Ejemplo n.º 1
0
static void
WriteWayPointFile(WayPointList &way_points, FILE *fp,
                  const SETTINGS_COMPUTER &settings_computer)
{
  // remove previous home if it exists in this file
  for (unsigned i = 0; way_points.verify_index(i); ++i) {
    WAYPOINT &way_point = way_points.set(i);

    if (way_point.FileNum == globalFileNum) {
      if ((way_point.Flags & HOME) == HOME) {
        way_point.Flags -= HOME;
      }
    }
  }

  for (unsigned i = 0; way_points.verify_index(i); ++i) {
    WAYPOINT &way_point = way_points.set(i);

    if (way_point.FileNum == globalFileNum) {
      // set home flag if it's the home
      if ((int)i == settings_computer.HomeWaypoint) {
        if ((way_point.Flags & HOME) != HOME) {
          way_point.Flags += HOME;
        }
      }

      WriteWayPointFileWayPoint(fp, &way_point);
    }
  }
}
Ejemplo n.º 2
0
static bool
FeedWayPointLine(WayPointList &way_points, RasterTerrain &terrain,
                 const TCHAR *line)
{
  if (TempString[0] == '\0' ||
      TempString[0] == 0x1a || // dos end of file
      _tcsstr(TempString, TEXT("**")) == TempString || // Look For Comment
      _tcsstr(TempString, TEXT("*")) == TempString) // Look For SeeYou Comment
    /* nothing was parsed, return without error condition */
    return true;

  WAYPOINT *new_waypoint = way_points.append();
  if (new_waypoint == NULL)
    return false; // failed to allocate

  new_waypoint->Details = NULL;

  if (!ParseWayPointString(new_waypoint, TempString, terrain)) {
    way_points.pop();
    return false;
  }

  if (!WaypointInTerrainRange(new_waypoint, terrain)) {
    way_points.pop();
    return true;
  }

  return true;
}
Ejemplo n.º 3
0
int
FindNearestWayPoint(const WayPointList &way_points,
                    MapWindowProjection &map_projection,
                    const GEOPOINT &loc,
                    double MaxRange,
                    bool exhaustive)
{
  int NearestIndex = -1;
  double NearestDistance, Dist;

  NearestDistance = MaxRange;
  for (unsigned i = 0; way_points.verify_index(i); ++i) {

    if (way_points.get_calc(i).Visible) {

      if (map_projection.WaypointInScaleFilter(i)) {

        // only look for visible waypoints
        // feature added by Samuel Gisiger
        Dist = Distance(loc, way_points.get(i).Location);
        if(Dist < NearestDistance) {
          NearestIndex = i;
          NearestDistance = Dist;
        }
      }
    }
  }

  // JMW allow exhaustive check for when looking up in status dialog
  if (exhaustive && (NearestIndex == -1)) {
    for (unsigned i = 0; way_points.verify_index(i); ++i) {
      Dist = Distance(loc, way_points.get(i).Location);
      if(Dist < NearestDistance) {
        NearestIndex = i;
        NearestDistance = Dist;
      }
    }
  }

  if(NearestDistance < MaxRange)
    return NearestIndex;
  else
    return -1;
}
Ejemplo n.º 4
0
int
FindMatchingWaypoint(const WayPointList &way_points, WAYPOINT *waypoint)
{
  // first scan, lookup by name
  for (unsigned i = 0; way_points.verify_index(i); ++i) {
    if (_tcscmp(waypoint->Name, way_points.get(i).Name)==0) {
      return i;
    }
  }
  // second scan, lookup by location
  for (unsigned i = 0; way_points.verify_index(i); ++i) {
    const WAYPOINT &wpi = way_points.get(i);

    if ((fabs(waypoint->Location.Latitude - wpi.Location.Latitude)<1.0e-6)
        && (fabs(waypoint->Location.Longitude - wpi.Location.Longitude)<1.0e-6)) {
      return i;
    }
  }

  return -1;
}
Ejemplo n.º 5
0
void XCSoarInterface::Shutdown(void) {
  CreateProgressDialog(gettext(TEXT("Shutdown, please wait...")));
  StartHourglassCursor();

  StartupStore(TEXT("Entering shutdown...\n"));
  StartupLogFreeRamAndStorage();

  // turn off all displays
  globalRunningEvent.reset();

  StartupStore(TEXT("dlgAirspaceWarningDeInit\n"));
  dlgAirspaceWarningDeInit();

  CreateProgressDialog(gettext(TEXT("Shutdown, saving logs...")));
  // stop logger
  logger.guiStopLogger(Basic(),true);

