bool UBTDecorator_BlueprintBase::IsDecoratorObserverActive() const
{
	UBehaviorTreeComponent* OwnerComp = Cast<UBehaviorTreeComponent>(GetOuter());
	return OwnerComp && OwnerComp->IsAuxNodeActive(this);
}
Ejemplo n.º 2
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bool UBTService_BlueprintBase::IsServiceActive() const
{
	UBehaviorTreeComponent* OwnerComp = Cast<UBehaviorTreeComponent>(GetOuter());
	const bool bIsActive = OwnerComp->IsAuxNodeActive(this);
	return bIsActive;
}