type_sp;
                        if (num_matches == 0)
                        {
                            if (log)
                                log->Printf("0x%16.16" PRIx64 ": is not dynamic\n", original_ptr);
                            return false;
                        }
                        if (num_matches == 1)
                        {
                            type_sp = class_types.GetTypeAtIndex(0);
                            if (log)
                                log->Printf ("0x%16.16" PRIx64 ": static-type = '%s' has dynamic type: uid={0x%" PRIx64 "}, type-name='%s'\n",
                                             original_ptr,
                                             in_value.GetTypeName().AsCString(),
                                             type_sp->GetID(),
                                             type_sp->GetName().GetCString());

                            class_type_or_name.SetTypeSP(class_types.GetTypeAtIndex(0));
                        }
                        else if (num_matches > 1)
                        {
                            size_t i;
                            if (log)
                            {
                                for (i = 0; i < num_matches; i++)
                                {
                                    type_sp = class_types.GetTypeAtIndex(i);
                                    if (type_sp)
                                    {
                                        if (log)
                                            log->Printf ("0x%16.16" PRIx64 ": static-type = '%s' has multiple matching dynamic types: uid={0x%" PRIx64 "}, type-name='%s'\n",
                                                         original_ptr,
                                                         in_value.GetTypeName().AsCString(),
                                                         type_sp->GetID(),
                                                         type_sp->GetName().GetCString());
                                    }
                                }
                            }

                            for (i = 0; i < num_matches; i++)
                            {
                                type_sp = class_types.GetTypeAtIndex(i);
                                if (type_sp)
                                {
                                    if (type_sp->GetClangFullType().IsCXXClassType())
                                    {
                                        if (log)
                                            log->Printf ("0x%16.16" PRIx64 ": static-type = '%s' has multiple matching dynamic types, picking this one: uid={0x%" PRIx64 "}, type-name='%s'\n",
                                                         original_ptr,
                                                         in_value.GetTypeName().AsCString(),
                                                         type_sp->GetID(),
                                                         type_sp->GetName().GetCString());
                                        class_type_or_name.SetTypeSP(type_sp);
                                        break;
                                    }
                                }
                            }
                            
                            if (i == num_matches)
                            {
                                if (log)
                                    log->Printf ("0x%16.16" PRIx64 ": static-type = '%s' has multiple matching dynamic types, didn't find a C++ match\n",
                                                 original_ptr,
                                                 in_value.GetTypeName().AsCString());
                                return false;
                            }
                        }

                        // There can only be one type with a given name,
                        // so we've just found duplicate definitions, and this
                        // one will do as well as any other.
                        // We don't consider something to have a dynamic type if
                        // it is the same as the static type.  So compare against
                        // the value we were handed.
                        if (type_sp)
                        {
                            if (ClangASTContext::AreTypesSame (in_value.GetClangType(),
                                                               type_sp->GetClangFullType()))
                            {
                                // The dynamic type we found was the same type,
                                // so we don't have a dynamic type here...
                                return false;
                            }

                            // The offset_to_top is two pointers above the address.
                            Address offset_to_top_address = address_point_address;
                            int64_t slide = -2 * ((int64_t) target->GetArchitecture().GetAddressByteSize());
                            offset_to_top_address.Slide (slide);
                            
                            Error error;
                            lldb::addr_t offset_to_top_location = offset_to_top_address.GetLoadAddress(target);
                            
                            size_t bytes_read = process->ReadMemory (offset_to_top_location, 
                                                                     memory_buffer, 
                                                                     address_byte_size, 
                                                                     error);
                                                                     
                            if (!error.Success() || (bytes_read != address_byte_size))
                            {
                                return false;
                            }
                            
                            offset = 0;
                            int64_t offset_to_top = data.GetMaxS64(&offset, process->GetAddressByteSize());
                            
                            // So the dynamic type is a value that starts at offset_to_top
                            // above the original address.
                            lldb::addr_t dynamic_addr = original_ptr + offset_to_top;
                            if (!target->GetSectionLoadList().ResolveLoadAddress (dynamic_addr, dynamic_address))
                            {
                                dynamic_address.SetRawAddress(dynamic_addr);
                            }
                            return true;
                        }
                    }
                }
            }
        }
    }
    
    return class_type_or_name.IsEmpty() == false;
}
Ejemplo n.º 8
0
bool
ItaniumABILanguageRuntime::GetDynamicTypeAndAddress (ValueObject &in_value, 
                                                     lldb::DynamicValueType use_dynamic, 
                                                     TypeAndOrName &class_type_or_name, 
                                                     Address &dynamic_address)
{
    // For Itanium, if the type has a vtable pointer in the object, it will be at offset 0
    // in the object.  That will point to the "address point" within the vtable (not the beginning of the
    // vtable.)  We can then look up the symbol containing this "address point" and that symbol's name 
    // demangled will contain the full class name.
    // The second pointer above the "address point" is the "offset_to_top".  We'll use that to get the
    // start of the value object which holds the dynamic type.
    //
    
    // Only a pointer or reference type can have a different dynamic and static type:
    if (CouldHaveDynamicValue (in_value))
    {
        // FIXME: Can we get the Clang Type and ask it if the thing is really virtual?  That would avoid false positives,
        // at the cost of not looking for the dynamic type of objects if DWARF->Clang gets it wrong.
        