  CreateProgressDialog(gettext(TEXT("Shutdown, saving profile...")));
  // Save settings
  Profile::StoreRegistry();

  // Stop sound

  StartupStore(TEXT("SaveSoundSettings\n"));
  Profile::SaveSoundSettings();

#ifndef DISABLEAUDIOVARIO
  //  VarioSound_EnableSound(false);
  //  VarioSound_Close();
#endif

  // Stop drawing
  CreateProgressDialog(gettext(TEXT("Shutdown, please wait...")));

  StartupStore(TEXT("CloseDrawingThread\n"));
  closeTriggerEvent.trigger();

  calculation_thread->join();
  StartupStore(TEXT("- calculation thread returned\n"));

  instrument_thread->join();
  StartupStore(TEXT("- instrument thread returned\n"));

  draw_thread->join();
  StartupStore(TEXT("- draw thread returned\n"));

  delete draw_thread;

  // Clear data

  CreateProgressDialog(gettext(TEXT("Shutdown, saving task...")));
  StartupStore(TEXT("Resume abort task\n"));
  task.ResumeAbortTask(SettingsComputer(), -1); // turn off abort if it was on.
  StartupStore(TEXT("Save default task\n"));
  task.SaveDefaultTask();
  StartupStore(TEXT("Clear task data\n"));
  task.ClearTask();
  StartupStore(TEXT("Close airspace\n"));
  CloseAirspace();

  StartupStore(TEXT("Close waypoints\n"));
  way_points.clear();

  CreateProgressDialog(gettext(TEXT("Shutdown, please wait...")));

  StartupStore(TEXT("CloseTerrainTopology\n"));

  RASP.Close();
  terrain.CloseTerrain();

  delete topology;
  delete marks;

  devShutdown();

  SaveCalculationsPersist(Basic(),Calculated());
#if (EXPERIMENTAL > 0)
  //  CalibrationSave();
#endif

  #if defined(GNAV) && !defined(PCGNAV)
    StartupStore(TEXT("Altair shutdown\n"));
    Sleep(2500);
    StopHourglassCursor();
    InputEvents::eventDLLExecute(TEXT("altairplatform.dll SetShutdown 1"));
    while(1) {
      Sleep(100); // free time up for processor to perform shutdown
    }
  #endif

  CloseFLARMDetails();

  // Kill windows

  StartupStore(TEXT("Destroy Info Boxes\n"));
  InfoBoxManager::Destroy();

  StartupStore(TEXT("Destroy Button Labels\n"));
  ButtonLabel::Destroy();

  StartupStore(TEXT("Delete Objects\n"));

  // Kill graphics objects

  DeleteFonts();

  DeleteAirspace();

  StartupStore(TEXT("Close Progress Dialog\n"));

  CloseProgressDialog();

  CloseGeoid();

  StartupStore(TEXT("Close Windows - main \n"));
  main_window.reset();
  StartupStore(TEXT("Close Graphics\n"));
  MapGfx.Destroy();

#ifdef DEBUG_TRANSLATIONS
  StartupStore(TEXT("Writing missing translations\n"));
  WriteMissingTranslations();
#endif

  StartupLogFreeRamAndStorage();
  StartupStore(TEXT("Finished shutdown\n"));
  StopHourglassCursor();

}
Ejemplo n.º 6
0
static void
CloseWayPoints(WayPointList &way_points)
{
  way_points.clear();
  WaypointOutOfTerrainRangeDontAskAgain = WaypointsOutOfRange;
}
Ejemplo n.º 7
0
void
SetHome(const WayPointList &way_points, RasterTerrain &terrain,
        SETTINGS_COMPUTER &settings,
        const bool reset, const bool set_location)
{
  StartupStore(TEXT("SetHome\n"));

  // check invalid home waypoint or forced reset due to file change
  // VENTA3
  if (reset || !way_points.verify_index(0) ||
      !way_points.verify_index(settings.HomeWaypoint)) {
    settings.HomeWaypoint = -1;
  }
  // VENTA3 -- reset Alternates
  if (reset
      || !way_points.verify_index(settings.Alternate1)
      || !way_points.verify_index(settings.Alternate2)) {
    settings.Alternate1= -1;
    settings.Alternate2= -1;
  }
  // check invalid task ref waypoint or forced reset due to file change
  if (reset || !way_points.verify_index(settings.TeamCodeRefWaypoint)) {
    settings.TeamCodeRefWaypoint = -1;
  }

