UClass* Z_Construct_UClass_APickUp() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_AFRotating_Decoration(); Z_Construct_UPackage_ProjectErwin(); OuterClass = APickUp::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x20900080; OuterClass->LinkChild(Z_Construct_UFunction_APickUp_WasCollected()); OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_APickUp_WasCollected()); // 1133678900 OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("PickUp.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("PickUp.h")); #endif } } check(OuterClass->GetClass()); return OuterClass; }
UClass* Z_Construct_UClass_AWeapon() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_AActor(); Z_Construct_UPackage_GAME2013(); OuterClass = AWeapon::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x20900081; PRAGMA_DISABLE_DEPRECATION_WARNINGS UProperty* NewProp_AttackSpeed = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("AttackSpeed"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(AttackSpeed, AWeapon), 0x0000080000010001); PRAGMA_ENABLE_DEPRECATION_WARNINGS OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("Weapon.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Weapon.h")); MetaData->SetValue(NewProp_AttackSpeed, TEXT("Category"), TEXT("Weapon")); MetaData->SetValue(NewProp_AttackSpeed, TEXT("ModuleRelativePath"), TEXT("Weapon.h")); #endif } } check(OuterClass->GetClass()); return OuterClass; }
UClass* Z_Construct_UClass_AHammer() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_AWeaponMeleeBlunt(); Z_Construct_UPackage_GAME2013(); OuterClass = AHammer::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x20900080; OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("Hammer.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Hammer.h")); #endif } } check(OuterClass->GetClass()); return OuterClass; }
UClass* Z_Construct_UClass_AMyPlayerState() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_APlayerState(); Z_Construct_UPackage_GAME2013(); OuterClass = AMyPlayerState::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x20900280; OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Input Movement Collision Rendering Utilities|Transformation")); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("MyPlayerState.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("MyPlayerState.h")); MetaData->SetValue(OuterClass, TEXT("ShowCategories"), TEXT("Input|MouseInput Input|TouchInput")); #endif } } check(OuterClass->GetClass()); return OuterClass; }
UClass* Z_Construct_UClass_UMyPlayerHealthWidget() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_UUserWidget(); Z_Construct_UPackage_GAME2013(); OuterClass = UMyPlayerHealthWidget::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x20901080; OuterClass->LinkChild(Z_Construct_UFunction_UMyPlayerHealthWidget_GetPlayerHealth()); OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_UMyPlayerHealthWidget_GetPlayerHealth()); // 1294304962 OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("MyPlayerHealthWidget.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("MyPlayerHealthWidget.h")); #endif } } check(OuterClass->GetClass()); return OuterClass; }
UClass* Z_Construct_UClass_UFindEnemyTask() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_UBTTask_BlackboardBase(); Z_Construct_UPackage_GAME2013(); OuterClass = UFindEnemyTask::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x20100080; OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FindEnemyTask.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("FindEnemyTask.h")); #endif } } check(OuterClass->GetClass()); return OuterClass; }
UClass* Z_Construct_UClass_AFirstAidKit() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_APickUp(); Z_Construct_UPackage_ProjectErwin(); OuterClass = AFirstAidKit::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x20900080; OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FirstAidKit.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("FirstAidKit.h")); #endif } } check(OuterClass->GetClass()); return OuterClass; }
