Ejemplo n.º 1
0
void DlgPrefWaveform::slotUpdate() {
    WaveformWidgetFactory* factory = WaveformWidgetFactory::instance();

    if (factory->isOpenGlAvailable() || factory->isOpenGlesAvailable()) {
        openGlStatusIcon->setText(factory->getOpenGLVersion());
    } else {
        openGlStatusIcon->setText(tr("OpenGL not available") + ": " + factory->getOpenGLVersion());
    }

    WaveformWidgetType::Type currentType = factory->getType();
    int currentIndex = waveformTypeComboBox->findData(currentType);
    if (currentIndex != -1 && waveformTypeComboBox->currentIndex() != currentIndex) {
        waveformTypeComboBox->setCurrentIndex(currentIndex);
    }

    frameRateSpinBox->setValue(factory->getFrameRate());
    frameRateSlider->setValue(factory->getFrameRate());
    endOfTrackWarningTimeSpinBox->setValue(factory->getEndOfTrackWarningTime());
    endOfTrackWarningTimeSlider->setValue(factory->getEndOfTrackWarningTime());
    synchronizeZoomCheckBox->setChecked(factory->isZoomSync());
    allVisualGain->setValue(factory->getVisualGain(WaveformWidgetFactory::All));
    lowVisualGain->setValue(factory->getVisualGain(WaveformWidgetFactory::Low));
    midVisualGain->setValue(factory->getVisualGain(WaveformWidgetFactory::Mid));
    highVisualGain->setValue(factory->getVisualGain(WaveformWidgetFactory::High));
    normalizeOverviewCheckBox->setChecked(factory->isOverviewNormalized());
    // Round zoom to int to get a default zoom index.
    defaultZoomComboBox->setCurrentIndex(static_cast<int>(factory->getDefaultZoom()) - 1);
    playMarkerPositionSlider->setValue(factory->getPlayMarkerPosition() * 100);
    beatGridAlphaSpinBox->setValue(factory->beatGridAlpha());
    beatGridAlphaSlider->setValue(factory->beatGridAlpha());

    // By default we set RGB woverview = "2"
    int overviewType = m_pConfig->getValue(
            ConfigKey("[Waveform]","WaveformOverviewType"), 2);
    if (overviewType != waveformOverviewComboBox->currentIndex()) {
        waveformOverviewComboBox->setCurrentIndex(overviewType);
    }

    WaveformSettings waveformSettings(m_pConfig);
    enableWaveformCaching->setChecked(waveformSettings.waveformCachingEnabled());
    enableWaveformGenerationWithAnalysis->setChecked(
        waveformSettings.waveformGenerationWithAnalysisEnabled());
    calculateCachedWaveformDiskUsage();
}
Ejemplo n.º 2
0
void WaveformRendererHSV::draw(QPainter* painter,
                                          QPaintEvent* /*event*/) {
    const TrackPointer trackInfo = m_waveformRenderer->getTrackInfo();
    if (!trackInfo) {
        return;
    }

    const Waveform* waveform = trackInfo->getWaveform();
    if (waveform == NULL) {
        return;
    }

    const int dataSize = waveform->getDataSize();
    if (dataSize <= 1) {
        return;
    }

    const WaveformData* data = waveform->data();
    if (data == NULL) {
        return;
    }

    painter->save();
    painter->setRenderHints(QPainter::Antialiasing, false);
    painter->setRenderHints(QPainter::HighQualityAntialiasing, false);
    painter->setRenderHints(QPainter::SmoothPixmapTransform, false);
    painter->setWorldMatrixEnabled(false);
    painter->resetTransform();

    const double firstVisualIndex = m_waveformRenderer->getFirstDisplayedPosition() * dataSize;
    const double lastVisualIndex = m_waveformRenderer->getLastDisplayedPosition() * dataSize;

    const double offset = firstVisualIndex;

    // Represents the # of waveform data points per horizontal pixel.
    const double gain = (lastVisualIndex - firstVisualIndex) /
            (double)m_waveformRenderer->getWidth();

    float allGain(1.0);
    allGain = m_waveformRenderer->getGain();

    WaveformWidgetFactory* factory = WaveformWidgetFactory::instance();
    allGain *= factory->getVisualGain(::WaveformWidgetFactory::All);