  if (!way_points.verify_index(settings.HomeWaypoint)) {
    // search for home in waypoint list, if we don't have a home
    settings.HomeWaypoint = -1;
    for (unsigned i = 0; way_points.verify_index(i); ++i)
      {
        if ((way_points.get(i).Flags & HOME) == HOME)
          {
            if (settings.HomeWaypoint== -1) {
              settings.HomeWaypoint = i;
	      break; // only search for one
            }
          }
      }
  }
  // set team code reference waypoint if we don't have one
  if (settings.TeamCodeRefWaypoint== -1) {
    settings.TeamCodeRefWaypoint =
      settings.HomeWaypoint;
  }

  if (set_location) {
    if (way_points.verify_index(settings.HomeWaypoint)) {
      // OK, passed all checks now
      StartupStore(TEXT("Start at home waypoint\n"));
      const WAYPOINT &home = way_points.get(settings.HomeWaypoint);
      device_blackboard.SetStartupLocation(home.Location, home.Altitude);
    } else {

      // no home at all, so set it from center of terrain if available
      GEOPOINT loc;
      if (terrain.GetTerrainCenter(&loc)) {
	StartupStore(TEXT("Start at terrain center\n"));
	device_blackboard.SetStartupLocation(loc, 0);
      }
    }
  }

  //
  // Save the home waypoint number in the resgistry
  //
  // VENTA3> this is probably useless, since HomeWayPoint &c were currently
  //         just loaded from registry.
  SetToRegistry(szRegistryHomeWaypoint,settings.HomeWaypoint);
  SetToRegistry(szRegistryAlternate1,settings.Alternate1);
  SetToRegistry(szRegistryAlternate2,settings.Alternate2);
  SetToRegistry(szRegistryTeamcodeRefWaypoint,settings.TeamCodeRefWaypoint);
}
Ejemplo n.º 8
0
void PathPlanner::slotComputePath(const QVector3D& vehiclePosition, const WayPointList& wayPointList)
{
    Q_ASSERT(!wayPointList.isEmpty());

    if(!mIsInitialized) initialize();

    WayPointList wayPointsWithHighInformationGain = wayPointList;
    wayPointsWithHighInformationGain.prepend(WayPoint(vehiclePosition, 0));

    qDebug() << __PRETTY_FUNCTION__ << "computing path for waypointlist" << wayPointsWithHighInformationGain.toString();

    // mDeviceOccupancyGrid points to device memory filled with grid-values of quint8.
    // After fillOccupancyGrid(), empty cells contain a 0, occupied cells contain a 254/255.
    // The cell containing the start is set to 1. Then, one thread is launched per cell,
    // looking into the neighboring cells. If a neighboring cell (26 3d-neighbors) contains
    // a value other than 0 or 254/255, the current cell is set to min(neighbor)+1.
    // This is executed often, so that all cells reachable from start get filled with the
    // distance TO start

    alignPathPlannerGridToColliderCloud();

    QTime t;
    t.start();

    WayPointList computedPath;

    copyParametersToGpu(&mParametersPathPlanner);

    const bool haveToMapGridOccupancyTemplate = checkAndMapGridOccupancy(mCudaVboResourceGridOccupancyTemplate);
    const bool haveToMapGridOccupancyPathPlanner = checkAndMapGridOccupancy(mCudaVboResourceGridPathPlanner);

    // Only re-creates the occupancy grid if the collider cloud's content changed
    populateOccupancyGrid();

    // The first path leads from vehicle position to first waypoint. Clear the occupancy grid above the vehicle!
    // This is currently necessary, because we also scan bernd and the fishing rod, occupying our own cells.
    clearOccupancyGridAboveVehiclePosition(
        mGridOccupancyPathPanner,
        vehiclePosition.x(),
        vehiclePosition.y(),
        vehiclePosition.z(),
        &mCudaStream);

    // We have freed the occupancy grid a little to make path planning easier/possible. Restore it to the real grid asap.
    mRepopulateOccupanccyGrid = true;

    // Make some room for waypoints in host memory. The first float4's x=y=z=w will store just the number of waypoints
    float* waypointsHost = new float[mMaxWaypoints * 4];

    // Find a path between every pair of waypoints
    quint32 indexWayPointStart = 0;
    quint32 indexWayPointGoal = 1;
    quint32 pathNumber = 0;
    do
    {
        mParametersPathPlanner.start = CudaHelper::convert(wayPointsWithHighInformationGain.at(indexWayPointStart));
        mParametersPathPlanner.goal = CudaHelper::convert(wayPointsWithHighInformationGain.at(indexWayPointGoal));

        qDebug() << __PRETTY_FUNCTION__ << "now computing path from" << indexWayPointStart << ":" << wayPointsWithHighInformationGain.at(indexWayPointStart).toString() << "to" << indexWayPointGoal << ":" << wayPointsWithHighInformationGain.at(indexWayPointGoal).toString();

        copyParametersToGpu(&mParametersPathPlanner);

