Ejemplo n.º 1
0
void UIDirect3D9Window::DrawShape(UIEffect *Effect, QRectF *Dest, bool &PositionChanged, UIShapePath *Path)
{
    if (!Dest || !Path)
        return;

    UIImage* image = GetShapeImage(Path, Dest);

    if (!image)
        return;

    if (image->GetState() == UIImage::ImageLoading)
        return;

    PositionChanged |= Path->IsShared();

    DrawImage(Effect, Dest, PositionChanged, image);
}
Ejemplo n.º 2
0
UIImage* UIDirect3D9Window::DrawText(UIEffect *Effect, QRectF *Dest, bool &PositionChanged, const QString &Text, UIFont *Font, int Flags, int Blur, UIImage *Fallback)
{
    if (!Font->GetImageReady())
    {
        // font is image backed
        QString file = Font->GetImageFileName();
        UIImage *image = Font->GetImage();

        // allocate an image
        if (!image)
        {
            QString name = Font->GetHash() + file;
            QSize size(Dest->size().width(), Dest->size().height());
            image = AllocateImage(name, size, file);
            Font->SetImage(image);
        }

        if (!image)
        {
            LOG(VB_GENERAL, LOG_ERR, QString("Failed to load '%1' text image.")
                    .arg(file));
            // don't try again
            Font->SetImageReady(true);
            return NULL;
        }

        UIImage::ImageState state = image->GetState();

        if (state == UIImage::ImageUploadedToGPU ||
            state == UIImage::ImageReleasedFromGPU)
        {
            LOG(VB_GENERAL, LOG_ERR, "Font image cannot be unloaded from memory");
            Font->SetImageReady(true);
            return NULL;
        }

        if (state == UIImage::ImageLoading)
            return NULL;

        // trigger loading
        if (state == UIImage::ImageNull)
        {
            LoadImageFromFile(image);
            return NULL;
        }

        // update the font's brush
        Font->UpdateTexture();
    }

    UIImage* image = GetSimpleTextImage(Text, Dest, Font, Flags, Blur);

    if (!image)
        return NULL;

    if ((image->GetState() == UIImage::ImageLoading) && Fallback)
        image = Fallback;

    DrawImage(Effect, Dest, PositionChanged, image);

    return image;
}