    // Save HSV of waveform color. NOTE(rryan): On ARM, qreal is float so it's
    // important we use qreal here and not double or float or else we will get
    // build failures on ARM.
    qreal h, s, v;

    // Get base color of waveform in the HSV format (s and v isn't use)
    m_pColors->getLowColor().getHsvF(&h, &s, &v);

    QColor color;
    float lo, hi, total;

    const float halfHeight = (float)m_waveformRenderer->getHeight()/2.0;

    const float heightFactor = allGain*halfHeight/255.0;

    //draw reference line
    painter->setPen(m_axesColor);
    painter->drawLine(0,halfHeight,m_waveformRenderer->getWidth(),halfHeight);

    for (int x = 0; x < m_waveformRenderer->getWidth(); ++x) {
        // Width of the x position in visual indices.
        const double xSampleWidth = gain * x;

        // Effective visual index of x
        const double xVisualSampleIndex = xSampleWidth + offset;

        // Our current pixel (x) corresponds to a number of visual samples
        // (visualSamplerPerPixel) in our waveform object. We take the max of
        // all the data points on either side of xVisualSampleIndex within a
        // window of 'maxSamplingRange' visual samples to measure the maximum
        // data point contained by this pixel.
        double maxSamplingRange = gain / 2.0;

        // Since xVisualSampleIndex is in visual-samples (e.g. R,L,R,L) we want
        // to check +/- maxSamplingRange frames, not samples. To do this, divide
        // xVisualSampleIndex by 2. Since frames indices are integers, we round
        // to the nearest integer by adding 0.5 before casting to int.
        int visualFrameStart = int(xVisualSampleIndex / 2.0 - maxSamplingRange + 0.5);
        int visualFrameStop = int(xVisualSampleIndex / 2.0 + maxSamplingRange + 0.5);
        const int lastVisualFrame = dataSize / 2 - 1;

        // We now know that some subset of [visualFrameStart, visualFrameStop]
        // lies within the valid range of visual frames. Clamp
        // visualFrameStart/Stop to within [0, lastVisualFrame].
        visualFrameStart = math_max(math_min(lastVisualFrame, visualFrameStart), 0);
        visualFrameStop = math_max(math_min(lastVisualFrame, visualFrameStop), 0);

        int visualIndexStart = visualFrameStart * 2;
        int visualIndexStop = visualFrameStop * 2;

        int maxLow[2] = {0, 0};
        int maxHigh[2] = {0, 0};
        int maxMid[2] = {0, 0};
        int maxAll[2] = {0, 0};

        for (int i = visualIndexStart;
             i >= 0 && i + 1 < dataSize && i + 1 <= visualIndexStop; i += 2) {
            const WaveformData& waveformData = *(data + i);
            const WaveformData& waveformDataNext = *(data + i + 1);
            maxLow[0] = math_max(maxLow[0], (int)waveformData.filtered.low);
            maxLow[1] = math_max(maxLow[1], (int)waveformDataNext.filtered.low);
            maxMid[0] = math_max(maxMid[0], (int)waveformData.filtered.mid);
            maxMid[1] = math_max(maxMid[1], (int)waveformDataNext.filtered.mid);
            maxHigh[0] = math_max(maxHigh[0], (int)waveformData.filtered.high);
            maxHigh[1] = math_max(maxHigh[1], (int)waveformDataNext.filtered.high);
            maxAll[0] = math_max(maxAll[0], (int)waveformData.filtered.all);
            maxAll[1] = math_max(maxAll[1], (int)waveformDataNext.filtered.all);
        }

        if (maxAll[0] && maxAll[1]) {
            // Calculate sum, to normalize
            // Also multiply on 1.2 to prevent very dark or light color
            total = (maxLow[0] + maxLow[1] + maxMid[0] + maxMid[1] + maxHigh[0] + maxHigh[1]) * 1.2;

            // prevent division by zero
            if (total > 0)
            {
                // Normalize low and high (mid not need, because it not change the color)
                lo = (maxLow[0] + maxLow[1]) / total;
                hi = (maxHigh[0] + maxHigh[1]) / total;
            }
            else
                lo = hi = 0.0;

