Ejemplo n.º 1
0
void SectorHelper::GetAvailableFleetSupplyCount(UFlareSimulatedSector* Sector, UFlareCompany* Company, int32& OwnedFS, int32& AvailableFS, int32& AffordableFS)
{
	OwnedFS = 0;
	int32 NotOwnedFS = 0;

	FFlareResourceDescription* FleetSupply = Sector->GetGame()->GetScenarioTools()->FleetSupply;

	for (int32 SpacecraftIndex = 0; SpacecraftIndex < Sector->GetSectorSpacecrafts().Num(); SpacecraftIndex++)
	{
		UFlareSimulatedSpacecraft* Spacecraft = Sector->GetSectorSpacecrafts()[SpacecraftIndex];

		if (Spacecraft->IsHostile(Company))
		{
			// At war, no trade possible
			continue;
		}

		int32 AvailableQuantity = Spacecraft->GetActiveCargoBay()->GetResourceQuantity(FleetSupply, Company);

		if (Company == Spacecraft->GetCompany())
		{
			OwnedFS += AvailableQuantity;
		}
		else
		{
			NotOwnedFS += AvailableQuantity;
		}
	}

	AvailableFS = OwnedFS + NotOwnedFS;
	int32 ResourcePrice = Sector->GetResourcePrice(FleetSupply, EFlareResourcePriceContext::MaintenanceConsumption);

	int32 MaxAffordableQuantity = FMath::Max(0, int32(Company->GetMoney() / ResourcePrice));

	AffordableFS = OwnedFS + FMath::Min(MaxAffordableQuantity, NotOwnedFS);
}
Ejemplo n.º 2
0
void SectorHelper::ConsumeFleetSupply(UFlareSimulatedSector* Sector, UFlareCompany* Company, int32 ConsumedFS, bool ForRepair)
{
	// First check for owned FS
	Sector->OnFleetSupplyConsumed(ConsumedFS);

	FFlareResourceDescription* FleetSupply = Sector->GetGame()->GetScenarioTools()->FleetSupply;

	for (int32 SpacecraftIndex = 0; SpacecraftIndex < Sector->GetSectorSpacecrafts().Num(); SpacecraftIndex++)
	{
		UFlareSimulatedSpacecraft* Spacecraft = Sector->GetSectorSpacecrafts()[SpacecraftIndex];

		if (Company != Spacecraft->GetCompany())
		{
			continue;
		}

		int TakenQuantity = Spacecraft->GetActiveCargoBay()->TakeResources(FleetSupply, ConsumedFS, Company);
		ConsumedFS -= TakenQuantity;

		if(ConsumedFS == 0)
		{
			return;
		}
	}

	for (int32 SpacecraftIndex = 0; SpacecraftIndex < Sector->GetSectorSpacecrafts().Num(); SpacecraftIndex++)
	{
		UFlareSimulatedSpacecraft* Spacecraft = Sector->GetSectorSpacecrafts()[SpacecraftIndex];

		if (Company == Spacecraft->GetCompany())
		{
			continue;
		}

		if (Spacecraft->IsHostile(Company))
		{
			// At war, no trade possible
			continue;
		}

		int TakenQuantity = Spacecraft->GetActiveCargoBay()->TakeResources(FleetSupply, ConsumedFS, Company);

		if(TakenQuantity > 0)
		{
			int32 ResourcePrice = Sector->GetResourcePrice(FleetSupply, EFlareResourcePriceContext::MaintenanceConsumption);

			int64 Cost = TakenQuantity * ResourcePrice;
			Company->TakeMoney(Cost, true, FFlareTransactionLogEntry::LogPayMaintenance(Spacecraft, TakenQuantity, ForRepair));
			Spacecraft->GetCompany()->GiveMoney(Cost, FFlareTransactionLogEntry::LogPaidForMaintenance(Spacecraft, Company, TakenQuantity, ForRepair));

			if(Spacecraft->GetCurrentFleet() && Spacecraft->GetCurrentFleet()->IsAutoTrading())
			{
				Spacecraft->GetCurrentFleet()->GetData()->AutoTradeStatsUnloadResources += TakenQuantity;
				Spacecraft->GetCurrentFleet()->GetData()->AutoTradeStatsMoneySell += Cost;

#if DEBUG_AI_TRADING_STATS

			FLOGV("Auto trading %s sell %d %s to %s for %lld", *Spacecraft->GetImmatriculation().ToString(), TakenQuantity, *FleetSupply->Name.ToString(), *Company->GetCompanyName().ToString(), Cost);
			FLOGV("AutoTradeStatsDays=%d LoadResources=%d UnloadResources=%d MoneyBuy=%lld MoneySell=%lld",
				  Spacecraft->GetCurrentFleet()->GetData()->AutoTradeStatsDays,
				  Spacecraft->GetCurrentFleet()->GetData()->AutoTradeStatsLoadResources,
				  Spacecraft->GetCurrentFleet()->GetData()->AutoTradeStatsUnloadResources,
				  Spacecraft->GetCurrentFleet()->GetData()->AutoTradeStatsMoneyBuy,
				  Spacecraft->GetCurrentFleet()->GetData()->AutoTradeStatsMoneySell);

#endif
			}

			ConsumedFS -= TakenQuantity;

			if(ConsumedFS == 0)
			{
				return;
			}
		}
	}
}