UClass* Z_Construct_UClass_AFPSHUD() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_AHUD(); Z_Construct_UPackage_FPSProject(); OuterClass = AFPSHUD::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x2090028C; OuterClass->ClassConfigName = FName(TEXT("Game")); OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Rendering Actor Input Replication")); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FPSHUD.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("FPSHUD.h")); MetaData->SetValue(OuterClass, TEXT("ShowCategories"), TEXT("Input|MouseInput Input|TouchInput")); #endif } } check(OuterClass->GetClass()); return OuterClass; }
UFunction* Z_Construct_UFunction_USocketIOClientComponent_Emit() { struct SocketIOClientComponent_eventEmit_Parms { FString Name; FString Data; }; UObject* Outer=Z_Construct_UClass_USocketIOClientComponent(); static UFunction* ReturnFunction = NULL; if (!ReturnFunction) { ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("Emit"), RF_Public|RF_Transient|RF_MarkAsNative) UFunction(FObjectInitializer(), NULL, 0x04020401, 65535, sizeof(SocketIOClientComponent_eventEmit_Parms)); UProperty* NewProp_Data = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("Data"), RF_Public|RF_Transient|RF_MarkAsNative) UStrProperty(CPP_PROPERTY_BASE(Data, SocketIOClientComponent_eventEmit_Parms), 0x0010000000000080); UProperty* NewProp_Name = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("Name"), RF_Public|RF_Transient|RF_MarkAsNative) UStrProperty(CPP_PROPERTY_BASE(Name, SocketIOClientComponent_eventEmit_Parms), 0x0010000000000080); ReturnFunction->Bind(); ReturnFunction->StaticLink(); #if WITH_METADATA UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData(); MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("SocketIO Functions")); MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/SocketIOClientComponent.h")); MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("Emit a string event with a string action\n\n@param Name Event name\n@param Data Data string")); #endif } return ReturnFunction; }
UFunction* Z_Construct_UFunction_AArenaShooterProjectile_OnHit() { struct ArenaShooterProjectile_eventOnHit_Parms { AActor* OtherActor; UPrimitiveComponent* OtherComp; FVector NormalImpulse; FHitResult Hit; }; UObject* Outer=Z_Construct_UClass_AArenaShooterProjectile(); static UFunction* ReturnFunction = NULL; if (!ReturnFunction) { ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("OnHit"), RF_Public|RF_Transient|RF_MarkAsNative) UFunction(FObjectInitializer(), NULL, 0x00C20401, 65535, sizeof(ArenaShooterProjectile_eventOnHit_Parms)); UProperty* NewProp_Hit = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("Hit"), RF_Public|RF_Transient|RF_MarkAsNative) UStructProperty(CPP_PROPERTY_BASE(Hit, ArenaShooterProjectile_eventOnHit_Parms), 0x0010008008000182, Z_Construct_UScriptStruct_FHitResult()); UProperty* NewProp_NormalImpulse = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("NormalImpulse"), RF_Public|RF_Transient|RF_MarkAsNative) UStructProperty(CPP_PROPERTY_BASE(NormalImpulse, ArenaShooterProjectile_eventOnHit_Parms), 0x0010000000000080, Z_Construct_UScriptStruct_FVector()); UProperty* NewProp_OtherComp = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherComp"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(OtherComp, ArenaShooterProjectile_eventOnHit_Parms), 0x0010000000080080, Z_Construct_UClass_UPrimitiveComponent_NoRegister()); UProperty* NewProp_OtherActor = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherActor"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(OtherActor, ArenaShooterProjectile_eventOnHit_Parms), 0x0010000000000080, Z_Construct_UClass_AActor_NoRegister()); ReturnFunction->Bind(); ReturnFunction->StaticLink(); #if WITH_METADATA UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData(); MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("ArenaShooterProjectile.h")); MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("called when projectile hits something")); MetaData->SetValue(NewProp_OtherComp, TEXT("EditInline"), TEXT("true")); #endif } return ReturnFunction; }
UClass* Z_Construct_UClass_ASpawnScript() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_AActor(); Z_Construct_UPackage__Script_ArenaShooter(); OuterClass = ASpawnScript::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x20900080; OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("SpawnScript.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("SpawnScript.h")); MetaData->SetValue(OuterClass, TEXT("OnlyDefaultConstructorDeclared"), TEXT("")); MetaData->SetValue(OuterClass, TEXT("ToolTip"), TEXT("DECLARE_DYNAMIC_MULTICAST_DELEGATE(FSpawnDelegate);")); #endif } } check(OuterClass->GetClass()); return OuterClass; }