            // Set color
            color.setHsvF(h, 1.0-hi, 1.0-lo);

            painter->setPen(color);
            switch (m_alignment) {
                case Qt::AlignBottom :
                    painter->drawLine(
                        x, m_waveformRenderer->getHeight(),
                        x, m_waveformRenderer->getHeight() - (int)(heightFactor*(float)math_max(maxAll[0],maxAll[1])));
                    break;
                case Qt::AlignTop :
                    painter->drawLine(
                        x, 0,
                        x, (int)(heightFactor*(float)math_max(maxAll[0],maxAll[1])));
                    break;
                default :
                    painter->drawLine(
                        x, (int)(halfHeight-heightFactor*(float)maxAll[0]),
                        x, (int)(halfHeight+heightFactor*(float)maxAll[1]));
            }
        }
    }

    painter->restore();
}
void QtWaveformRendererSimpleSignal::draw(QPainter* painter, QPaintEvent* /*event*/){

    TrackPointer pTrack = m_waveformRenderer->getTrackInfo();
    if (!pTrack) {
        return;
    }

    const Waveform* waveform = pTrack->getWaveform();
    if (waveform == NULL) {
        return;
    }

    const int dataSize = waveform->getDataSize();
    if (dataSize <= 1) {
        return;
    }

    const WaveformData* data = waveform->data();
    if (data == NULL) {
        return;
    }

    painter->save();

    painter->setRenderHint(QPainter::Antialiasing);
    painter->resetTransform();

    WaveformWidgetFactory* factory = WaveformWidgetFactory::instance();
    const double  visualGain = factory->getVisualGain(WaveformWidgetFactory::All);

    double heightGain = visualGain*m_waveformRenderer->getGain()*(double)m_waveformRenderer->getHeight()/255.0;
    if (m_alignment == Qt::AlignTop) {
        painter->translate(0.0, 0.0);
        painter->scale(1.0, heightGain);
    } else if (m_alignment == Qt::AlignBottom) {
        painter->translate(0.0, m_waveformRenderer->getHeight());
        painter->scale(1.0, heightGain);
    } else {
        painter->translate(0.0, m_waveformRenderer->getHeight()/2.0);
        painter->scale(1.0, 0.5*heightGain);
    }

    //draw reference line
    if (m_alignment == Qt::AlignCenter) {
        painter->setPen(m_pColors->getAxesColor());
        painter->drawLine(0,0,m_waveformRenderer->getWidth(),0);
    }

    const double firstVisualIndex = m_waveformRenderer->getFirstDisplayedPosition() * dataSize;
    const double lastVisualIndex = m_waveformRenderer->getLastDisplayedPosition() * dataSize;
    m_polygon.clear();
    m_polygon.reserve(2 * m_waveformRenderer->getWidth() + 2);
    m_polygon.append(QPointF(0.0, 0.0));

    const double offset = firstVisualIndex;

    // Represents the # of waveform data points per horizontal pixel.
    const double gain = (lastVisualIndex - firstVisualIndex) /
            (double)m_waveformRenderer->getWidth();

    //NOTE(vrince) Please help me find a better name for "channelSeparation"
    //this variable stand for merged channel ... 1 = merged & 2 = separated
    int channelSeparation = 2;
    if (m_alignment != Qt::AlignCenter)
        channelSeparation = 1;

    for (int channel = 0; channel < channelSeparation; ++channel) {
        int startPixel = 0;
        int endPixel = m_waveformRenderer->getWidth() - 1;
        int delta = 1;
        double direction = 1.0;

        //Reverse display for merged bottom channel
        if (m_alignment == Qt::AlignBottom)
            direction = -1.0;

        if (channel == 1) {
            startPixel = m_waveformRenderer->getWidth() - 1;
            endPixel = 0;
            delta = -1;
            direction = -1.0;

            // After preparing the first channel, insert the pivot point.
            m_polygon.append(QPointF(m_waveformRenderer->getWidth(), 0.0));
        }

        for (int x = startPixel;
                (startPixel < endPixel) ? (x <= endPixel) : (x >= endPixel);
                x += delta) {

