Ejemplo n.º 1
0
Angle Vector2D::getAngleTo(const Vector2D& other) const
{
	// A·B = |A| * |B| * cos θ, θ = arccos (A·B / (|A| * |B|))

	// NB that A·B / (|A| * |B|) cannot generate an invalid value for Math::acos
	// because of the Cauchy-Schwarz inequality
	return Radian(Math::acos(dot(other) / (getLength() * other.getLength())));
}
Ejemplo n.º 2
0
Steering* DynamicArriveSteering::getSteering()
{
	Vector2D direction = mpTarget->getPosition() - mpMover->getPosition();
	float distance = direction.getLength();

	//are we there?
	if( distance < mTargetRadius )
	{
		mLinear = gZeroVector2D;
		mAngular = 0.0f;

		return this;
	}

	float targetSpeed = 0.0f;

	//are we outside slow radius?
	if( distance > mSlowRadius )
	{
		targetSpeed = mpMover->getMaxVelocity();
	}
	else
	{
		targetSpeed = ( mpMover->getMaxVelocity() * distance ) / mSlowRadius;
	}

	//combine speed and direction to get targetVelocity
	Vector2D targetVelocity = direction;
	targetVelocity.normalize();
	targetVelocity *= targetSpeed;

	//set acceleration
	mLinear = targetVelocity - mpMover->getVelocity();
	mLinear /= mTimeToTarget;

	//check if too fast
	if( mLinear.getLength() > mpMover->getMaxAcceleration() )
	{
		//cut down to max
		mLinear.normalize();
		mLinear*= mpMover->getMaxAcceleration();
	}

	mAngular = 0.0f;

	return this;
}
Steering* WanderAndSeekOrFlee::getSteering()
{
	Vector2D direction = mpTarget->getPosition() - mpMover->getPosition();
	float distance = direction.getLength();

	ALLEGRO_COLOR color;
	if (mShouldFlee)
		color = al_map_rgb(0, 0, 0);
	else
		color = al_map_rgb(0, 191, 255);

	if (debugOn)
		al_draw_circle(mpMover->getPosition().getX(), mpMover->getPosition().getY(), mRadius, color, 2.0f);

	if (distance > mRadius)
		return mpDynamicWanderSteering->getSteering();
	else
		return mpDynamicSeekSteering->getSteering();
}