UClass* Z_Construct_UClass_ABatteryPickup() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_APickup(); Z_Construct_UPackage_BatteryCollector(); OuterClass = ABatteryPickup::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x20900080; PRAGMA_DISABLE_DEPRECATION_WARNINGS UProperty* NewProp__batteryPower = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("_batteryPower"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(_batteryPower, ABatteryPickup), 0x0000080000000005); PRAGMA_ENABLE_DEPRECATION_WARNINGS OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("BatteryPickup.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("BatteryPickup.h")); MetaData->SetValue(NewProp__batteryPower, TEXT("BlueprintProtected"), TEXT("true")); MetaData->SetValue(NewProp__batteryPower, TEXT("Category"), TEXT("Power")); MetaData->SetValue(NewProp__batteryPower, TEXT("ModuleRelativePath"), TEXT("BatteryPickup.h")); #endif } } check(OuterClass->GetClass()); return OuterClass; }
UFunction* Z_Construct_UFunction_ANPC_Prox() { UObject* Outer=Z_Construct_UClass_ANPC(); static UFunction* ReturnFunction = NULL; if (!ReturnFunction) { ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("Prox"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x08420C00, 65535, sizeof(NPC_eventProx_Parms)); UProperty* NewProp_SweepResult = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("SweepResult"), RF_Public|RF_Transient|RF_Native) UStructProperty(CPP_PROPERTY_BASE(SweepResult, NPC_eventProx_Parms), 0x0000008008000182, Z_Construct_UScriptStruct_FHitResult()); CPP_BOOL_PROPERTY_BITMASK_STRUCT(bFromSweep, NPC_eventProx_Parms, bool); UProperty* NewProp_bFromSweep = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("bFromSweep"), RF_Public|RF_Transient|RF_Native) UBoolProperty(FObjectInitializer(), EC_CppProperty, CPP_BOOL_PROPERTY_OFFSET(bFromSweep, NPC_eventProx_Parms), 0x0000000000000080, CPP_BOOL_PROPERTY_BITMASK(bFromSweep, NPC_eventProx_Parms), sizeof(bool), true); UProperty* NewProp_OtherBodyIndex = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherBodyIndex"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(OtherBodyIndex, NPC_eventProx_Parms), 0x0000000000000080); UProperty* NewProp_OtherComp = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherComp"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(OtherComp, NPC_eventProx_Parms), 0x0000000000080080, Z_Construct_UClass_UPrimitiveComponent_NoRegister()); UProperty* NewProp_OtherActor = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherActor"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(OtherActor, NPC_eventProx_Parms), 0x0000000000000080, Z_Construct_UClass_AActor_NoRegister()); ReturnFunction->Bind(); ReturnFunction->StaticLink(); #if WITH_METADATA UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData(); MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("Collision")); MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("NPC.h")); MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("The corresponding body of this function is\nANPC::Prox_Implementation, __not__ ANPC::Prox()!\nThis is a bit weird and not what you'd expect,\nbut it happens because this is a BlueprintNativeEvent")); MetaData->SetValue(NewProp_OtherComp, TEXT("EditInline"), TEXT("true")); #endif } return ReturnFunction; }
UFunction* Z_Construct_UFunction_APickUpItem_Prox() { UObject* Outer=Z_Construct_UClass_APickUpItem(); static UFunction* ReturnFunction = NULL; if (!ReturnFunction) { ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("Prox"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x08420C00, 65535, sizeof(PickUpItem_eventProx_Parms)); UProperty* NewProp_SweepResult = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("SweepResult"), RF_Public|RF_Transient|RF_Native) UStructProperty(CPP_PROPERTY_BASE(SweepResult, PickUpItem_eventProx_Parms), 0x0000008008000182, Z_Construct_UScriptStruct_FHitResult()); CPP_BOOL_PROPERTY_BITMASK_STRUCT(bFromSweep, PickUpItem_eventProx_Parms, bool); UProperty* NewProp_bFromSweep = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("bFromSweep"), RF_Public|RF_Transient|RF_Native) UBoolProperty(FObjectInitializer(), EC_CppProperty, CPP_BOOL_PROPERTY_OFFSET(bFromSweep, PickUpItem_eventProx_Parms), 