Ejemplo n.º 1
0
void WebGL2Context::UniformBlockBinding(WebGLProgram& program,
                                        GLuint uniformBlockIndex,
                                        GLuint uniformBlockBinding) {
  const FuncScope funcScope(*this, "uniformBlockBinding");
  if (IsContextLost()) return;

  if (!ValidateObject("program", program)) return;

  program.UniformBlockBinding(uniformBlockIndex, uniformBlockBinding);
}
Ejemplo n.º 2
0
void
WebGL2Context::UniformBlockBinding(WebGLProgram& program, GLuint uniformBlockIndex,
                                   GLuint uniformBlockBinding)
{
    if (IsContextLost())
        return;

    if (!ValidateObject("uniformBlockBinding: program", program))
        return;

    program.UniformBlockBinding(uniformBlockIndex, uniformBlockBinding);
}