            // TODO(rryan) remove before 1.11 release. I'm seeing crashes
            // sometimes where the pointIndex is very very large. It hasn't come
            // back since adding locking, but I'm leaving this so that we can
            // get some info about it before crashing. (The crash usually
            // corrupts a lot of the stack).
            if (m_polygon.size() > 2 * m_waveformRenderer->getWidth() + 2) {
                qDebug() << "OUT OF CONTROL"
                         << 2 * m_waveformRenderer->getWidth() + 2
                         << dataSize
                         << channel << m_polygon.size() << x;
            }

            // Width of the x position in visual indices.
            const double xSampleWidth = gain * x;

            // Effective visual index of x
            const double xVisualSampleIndex = xSampleWidth + offset;

            // Our current pixel (x) corresponds to a number of visual samples
            // (visualSamplerPerPixel) in our waveform object. We take the max of
            // all the data points on either side of xVisualSampleIndex within a
            // window of 'maxSamplingRange' visual samples to measure the maximum
            // data point contained by this pixel.
            double maxSamplingRange = gain / 2.0;

            // Since xVisualSampleIndex is in visual-samples (e.g. R,L,R,L) we want
            // to check +/- maxSamplingRange frames, not samples. To do this, divide
            // xVisualSampleIndex by 2. Since frames indices are integers, we round
            // to the nearest integer by adding 0.5 before casting to int.
            int visualFrameStart = int(xVisualSampleIndex / 2.0 - maxSamplingRange + 0.5);
            int visualFrameStop = int(xVisualSampleIndex / 2.0 + maxSamplingRange + 0.5);

            // If the entire sample range is off the screen then don't calculate a
            // point for this pixel.
            const int lastVisualFrame = dataSize / 2 - 1;
            if (visualFrameStop < 0 || visualFrameStart > lastVisualFrame) {
                m_polygon.append(QPointF(x, 0.0));
                continue;
            }

            // We now know that some subset of [visualFrameStart,
            // visualFrameStop] lies within the valid range of visual
            // frames. Clamp visualFrameStart/Stop to within [0,
            // lastVisualFrame].
            visualFrameStart = math_max(math_min(lastVisualFrame, visualFrameStart), 0);
            visualFrameStop = math_max(math_min(lastVisualFrame, visualFrameStop), 0);

            int visualIndexStart = visualFrameStart * 2 + channel;
            int visualIndexStop = visualFrameStop * 2 + channel;

            // if (x == m_waveformRenderer->getWidth() / 2) {
            //     qDebug() << "audioVisualRatio" << waveform->getAudioVisualRatio();
            //     qDebug() << "visualSampleRate" << waveform->getVisualSampleRate();
            //     qDebug() << "audioSamplesPerVisualPixel" << waveform->getAudioSamplesPerVisualSample();
            //     qDebug() << "visualSamplePerPixel" << visualSamplePerPixel;
            //     qDebug() << "xSampleWidth" << xSampleWidth;
            //     qDebug() << "xVisualSampleIndex" << xVisualSampleIndex;
            //     qDebug() << "maxSamplingRange" << maxSamplingRange;;
            //     qDebug() << "Sampling pixel " << x << "over [" << visualIndexStart << visualIndexStop << "]";
            // }

            unsigned char maxAll = 0;

            for (int i = visualIndexStart; i >= 0 && i < dataSize && i <= visualIndexStop;
                 i += channelSeparation) {
                const WaveformData& waveformData = *(data + i);
                unsigned char all = waveformData.filtered.all;
                maxAll = math_max(maxAll, all);
            }

            m_polygon.append(QPointF(x, (float)maxAll * direction));
        }
    }

    //If channel are not displayed separatly we nne to close the loop properly
    if (channelSeparation == 1) {
        m_polygon.append(QPointF(m_waveformRenderer->getWidth(), 0.0));
    }

    painter->setPen(m_borderPen);
    painter->setBrush(m_brush);

    painter->drawPolygon(&m_polygon[0], m_polygon.size());

    painter->restore();
}
void WaveformRendererFilteredSignal::draw(QPainter* painter,
                                          QPaintEvent* /*event*/) {
    const TrackPointer trackInfo = m_waveformRenderer->getTrackInfo();
    if (!trackInfo) {
        return;
    }

    const Waveform* waveform = trackInfo->getWaveform();
    if (waveform == NULL) {
        return;
    }

    const int dataSize = waveform->getDataSize();
    if (dataSize <= 1) {
        return;
    }

    const WaveformData* data = waveform->data();
    if (data == NULL) {
        return;
    }

    painter->save();
    painter->setRenderHints(QPainter::Antialiasing, false);
    painter->setRenderHints(QPainter::HighQualityAntialiasing, false);
    painter->setRenderHints(QPainter::SmoothPixmapTransform, false);
    painter->setWorldMatrixEnabled(false);
    painter->resetTransform();

    const double firstVisualIndex = m_waveformRenderer->getFirstDisplayedPosition() * dataSize;
    const double lastVisualIndex = m_waveformRenderer->getLastDisplayedPosition() * dataSize;