0x0000000000000080, CPP_BOOL_PROPERTY_BITMASK(bFromSweep, PickUpItem_eventProx_Parms), sizeof(bool), true); UProperty* NewProp_OtherBodyIndex = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherBodyIndex"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(OtherBodyIndex, PickUpItem_eventProx_Parms), 0x0000000000000080); UProperty* NewProp_OtherComp = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherComp"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(OtherComp, PickUpItem_eventProx_Parms), 0x0000000000080080, Z_Construct_UClass_UPrimitiveComponent_NoRegister()); UProperty* NewProp_OtherActor = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherActor"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(OtherActor, PickUpItem_eventProx_Parms), 0x0000000000000080, Z_Construct_UClass_AActor_NoRegister()); ReturnFunction->Bind(); ReturnFunction->StaticLink(); #if WITH_METADATA UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData(); MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("Collision")); MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("PickUpItem.h")); MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("When something comes inside ProxSphere, this function runs")); MetaData->SetValue(NewProp_OtherComp, TEXT("EditInline"), TEXT("true")); #endif } return ReturnFunction; }
UClass* Z_Construct_UClass_ASAMChess_test3GameMode() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_AGameMode(); Z_Construct_UPackage_SAMChess_test3(); OuterClass = ASAMChess_test3GameMode::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x2090028C; OuterClass->ClassConfigName = FName(TEXT("Game")); OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering Utilities|Transformation")); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("SAMChess_test3GameMode.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("SAMChess_test3GameMode.h")); MetaData->SetValue(OuterClass, TEXT("ShowCategories"), TEXT("Input|MouseInput Input|TouchInput")); #endif } } check(OuterClass->GetClass()); return OuterClass; }
UFunction* Z_Construct_UFunction_USocketIOClientComponent_Connect() { struct SocketIOClientComponent_eventConnect_Parms { FString AddressAndPort; FString Namespace; }; UObject* Outer=Z_Construct_UClass_USocketIOClientComponent(); static UFunction* ReturnFunction = NULL; if (!ReturnFunction) { ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("Connect"), RF_Public|RF_Transient|RF_MarkAsNative) UFunction(FObjectInitializer(), NULL, 0x04020401, 65535, sizeof(SocketIOClientComponent_eventConnect_Parms)); UProperty* NewProp_Namespace = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("Namespace"), RF_Public|RF_Transient|RF_MarkAsNative) UStrProperty(CPP_PROPERTY_BASE(Namespace, SocketIOClientComponent_eventConnect_Parms), 0x0010000000000080); UProperty* NewProp_AddressAndPort = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("AddressAndPort"), RF_Public|RF_Transient|RF_MarkAsNative) UStrProperty(CPP_PROPERTY_BASE(AddressAndPort, SocketIOClientComponent_eventConnect_Parms), 0x0010000000000080); ReturnFunction->Bind(); ReturnFunction->StaticLink(); #if WITH_METADATA UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData(); MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("SocketIO Functions")); MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/SocketIOClientComponent.h")); MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("Connect to a socket.io server\n\n@param AddressAndPort the address in URL format with port\n@param Namespace SocketIO Namespace")); #endif } return ReturnFunction; }
UFunction* Z_Construct_UFunction_APuzzle2Block_OnFingerPressedBlock() { struct Puzzle2Block_eventOnFingerPressedBlock_Parms { TEnumAsByte<ETouchIndex::Type> FingerIndex; UPrimitiveComponent* TouchedComponent; }; UObject* Outer=Z_Construct_UClass_APuzzle2Block(); static UFunction* ReturnFunction = NULL; if (!ReturnFunction) { ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("OnFingerPressedBlock"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x00020401, 65535, sizeof(Puzzle2Block_eventOnFingerPressedBlock_Parms)); UProperty* NewProp_TouchedComponent = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("TouchedComponent"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(TouchedComponent, Puzzle2Block_eventOnFingerPressedBlock_Parms), 