Ejemplo n.º 1
0
/*****************************************************
    MSG_Handler_CalledBank_REQ
*****************************************************/
void MSG_Handler_Reminder_REQ ( ServerSession * pServerSession, MSG_BASE * pMsg, WORD wSize )
{
    UserSession * pSession = ( UserSession * ) pServerSession;
    {
        UserPacket & user = pSession->GetUserPacket();
        user.GetProtocol() = MAKEDWORD( Games_Protocol, Reminder_REQ );
        user.ToPrint();
        g_AgentServer->SendToGameServer( (BYTE*)&user, user.GetPacketSize() );
    }
}
Ejemplo n.º 2
0
/************************************************
    FromClientToAgent_StartGame_REQ
************************************************/
void FromClientToAgent_StartGame_REQ ( ServerSession * pServerSession, MSG_BASE * pMsg, WORD wSize ) {

    UserSession * pSession = ( UserSession * ) pServerSession;
    {
        UserPacket pack = pSession->GetUserPacket();
        pack.GetProtocol() = MAKEDWORD( Games_Protocol, StartGame_REQ );
        pack.GetReady() = 1;
        pack.ToPrint();
        g_AgentServer->SendToGameServer( (BYTE*)&pack, pack.GetPacketSize() );
    }
}
Ejemplo n.º 3
0
void MSG_Handler_QuitTable_REQ ( ServerSession * pServerSession, MSG_BASE * pMsg, WORD wSize )
{
    DEBUG_MSG( LVL_DEBUG, "QuitTable_REQ to recv: %s \n", (char*) pMsg );

    UserSession * pSession = ( UserSession * ) pServerSession;
    {
        UserPacket & user = pSession->GetUserPacket();
        user.GetProtocol() = MAKEDWORD( Games_Protocol, QuitTable_REQ );
        user.ToPrint();
        g_AgentServer->SendToGameServer( (BYTE*)&user, user.GetPacketSize() );
    }
}