    // Represents the # of waveform data points per horizontal pixel.
    const double gain = (lastVisualIndex - firstVisualIndex) /
            (double)m_waveformRenderer->getWidth();

    // Per-band gain from the EQ knobs.
    float lowGain(1.0), midGain(1.0), highGain(1.0), allGain(1.0);
    if (m_pLowFilterControlObject &&
            m_pMidFilterControlObject &&
            m_pHighFilterControlObject) {
        lowGain = m_pLowFilterControlObject->get();
        midGain = m_pMidFilterControlObject->get();
        highGain = m_pHighFilterControlObject->get();
    }
    allGain = m_waveformRenderer->getGain();

    WaveformWidgetFactory* factory = WaveformWidgetFactory::instance();
    allGain *= factory->getVisualGain(::WaveformWidgetFactory::All);
    lowGain *= factory->getVisualGain(WaveformWidgetFactory::Low);
    midGain *= factory->getVisualGain(WaveformWidgetFactory::Mid);
    highGain *= factory->getVisualGain(WaveformWidgetFactory::High);

    const float halfHeight = (float)m_waveformRenderer->getHeight()/2.0;

    const float heightFactor = m_alignment == Qt::AlignCenter
            ? allGain*halfHeight/255.0
            : allGain*m_waveformRenderer->getHeight()/255.0;

    //draw reference line
    if (m_alignment == Qt::AlignCenter) {
        painter->setPen(m_axesColor);
        painter->drawLine(0,halfHeight,m_waveformRenderer->getWidth(),halfHeight);
    }

    int actualLowLineNumber = 0;
    int actualMidLineNumber = 0;
    int actualHighLineNumber = 0;

    for (int x = 0; x < m_waveformRenderer->getWidth(); ++x) {
        // Width of the x position in visual indices.
        const double xSampleWidth = gain * x;

        // Effective visual index of x
        const double xVisualSampleIndex = xSampleWidth + firstVisualIndex;

        // Our current pixel (x) corresponds to a number of visual samples
        // (visualSamplerPerPixel) in our waveform object. We take the max of
        // all the data points on either side of xVisualSampleIndex within a
        // window of 'maxSamplingRange' visual samples to measure the maximum
        // data point contained by this pixel.
        double maxSamplingRange = gain / 2.0;

        // Since xVisualSampleIndex is in visual-samples (e.g. R,L,R,L) we want
        // to check +/- maxSamplingRange frames, not samples. To do this, divide
        // xVisualSampleIndex by 2. Since frames indices are integers, we round
        // to the nearest integer by adding 0.5 before casting to int.
        int visualFrameStart = int(xVisualSampleIndex / 2.0 - maxSamplingRange + 0.5);
        int visualFrameStop = int(xVisualSampleIndex / 2.0 + maxSamplingRange + 0.5);

        // If the entire sample range is off the screen then don't calculate a
        // point for this pixel.
        const int lastVisualFrame = dataSize / 2 - 1;
        if (visualFrameStop < 0 || visualFrameStart > lastVisualFrame) {
            continue;
        }

        // We now know that some subset of [visualFrameStart, visualFrameStop]
        // lies within the valid range of visual frames. Clamp
        // visualFrameStart/Stop to within [0, lastVisualFrame].
        visualFrameStart = math_max(math_min(lastVisualFrame, visualFrameStart), 0);
        visualFrameStop = math_max(math_min(lastVisualFrame, visualFrameStop), 0);

        int visualIndexStart = visualFrameStart * 2;
        int visualIndexStop = visualFrameStop * 2;