0x0000000000080080, Z_Construct_UClass_UPrimitiveComponent_NoRegister()); UProperty* NewProp_FingerIndex = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("FingerIndex"), RF_Public|RF_Transient|RF_Native) UByteProperty(CPP_PROPERTY_BASE(FingerIndex, Puzzle2Block_eventOnFingerPressedBlock_Parms), 0x0000000000000080, Z_Construct_UEnum_InputCore_ETouchIndex()); ReturnFunction->Bind(); ReturnFunction->StaticLink(); #if WITH_METADATA UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData(); MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Puzzle2Block.h")); MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("Handle the block being touched")); MetaData->SetValue(NewProp_TouchedComponent, TEXT("EditInline"), TEXT("true")); #endif } return ReturnFunction; }
UClass* Z_Construct_UClass_APuzzle2PlayerController() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_APlayerController(); Z_Construct_UPackage_Puzzle2(); OuterClass = APuzzle2PlayerController::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x20800284; OuterClass->ClassConfigName = FName(TEXT("Game")); OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Collision Rendering Utilities|Transformation")); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("Puzzle2PlayerController.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Puzzle2PlayerController.h")); MetaData->SetValue(OuterClass, TEXT("ToolTip"), TEXT("PlayerController class used to enable cursor")); #endif } } check(OuterClass->GetClass()); return OuterClass; }
UClass* Z_Construct_UClass_UMonsterComponent() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_UActorComponent(); Z_Construct_UPackage__Script_ArenaShooter(); OuterClass = UMonsterComponent::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x20B00080; PRAGMA_DISABLE_DEPRECATION_WARNINGS UProperty* NewProp_Health = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("Health"), RF_Public|RF_Transient|RF_MarkAsNative) UFloatProperty(CPP_PROPERTY_BASE(Health, UMonsterComponent), 0x0010000000000004); PRAGMA_ENABLE_DEPRECATION_WARNINGS OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("BlueprintSpawnableComponent"), TEXT("")); MetaData->SetValue(OuterClass, TEXT("ClassGroupNames"), TEXT("Custom")); MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("ComponentReplication")); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("MonsterComponent.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("MonsterComponent.h")); MetaData->SetValue(OuterClass, TEXT("OnlyDefaultConstructorDeclared"), TEXT("")); MetaData->SetValue(OuterClass, TEXT("ToolTip"), TEXT("DECLARE_DELEGATE(TakeDamage)")); MetaData->SetValue(NewProp_Health, TEXT("Category"), TEXT("MonsterComponent")); MetaData->SetValue(NewProp_Health, TEXT("ModuleRelativePath"), TEXT("MonsterComponent.h")); #endif } } check(OuterClass->GetClass()); return OuterClass; }
UClass* Z_Construct_UClass_AProject_Escape_roomGameModeBase() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_AGameModeBase(); Z_Construct_UPackage__Script_Project_Escape_room(); OuterClass = AProject_Escape_roomGameModeBase::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= (EClassFlags)0x20900288u; static TCppClassTypeInfo<TCppClassTypeTraits<AProject_Escape_roomGameModeBase> > StaticCppClassTypeInfo; OuterClass->SetCppTypeInfo(&StaticCppClassTypeInfo); OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering Utilities|Transformation")); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("Project_Escape_roomGameModeBase.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Project_Escape_roomGameModeBase.h")); MetaData->SetValue(OuterClass, TEXT("ShowCategories"), TEXT("Input|MouseInput Input|TouchInput")); #endif } } check(OuterClass->GetClass()); return OuterClass; }
