Ejemplo n.º 1
0
void Model::RotateObject(Shape* shape, TreeObject* object, Vector4d rotate)
{
  if (!shape)
    return;
  Vector3d rot(rotate.x(), rotate.y(), rotate.z());
  shape->Rotate(rot, rotate.w());
  ModelChanged();
}
Ejemplo n.º 2
0
void NearPlaneClipper::setup( const Matrix4f& projectionMV )
{
    // get normalized near plane
    Vector4d plane = projectionMV.get_row( 2 ) +
                     projectionMV.get_row( 3 );
    plane *= 1.0 / sqrt( plane.x()*plane.x() +
                         plane.y()*plane.y() +
                         plane.z()*plane.z() );

    _nearPlane = Plane_d( plane.x(), plane.y(), plane.z(), plane.w() );

    // move near plane slightly ahead, so that when we will draw it, it will not be clipped
    _nearPlane.w -= 0.001;
//    _nearPlane.w -= 2.0;
}