Ejemplo n.º 1
0
void * solver_setup_thread_fun( void *data )
#endif
{
    solverpair *sp = ( solverpair * ) data;

    VSPAEROMgrSingleton* vsmgr = sp->first;
    VSPAEROScreen *vsscreen = sp->second;

    if( vsmgr && vsscreen )
    {
        vsscreen->m_SolverSetupThreadIsRunning = true;

        // EXECUTE SOLVER
        vsmgr->CreateSetupFile();

        // Read setup file
        vsscreen->ReadSetup();

        vsscreen->m_SolverSetupThreadIsRunning = false;

        vsscreen->GetScreenMgr()->SetUpdateFlag( true );
    }

    return 0;
}
Ejemplo n.º 2
0
void * monitorfun( void *data )
#endif
{
    monitorpair *mp = ( monitorpair * ) data;

    VSPAEROScreen *vs = mp->first;
    int id = mp->second;

    if( vs )
    {
        Fl_Text_Display *display = vs->GetDisplay( id );
        ProcessUtil *pu = vs->GetProcess( id );
        if( pu && display )
        {
            int bufsize = 1000;
            char *buf;
            buf = ( char* ) malloc( sizeof( char ) * ( bufsize + 1 ) );

            unsigned long nread = 1;

            bool runflag = pu->IsRunning();
            while( runflag || nread > 0 )
            {
                nread = 0;
                pu->ReadStdoutPipe( buf, bufsize, &nread );

                if( nread > 0 )
                {
                    buf[nread] = 0;
                    StringUtil::change_from_to( buf, '\r', '\n' );

                    Fl::lock();
                    // Any FL calls must occur between Fl::lock() and Fl::unlock().
                    vs->AddOutputText( display, buf );
                    Fl::unlock();
                }

                if( runflag )
                {
                    SleepForMilliseconds( 100 );
                }
                runflag = pu->IsRunning();
            }

#ifdef WIN32
            CloseHandle( pu->m_StdoutPipe[0] );
            pu->m_StdoutPipe[0] = NULL;
#else
            close( pu->m_StdoutPipe[0] );
            pu->m_StdoutPipe[0] = -1;
#endif
            vs->GetScreenMgr()->SetUpdateFlag( true );

            free( buf );
        }
    }
    return 0;
}
Ejemplo n.º 3
0
//==== Message Callbacks ====//
void ScreenMgr::MessageCallback( const MessageBase* from, const MessageData& data )
{
    if ( data.m_String == string( "UpdateAllScreens" ) )
    {
        SetUpdateFlag( true );
    }
    else if ( data.m_String == string( "VSPAEROSolverMessage" ) )
    {
        VSPAEROScreen* scr = ( VSPAEROScreen* ) m_ScreenVec[VSP_VSPAERO_SCREEN];
        if ( scr )
        {
            for ( int i = 0; i < (int)data.m_StringVec.size(); i++ )
            {
                scr->AddOutputText( scr->GetDisplay( VSPAERO_SOLVER ), data.m_StringVec[i] );
            }
        }
    }
    else if ( data.m_String == string( "FEAMessage" ) )
    {
        StructScreen* scr = ( StructScreen* ) m_ScreenVec[VSP_STRUCT_SCREEN];
        if ( scr )
        {
            for ( int i = 0; i < (int)data.m_StringVec.size(); i++ )
            {
                scr->AddOutputText( data.m_StringVec[i] );
            }
        }
    }
    else if ( data.m_String == string( "CFDMessage" ) )
    {
        CfdMeshScreen* scr = (CfdMeshScreen*)m_ScreenVec[VSP_CFD_MESH_SCREEN];
        if ( scr )
        {
            for ( int i = 0; i < (int)data.m_StringVec.size(); i++ )
            {
                scr->AddOutputText( data.m_StringVec[i] );
            }
        }
    }
    else if ( data.m_String == string( "SurfIntersectMessage" ) )
    {
        SurfaceIntersectionScreen* scr = (SurfaceIntersectionScreen*)m_ScreenVec[VSP_SURFACE_INTERSECTION_SCREEN];
        if ( scr )
        {
            for ( int i = 0; i < (int)data.m_StringVec.size(); i++ )
            {
                scr->AddOutputText( data.m_StringVec[i] );
            }
        }
    }
    else if ( data.m_String == string( "Error" ) )
    {
        const char* msg = data.m_StringVec[0].c_str();
        fl_message( "%s", ( char* )msg );
    }
    else if ( data.m_String == string( "CheckCollisionKey" ) )
    {
        SnapTo* snap = VehicleMgr.GetVehicle()->GetSnapToPtr();
        if ( snap )
        {
            if ( Fl::event_alt()  )
                snap->m_CollisionDetection = true;
            else
                snap->m_CollisionDetection = false;
        }
    }
}