void FAssetFixUpRedirectors::DeleteRedirectors(TArray<FRedirectorRefs>& RedirectorsToFix) const { TArray<UObject*> ObjectsToDelete; for ( auto RedirectorIt = RedirectorsToFix.CreateIterator(); RedirectorIt; ++RedirectorIt ) { FRedirectorRefs& RedirectorRefs = *RedirectorIt; if ( RedirectorRefs.bRedirectorValidForFixup ) { // Add all redirectors found in this package to the redirectors to delete list. // All redirectors in this package should be fixed up. UPackage* RedirectorPackage = RedirectorRefs.Redirector->GetOutermost(); TArray<UObject*> AssetsInRedirectorPackage; GetObjectsWithOuter(RedirectorPackage, AssetsInRedirectorPackage, /*bIncludeNestedObjects=*/false); UMetaData* PackageMetaData = NULL; bool bContainsAtLeastOneOtherAsset = false; for ( auto ObjIt = AssetsInRedirectorPackage.CreateConstIterator(); ObjIt; ++ObjIt ) { if ( UObjectRedirector* Redirector = Cast<UObjectRedirector>(*ObjIt) ) { Redirector->RemoveFromRoot(); ObjectsToDelete.Add(Redirector); } else if ( UMetaData* MetaData = Cast<UMetaData>(*ObjIt) ) { PackageMetaData = MetaData; } else { bContainsAtLeastOneOtherAsset = true; } } if ( !bContainsAtLeastOneOtherAsset ) { RedirectorPackage->RemoveFromRoot(); ULinkerLoad* Linker = ULinkerLoad::FindExistingLinkerForPackage(RedirectorPackage); if ( Linker ) { Linker->RemoveFromRoot(); } // @todo we shouldnt be worrying about metadata objects here, ObjectTools::CleanUpAfterSuccessfulDelete should if ( PackageMetaData ) { PackageMetaData->RemoveFromRoot(); ObjectsToDelete.Add(PackageMetaData); } } // This redirector will be deleted, NULL the reference here RedirectorRefs.Redirector = NULL; } } if ( ObjectsToDelete.Num() > 0 ) { ObjectTools::DeleteObjects(ObjectsToDelete); } }
//------------------------------------------------------------------------------ bool BlueprintNodeTemplateCacheImpl::IsTemplateOuter(UEdGraph* ParentGraph) { if (ParentGraph->HasAnyFlags(RF_Transactional)) { UPackage* GraphPackage = ParentGraph->GetOutermost(); UMetaData* PackageMetadata = GraphPackage->GetMetaData(); return PackageMetadata->HasValue(ParentGraph, TemplateGraphMetaTag); } return false; }
UClass* Z_Construct_UClass_AGeneric_Projectile() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_AActor(); Z_Construct_UPackage_ProjectErwin(); OuterClass = AGeneric_Projectile::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x20900080; UProperty* NewProp_ProjectileMovement = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("ProjectileMovement"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(ProjectileMovement, AGeneric_Projectile), 0x00000000000a001d, Z_Construct_UClass_UProjectileMovementComponent_NoRegister()); UProperty* NewProp_CollisionComp = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("CollisionComp"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(CollisionComp, AGeneric_Projectile), 0x00000000000b0009, Z_Construct_UClass_USphereComponent_NoRegister()); OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("Generic_Projectile.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Generic_Projectile.h")); MetaData->SetValue(NewProp_ProjectileMovement, TEXT("Category"), TEXT("Movement")); MetaData->SetValue(NewProp_ProjectileMovement, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_ProjectileMovement, TEXT("ModuleRelativePath"), TEXT("Generic_Projectile.h")); MetaData->SetValue(NewProp_CollisionComp, TEXT("Category"), TEXT("Projectile")); MetaData->SetValue(NewProp_CollisionComp, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_CollisionComp, TEXT("ModuleRelativePath"), TEXT("Generic_Projectile.h")); #endif } } check(OuterClass->GetClass()); return OuterClass; }
UClass* Z_Construct_UClass_AMyHUD() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_AHUD(); Z_Construct_UPackage_TheBeginning(); OuterClass = AMyHUD::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x2090028C; PRAGMA_DISABLE_DEPRECATION_WARNINGS UProperty* NewProp_hudFont = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("hudFont"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(hudFont, AMyHUD), 0x0000000000000005, Z_Construct_UClass_UFont_NoRegister()); PRAGMA_ENABLE_DEPRECATION_WARNINGS OuterClass->ClassConfigName = FName(TEXT("Game")); OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Rendering Actor Input Replication")); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("MyHUD.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("MyHUD.h")); MetaData->SetValue(OuterClass, TEXT("ShowCategories"), TEXT("Input|MouseInput Input|TouchInput")); MetaData->SetValue(NewProp_hudFont, TEXT("Category"), TEXT("HUDFont")); MetaData->SetValue(NewProp_hudFont, TEXT("ModuleRelativePath"), TEXT("MyHUD.h")); MetaData->SetValue(NewProp_hudFont, TEXT("ToolTip"), TEXT("The font used to render the text in the HUD.\nUPROPERTY()\nUFont* hudFont;")); #endif } } check(OuterClass->GetClass()); return OuterClass; }