        // if (x == m_waveformRenderer->getWidth() / 2) {
        //     qDebug() << "audioVisualRatio" << waveform->getAudioVisualRatio();
        //     qDebug() << "visualSampleRate" << waveform->getVisualSampleRate();
        //     qDebug() << "audioSamplesPerVisualPixel" << waveform->getAudioSamplesPerVisualSample();
        //     qDebug() << "visualSamplePerPixel" << visualSamplePerPixel;
        //     qDebug() << "xSampleWidth" << xSampleWidth;
        //     qDebug() << "xVisualSampleIndex" << xVisualSampleIndex;
        //     qDebug() << "maxSamplingRange" << maxSamplingRange;;
        //     qDebug() << "Sampling pixel " << x << "over [" << visualIndexStart << visualIndexStop << "]";
        // }

        unsigned char maxLow[2] = {0, 0};
        unsigned char maxMid[2] = {0, 0};
        unsigned char maxHigh[2] = {0, 0};

        for (int i = visualIndexStart;
             i >= 0 && i + 1 < dataSize && i + 1 <= visualIndexStop; i += 2) {
            const WaveformData& waveformData = *(data + i);
            const WaveformData& waveformDataNext = *(data + i + 1);
            maxLow[0] = math_max(maxLow[0], waveformData.filtered.low);
            maxLow[1] = math_max(maxLow[1], waveformDataNext.filtered.low);
            maxMid[0] = math_max(maxMid[0], waveformData.filtered.mid);
            maxMid[1] = math_max(maxMid[1], waveformDataNext.filtered.mid);
            maxHigh[0] = math_max(maxHigh[0], waveformData.filtered.high);
            maxHigh[1] = math_max(maxHigh[1], waveformDataNext.filtered.high);
        }

        if (maxLow[0] && maxLow[1]) {
            switch (m_alignment) {
                case Qt::AlignBottom :
                    m_lowLines[actualLowLineNumber].setLine(
                        x, m_waveformRenderer->getHeight(),
                        x, m_waveformRenderer->getHeight() - (int)(heightFactor*lowGain*(float)math_max(maxLow[0],maxLow[1])));
                    break;
                case Qt::AlignTop :
                    m_lowLines[actualLowLineNumber].setLine(
                        x, 0,
                        x, (int)(heightFactor*lowGain*(float)math_max(maxLow[0],maxLow[1])));
                    break;
                default :
                    m_lowLines[actualLowLineNumber].setLine(
                        x, (int)(halfHeight-heightFactor*(float)maxLow[0]*lowGain),
                        x, (int)(halfHeight+heightFactor*(float)maxLow[1]*lowGain));
                    break;
            }
            actualLowLineNumber++;
        }
        if (maxMid[0] && maxMid[1]) {
            switch (m_alignment) {
                case Qt::AlignBottom :
                    m_midLines[actualMidLineNumber].setLine(
                        x, m_waveformRenderer->getHeight(),
                        x, m_waveformRenderer->getHeight() - (int)(heightFactor*midGain*(float)math_max(maxMid[0],maxMid[1])));
                    break;
                case Qt::AlignTop :
                    m_midLines[actualMidLineNumber].setLine(
                        x, 0,
                        x, (int)(heightFactor*midGain*(float)math_max(maxMid[0],maxMid[1])));
                    break;
                default :
                    m_midLines[actualMidLineNumber].setLine(
                        x, (int)(halfHeight-heightFactor*(float)maxMid[0]*midGain),
                        x, (int)(halfHeight+heightFactor*(float)maxMid[1]*midGain));
                    break;
            }
            actualMidLineNumber++;
        }
        if (maxHigh[0] && maxHigh[1]) {
            switch (m_alignment) {
                case Qt::AlignBottom :
                    m_highLines[actualHighLineNumber].setLine(
                        x, m_waveformRenderer->getHeight(),
                        x, m_waveformRenderer->getHeight() - (int)(heightFactor*highGain*(float)math_max(maxHigh[0],maxHigh[1])));
                    break;
                case Qt::AlignTop :
                    m_highLines[actualHighLineNumber].setLine(
                        x, 0,
                        x, (int)(heightFactor*highGain*(float)math_max(maxHigh[0],maxHigh[1])));
                    break;
                default :
                    m_highLines[actualHighLineNumber].setLine(
                        x, (int)(halfHeight-heightFactor*(float)maxHigh[0]*highGain),
                        x, (int)(halfHeight+heightFactor*(float)maxHigh[1]*highGain));
                    break;
            }
            actualHighLineNumber++;
        }
    }

