Ejemplo n.º 1
0
const unsigned int ShaderCache::getVertexShader(const tinyxml2::XMLElement* element, const DeviceManager& deviceManager)
{
    VertexShader shader;
    shader.deserialise(element);
    unsigned int resourceName = hashString(getResourceNameFromFileName(shader.getFileName()));
    if (getVertexShader(resourceName) == nullptr)
    {
        if (shader.createShader(deviceManager))
        {
            m_vertexShaders.emplace(VertexShaderHandle(resourceName, shader));
        }
    }
    
    return resourceName;
}