UFunction* Z_Construct_UFunction_AGalaad_TriggerOff() { UClass* OuterClass=Z_Construct_UClass_AGalaad(); static UFunction* ReturnFunction = NULL; if (!ReturnFunction) { ReturnFunction = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("TriggerOff"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x00020401, 65535); ReturnFunction->Bind(); ReturnFunction->StaticLink(); #if WITH_METADATA UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData(); MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Galaad.h")); #endif } return ReturnFunction; }
UFunction* Z_Construct_UDelegateFunction_ArenaShooter_SpawnDelegate__DelegateSignature() { UObject* Outer=Z_Construct_UPackage__Script_ArenaShooter(); static UFunction* ReturnFunction = NULL; if (!ReturnFunction) { ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("SpawnDelegate__DelegateSignature"), RF_Public|RF_Transient|RF_MarkAsNative) UDelegateFunction(FObjectInitializer(), NULL, 0x00130000, 65535); ReturnFunction->Bind(); ReturnFunction->StaticLink(); #if WITH_METADATA UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData(); MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("SpawnComponent.h")); #endif } return ReturnFunction; }
void FAssetDeleteModel::PrepareToDelete(UObject* InObject) { if ( InObject->IsA<UObjectRedirector>() ) { // Add all redirectors found in this package to the redirectors to delete list. // All redirectors in this package should be fixed up. UPackage* RedirectorPackage = InObject->GetOutermost(); TArray<UObject*> AssetsInRedirectorPackage; GetObjectsWithOuter(RedirectorPackage, AssetsInRedirectorPackage, /*bIncludeNestedObjects=*/false); UMetaData* PackageMetaData = NULL; bool bContainsAtLeastOneOtherAsset = false; for ( auto ObjIt = AssetsInRedirectorPackage.CreateConstIterator(); ObjIt; ++ObjIt ) { if ( UObjectRedirector* Redirector = Cast<UObjectRedirector>(*ObjIt) ) { Redirector->RemoveFromRoot(); } else if ( UMetaData* MetaData = Cast<UMetaData>(*ObjIt) ) { PackageMetaData = MetaData; } else { bContainsAtLeastOneOtherAsset = true; } } if ( !bContainsAtLeastOneOtherAsset ) { RedirectorPackage->RemoveFromRoot(); ULinkerLoad* Linker = ULinkerLoad::FindExistingLinkerForPackage(RedirectorPackage); if ( Linker ) { Linker->RemoveFromRoot(); } // @todo we shouldnt be worrying about metadata objects here, ObjectTools::CleanUpAfterSuccessfulDelete should if ( PackageMetaData ) { PackageMetaData->RemoveFromRoot(); PendingDeletes.AddUnique(MakeShareable(new FPendingDelete(PackageMetaData))); } } } }
UFunction* Z_Construct_UFunction_AFPSCharacter_OnStopJump() { UClass* OuterClass=Z_Construct_UClass_AFPSCharacter(); static UFunction* ReturnFunction = NULL; if (!ReturnFunction) { ReturnFunction = new(OuterClass, TEXT("OnStopJump"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x00080401, 65535); ReturnFunction->Bind(); ReturnFunction->StaticLink(); #if WITH_METADATA UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData(); MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("FPSCharacter.h")); MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("clears jump flag when key is released")); #endif } return ReturnFunction; }
UFunction* Z_Construct_UFunction_AAvatar_OnFire() { UObject* Outer=Z_Construct_UClass_AAvatar(); static UFunction* ReturnFunction = NULL; if (!ReturnFunction) { ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("OnFire"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020401, 65535); ReturnFunction->Bind(); ReturnFunction->StaticLink(); #if WITH_METADATA UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData(); MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("Gameplay")); MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Avatar.h")); #endif } return ReturnFunction; }
UFunction* Z_Construct_UFunction_ABatteryCollectorCharacter_PowerChangeEffect() { UObject* Outer=Z_Construct_UClass_ABatteryCollectorCharacter(); static UFunction* ReturnFunction = NULL; if (!ReturnFunction) { ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("PowerChangeEffect"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x08080800, 65535); ReturnFunction->Bind(); ReturnFunction->StaticLink(); #if WITH_METADATA UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData(); MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("Power")); MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("BatteryCollectorCharacter.h")); #endif } return ReturnFunction; }