    painter->setPen(QPen(QBrush(m_pColors->getLowColor()), 1));
    if (m_pLowKillControlObject && m_pLowKillControlObject->get() == 0.0) {
       painter->drawLines(&m_lowLines[0], actualLowLineNumber);
    }
    painter->setPen(QPen(QBrush(m_pColors->getMidColor()), 1));
    if (m_pMidKillControlObject && m_pMidKillControlObject->get() == 0.0) {
        painter->drawLines(&m_midLines[0], actualMidLineNumber);
    }
    painter->setPen(QPen(QBrush(m_pColors->getHighColor()), 1));
    if (m_pHighKillControlObject && m_pHighKillControlObject->get() == 0.0) {
        painter->drawLines(&m_highLines[0], actualHighLineNumber);
    }

    painter->restore();
}
Ejemplo n.º 5
0
void GLWaveformRendererRGB::draw(QPainter* painter, QPaintEvent* /*event*/) {

    TrackPointer pTrack = m_waveformRenderer->getTrackInfo();
    if (!pTrack) {
        return;
    }

    const Waveform* waveform = pTrack->getWaveform();
    if (waveform == NULL) {
        return;
    }

    const int dataSize = waveform->getDataSize();
    if (dataSize <= 1) {
        return;
    }

    const WaveformData* data = waveform->data();
    if (data == NULL) {
        return;
    }

    double firstVisualIndex = m_waveformRenderer->getFirstDisplayedPosition() * dataSize;
    double lastVisualIndex = m_waveformRenderer->getLastDisplayedPosition() * dataSize;

    const int firstIndex = int(firstVisualIndex + 0.5);
    firstVisualIndex = firstIndex - firstIndex % 2;

    const int lastIndex = int(lastVisualIndex + 0.5);
    lastVisualIndex = lastIndex + lastIndex % 2;

    // Reset device for native painting
    painter->beginNativePainting();

    glEnable(GL_BLEND);
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

    // Per-band gain from the EQ knobs.
    float lowGain(1.0), midGain(1.0), highGain(1.0);
    if (m_pLowFilterControlObject && m_pMidFilterControlObject && m_pHighFilterControlObject) {
        lowGain = m_pLowFilterControlObject->get();
        midGain = m_pMidFilterControlObject->get();
        highGain = m_pHighFilterControlObject->get();
    }

    WaveformWidgetFactory* factory = WaveformWidgetFactory::instance();
    const double visualGain = factory->getVisualGain(::WaveformWidgetFactory::All);
    lowGain  *= factory->getVisualGain(WaveformWidgetFactory::Low);
    midGain  *= factory->getVisualGain(WaveformWidgetFactory::Mid);
    highGain *= factory->getVisualGain(WaveformWidgetFactory::High);

    if (m_alignment == Qt::AlignCenter) {
        glMatrixMode(GL_PROJECTION);
        glPushMatrix();
        glLoadIdentity();
        glOrtho(firstVisualIndex, lastVisualIndex, -255.0, 255.0, -10.0, 10.0);

        glMatrixMode(GL_MODELVIEW);
        glPushMatrix();
        glLoadIdentity();

        glScalef(1.0f, visualGain * m_waveformRenderer->getGain(), 1.0f);

        glLineWidth(1.2);
        glDisable(GL_LINE_SMOOTH);

        // Draw reference line
        glBegin(GL_LINES); {
            glColor4f(m_axesColor_r, m_axesColor_g, m_axesColor_b, m_axesColor_a);
            glVertex2f(firstVisualIndex, 0);
            glVertex2f(lastVisualIndex,  0);
        }
        glEnd();

        glLineWidth(1.2);
        glEnable(GL_LINE_SMOOTH);

        glBegin(GL_LINES); {
            for( int visualIndex = firstVisualIndex;
                 visualIndex < lastVisualIndex;
                 visualIndex += 2) {

                if( visualIndex < 0)
                    continue;

                if( visualIndex > dataSize - 1)
                    break;

