Ejemplo n.º 1
0
	//\===============================================================================================================================
	//\	Distance to a wall with a counter clockwise rotated normal
	//\===============================================================================================================================
	float Vector2::DistToWallCCWNormal(const Vector2& start, const Vector2& end) const
	{
		Vector2 p = start - end;
		p.Normalise();
		Vector2 n = p.PerpCCW();
		Vector2 q = *this - start;
		float d = DotProd(q, n);
		return d;
	}
Ejemplo n.º 2
0
	Vector2 Vector2::WallCollisionCCWNormal(const Vector2& start, const Vector2& end, const Vector2& dir, const float& bounce) const
	{
		Vector2 p = start - end;
		p.Normalise();
		Vector2 n = p.PerpCCW();
		Vector2 q = *this - start;
		float d = DotProd(q, n);
		if (d < 0.f)
		{
			Vector2 v2 = dir - (1 + bounce) * (DotProd(dir, n) * n);
			v2.Normalise();
			return v2;
		}
		return *this + dir;
	}