        // Copy the populated and dilated occupancy grid into the PathFinder's domain
        cudaSafeCall(cudaMemcpy(
                         mGridOccupancyPathPanner,
                         mGridOccupancyTemplate,
                         mParametersPathPlanner.grid.getCellCount(),
                         cudaMemcpyDeviceToDevice));

        // Now start path planning.
        markStartCell(mGridOccupancyPathPanner, &mCudaStream);

        growGrid(
            mGridOccupancyPathPanner,
            &mParametersPathPlanner,
            &mCudaStream);

        // We must set the waypoints-array on the device to a special value because
        // a bug can lead to some waypoints not being written. This is ok
        // as long as we can detect this. When memsetting with 0, we can,
        // otherwise we'd find a waypoint from a previous run and couldn't
        // detect this incidence.
        cudaSafeCall(cudaMemset(
                         (void*)mDeviceWaypoints,
                         255, // interpreted as float, should be NaN!
                         4 * mMaxWaypoints * sizeof(float)));

        retrievePath(
            mGridOccupancyPathPanner,
            mDeviceWaypoints,
            &mCudaStream);

        cudaSafeCall(cudaMemcpy(
                         (void*)waypointsHost,
                         (void*)mDeviceWaypoints,
                         4 * mMaxWaypoints * sizeof(float),
                         cudaMemcpyDeviceToHost));

        if(fabs(waypointsHost[0]) < 0.001 && fabs(waypointsHost[1]) < 0.001 && fabs(waypointsHost[2]) < 0.001)
        {
            qDebug() << __PRETTY_FUNCTION__ << "found NO path from" << indexWayPointStart << ":" << wayPointsWithHighInformationGain.at(indexWayPointStart).toString() << "to" << indexWayPointGoal << ":" << wayPointsWithHighInformationGain.at(indexWayPointGoal).toString();
            // When no path was found, we try to find a path to the next waypoint, skipping the problematic one.
            indexWayPointGoal++;
        }
        else
        {
            qDebug() << __PRETTY_FUNCTION__ << "found path with" << waypointsHost[0] << "waypoints";
            // The first waypoint isn't one, it only contains the number of waypoints
            for(int i=1; i<=waypointsHost[0]; i++)
            {
                // workaround for the no-waypoint-bug, which will show values of NaN/NaN/NaN/NaN due to the 255-memset above
                if(isnan(waypointsHost[4*i+3]))
                {
                    qDebug() << __PRETTY_FUNCTION__ << "ignoring waypoint that was skpped in retrievePath due to bug in growGrid.";
                    continue;
                }

                WayPoint newWayPoint;

                if(i == 1)
                {
                    newWayPoint = wayPointsWithHighInformationGain.at(indexWayPointStart);
                }
                else if(i == (int)waypointsHost[0])
                {
                    newWayPoint = wayPointsWithHighInformationGain.at(indexWayPointGoal);
                }
                else
                {
                    newWayPoint = WayPoint(QVector3D(waypointsHost[4*i+0], waypointsHost[4*i+1], waypointsHost[4*i+2]), 0);
                }

                // Append all points of the first path, and then only starting at the second point of the following paths.
                // Otherwise, we have the end of path A and the beginning of path B in the list, although they're the same.
                if(pathNumber == 0 || i > 1)
                {
                    computedPath.append(newWayPoint);
                }
            }

            qDebug() << __PRETTY_FUNCTION__ << "found path between" << wayPointsWithHighInformationGain.at(indexWayPointStart).toString() << "and" << wayPointsWithHighInformationGain.at(indexWayPointGoal).toString() << ":" << computedPath.toString();

            pathNumber++;
            indexWayPointStart = indexWayPointGoal;
            indexWayPointGoal++;
        }
    } while(indexWayPointGoal < wayPointsWithHighInformationGain.size());

    delete waypointsHost;

    if(haveToMapGridOccupancyTemplate) checkAndUnmapGridOccupancy(mCudaVboResourceGridOccupancyTemplate);
    //    cudaGraphicsUnmapResources(1, &mCudaVboResourceGridPathFinder, 0);

    if(haveToMapGridOccupancyPathPlanner) checkAndUnmapGridOccupancy(mCudaVboResourceGridPathPlanner);
    //    cudaGraphicsUnmapResources(1, &mCudaVboResourceGridOccupancy, 0);

    emit path(computedPath.list(), WayPointListSource::WayPointListSourceFlightPlanner);

    qDebug() << __PRETTY_FUNCTION__ << "took" << t.elapsed() << "ms.";
}