bool GameLayer_GoldMarket::init()
{
    if (!CCLayer::init()) {
        return false;
    }
    //系统设置界面.
    goldMarket = UILayer::create();
    auto layout = dynamic_cast<Layout*>(GUIReader::shareReader()->widgetFromJsonFile("./CocoStudioResources/GoldMarket.json"));
    goldMarket->addWidget(layout);
    //    sysSet->setVisible(true);
    this->addChild(goldMarket, 0, 101);
    
    UIPanel* panel = dynamic_cast<UIPanel*>(goldMarket->getWidgetByName("Panel"));
    panel->setBackGroundColor(ccBLACK);
    panel->setBackGroundColorOpacity(150);
    //关闭按钮
    UIButton* closeBtn = dynamic_cast<UIButton*>(goldMarket->getWidgetByName("CloseBtn"));
    closeBtn->setTouchEnable(true);
    closeBtn->addReleaseEvent(this, coco_releaseselector(GameLayer_GoldMarket::closeBtnCallback));
    closeBtn->setPressedActionEnabled(true);
    
    //购买按钮.
    UIButton* buyBtn_0 = dynamic_cast<UIButton*>(goldMarket->getWidgetByName("BuyBtn_0"));
    buyBtn_0->setTag(Buy_0);
    buyBtn_0->setPressedActionEnabled(true);
    buyBtn_0->addReleaseEvent(this, coco_releaseselector(GameLayer_GoldMarket::buyBtnCallback));
    UIButton* buyBtn_1 = dynamic_cast<UIButton*>(goldMarket->getWidgetByName("BuyBtn_1"));
    buyBtn_1->setTag(Buy_1);
    buyBtn_1->setPressedActionEnabled(true);
    buyBtn_1->addReleaseEvent(this, coco_releaseselector(GameLayer_GoldMarket::buyBtnCallback));
    UIButton* buyBtn_2 = dynamic_cast<UIButton*>(goldMarket->getWidgetByName("BuyBtn_2"));
    buyBtn_2->setTag(Buy_2);
    buyBtn_2->setPressedActionEnabled(true);
    buyBtn_2->addReleaseEvent(this, coco_releaseselector(GameLayer_GoldMarket::buyBtnCallback));
    UIButton* buyBtn_3 = dynamic_cast<UIButton*>(goldMarket->getWidgetByName("BuyBtn_3"));
    buyBtn_3->setTag(Buy_3);
    buyBtn_3->setPressedActionEnabled(true);
    buyBtn_3->addReleaseEvent(this, coco_releaseselector(GameLayer_GoldMarket::buyBtnCallback));
    //UIButton* buyBtn_4 = dynamic_cast<UIButton*>(goldMarket->getWidgetByName("BuyBtn_4"));
    //buyBtn_4->setTag(Buy_4);
    //buyBtn_4->setPressedActionEnabled(true);
    //buyBtn_4->addReleaseEvent(this, coco_releaseselector(GameLayer_GoldMarket::buyBtnCallback));
    
    
    this->setValue();

    //添加兑换按钮
    this->setVisible(true);
    return true;
}