        // First job, pull out the address at 0 offset from the object.
        AddressType address_type;
        lldb::addr_t original_ptr = in_value.GetPointerValue(&address_type);
        if (original_ptr == LLDB_INVALID_ADDRESS)
            return false;
            
        Target *target = in_value.GetUpdatePoint().GetTargetSP().get();
        Process *process = in_value.GetUpdatePoint().GetProcessSP().get();

        char memory_buffer[16];
        DataExtractor data(memory_buffer, sizeof(memory_buffer), 
                           process->GetByteOrder(), 
                           process->GetAddressByteSize());
        size_t address_byte_size = process->GetAddressByteSize();
        Error error;
        size_t bytes_read = process->ReadMemory (original_ptr, 
                                                 memory_buffer, 
                                                 address_byte_size, 
                                                 error);
        if (!error.Success() || (bytes_read != address_byte_size))
        {
            return false;
        }
        
        uint32_t offset_ptr = 0;
        lldb::addr_t vtable_address_point = data.GetAddress (&offset_ptr);
            
        if (offset_ptr == 0)
            return false;
        
        // Now find the symbol that contains this address:
        
        SymbolContext sc;
        Address address_point_address;
        if (target && !target->GetSectionLoadList().IsEmpty())
        {
            if (target->GetSectionLoadList().ResolveLoadAddress (vtable_address_point, address_point_address))
            {
                target->GetImages().ResolveSymbolContextForAddress (address_point_address, eSymbolContextSymbol, sc);
                Symbol *symbol = sc.symbol;
                if (symbol != NULL)
                {
                    const char *name = symbol->GetMangled().GetDemangledName().AsCString();
                    if (strstr(name, vtable_demangled_prefix) == name)
                    {
                         // We are a C++ class, that's good.  Get the class name and look it up:
                        const char *class_name = name + strlen(vtable_demangled_prefix);
                        class_type_or_name.SetName (class_name);
                        TypeList class_types;
                        uint32_t num_matches = target->GetImages().FindTypes (sc, 
                                                                              ConstString(class_name),
                                                                              true,
                                                                              UINT32_MAX,
                                                                              class_types);
                        if (num_matches == 1)
                        {
                            class_type_or_name.SetTypeSP(class_types.GetTypeAtIndex(0));
                        }
                        else if (num_matches > 1)
                        {
                            for (size_t i = 0; i < num_matches; i++)
                            {
                                lldb::TypeSP this_type(class_types.GetTypeAtIndex(i));
                                if (this_type)
                                {
                                    if (ClangASTContext::IsCXXClassType(this_type->GetClangFullType()))
                                    {
                                        // There can only be one type with a given name,
                                        // so we've just found duplicate definitions, and this
                                        // one will do as well as any other.
                                        // We don't consider something to have a dynamic type if
                                        // it is the same as the static type.  So compare against
                                        // the value we were handed:
                                        
                                        clang::ASTContext *in_ast_ctx = in_value.GetClangAST ();
                                        clang::ASTContext *this_ast_ctx = this_type->GetClangAST ();
                                        if (in_ast_ctx != this_ast_ctx
                                            || !ClangASTContext::AreTypesSame (in_ast_ctx, 
                                                                               in_value.GetClangType(),
                                                                               this_type->GetClangFullType()))
                                        {
                                            class_type_or_name.SetTypeSP (this_type);
                                            return true;
                                        }
                                        return false;
                                    }
                                }
                            }
                        }
                        else
                            return false;
                            
                        // The offset_to_top is two pointers above the address.
                        Address offset_to_top_address = address_point_address;
                        int64_t slide = -2 * ((int64_t) target->GetArchitecture().GetAddressByteSize());
                        offset_to_top_address.Slide (slide);
                        
                        Error error;
                        lldb::addr_t offset_to_top_location = offset_to_top_address.GetLoadAddress(target);
                        
                        size_t bytes_read = process->ReadMemory (offset_to_top_location, 
                                                                 memory_buffer, 
                                                                 address_byte_size, 
                                                                 error);
                                                                 
                        if (!error.Success() || (bytes_read != address_byte_size))
                        {
                            return false;
                        }
                        
                        offset_ptr = 0;
                        int64_t offset_to_top = data.GetMaxS64(&offset_ptr, process->GetAddressByteSize());
                        
                        // So the dynamic type is a value that starts at offset_to_top
                        // above the original address.
                        lldb::addr_t dynamic_addr = original_ptr + offset_to_top;
                        if (!target->GetSectionLoadList().ResolveLoadAddress (dynamic_addr, dynamic_address))
                        {
                            dynamic_address.SetOffset(dynamic_addr);
                            dynamic_address.SetSection(NULL);
                        }
                        return true;
                    }
                }
            }
        }
        
    }
    
    return false;
}