                float left_low    = lowGain  * (float) data[visualIndex].filtered.low;
                float left_mid    = midGain  * (float) data[visualIndex].filtered.mid;
                float left_high   = highGain * (float) data[visualIndex].filtered.high;
                float left_all    = sqrtf(left_low * left_low + left_mid * left_mid + left_high * left_high);
                float left_red    = left_low  * m_lowColor.red()   + left_mid  * m_midColor.red()   + left_high  * m_highColor.red();
                float left_green  = left_low  * m_lowColor.green() + left_mid  * m_midColor.green() + left_high  * m_highColor.green();
                float left_blue   = left_low  * m_lowColor.blue()  + left_mid  * m_midColor.blue()  + left_high  * m_highColor.blue();
                float left_max    = MAX3(left_red, left_green, left_blue);
                if (left_max > 0.0f) {  // Prevent division by zero
                    glColor4f(left_red / left_max, left_green / left_max, left_blue / left_max, 0.8f);
                    glVertex2f(visualIndex, 0.0f);
                    glVertex2f(visualIndex, left_all);
                }

                float right_low   = lowGain  * (float) data[visualIndex+1].filtered.low;
                float right_mid   = midGain  * (float) data[visualIndex+1].filtered.mid;
                float right_high  = highGain * (float) data[visualIndex+1].filtered.high;
                float right_all   = sqrtf(right_low * right_low + right_mid * right_mid + right_high * right_high);
                float right_red   = right_low * m_lowColor.red()   + right_mid * m_midColor.red()   + right_high * m_highColor.red();
                float right_green = right_low * m_lowColor.green() + right_mid * m_midColor.green() + right_high * m_highColor.green();
                float right_blue  = right_low * m_lowColor.blue()  + right_mid * m_midColor.blue()  + right_high * m_highColor.blue();
                float right_max   = MAX3(right_red, right_green, right_blue);
                if (right_max > 0.0f) {  // Prevent division by zero
                    glColor4f(right_red / right_max, right_green / right_max, right_blue / right_max, 0.8f);
                    glVertex2f(visualIndex, 0.0f);
                    glVertex2f(visualIndex, -1.0f * right_all);
                }
            }
        }

        glEnd();

    } else {  // top || bottom
        glMatrixMode(GL_PROJECTION);
        glPushMatrix();
        glLoadIdentity();
        if( m_alignment == Qt::AlignBottom)
            glOrtho(firstVisualIndex, lastVisualIndex, 0.0, 255.0, -10.0, 10.0);
        else
            glOrtho(firstVisualIndex, lastVisualIndex, 255.0, 0.0, -10.0, 10.0);

        glMatrixMode(GL_MODELVIEW);
        glPushMatrix();
        glLoadIdentity();

        glScalef(1.0f, visualGain * m_waveformRenderer->getGain(), 1.0f);

        glLineWidth(1.2);
        glEnable(GL_LINE_SMOOTH);

        glBegin(GL_LINES); {
            for( int visualIndex = firstVisualIndex;
                 visualIndex < lastVisualIndex;
                 visualIndex += 2) {

                if( visualIndex < 0)
                    continue;

                if( visualIndex > dataSize - 1)
                    break;

                float low  = lowGain  * (float) math_max(data[visualIndex].filtered.low,  data[visualIndex+1].filtered.low);
                float mid  = midGain  * (float) math_max(data[visualIndex].filtered.mid,  data[visualIndex+1].filtered.mid);
                float high = highGain * (float) math_max(data[visualIndex].filtered.high, data[visualIndex+1].filtered.high);

                float all = sqrtf(low * low + mid * mid + high * high);

                float red   = low * m_lowColor.red()   + mid * m_midColor.red()   + high * m_highColor.red();
                float green = low * m_lowColor.green() + mid * m_midColor.green() + high * m_highColor.green();
                float blue  = low * m_lowColor.blue()  + mid * m_midColor.blue()  + high * m_highColor.blue();

                float max = MAX3(red, green, blue);
                if (max > 0.0f) {  // Prevent division by zero
                    glColor4f(red / max, green / max, blue / max, 0.9f);
                    glVertex2f(float(visualIndex), 0.0f);
                    glVertex2f(float(visualIndex), all);
                }
            }
        }

        glEnd();
    }

    glPopMatrix();
    glMatrixMode(GL_PROJECTION);
    glPopMatrix();
    painter->endNativePainting();
}