Ejemplo n.º 1
0
//----------------------------------------------------------------------------
int WindowApplication::Main (int numArguments, char** arguments)
{
    // Initialize the extra data.  TODO:  Port the extra-data system of WM4
    // to WM5.
    memset(gsExtraData, 0, APP_EXTRA_DATA_QUANTITY*sizeof(char));

    WindowApplication* theApp = (WindowApplication*)TheApplication;
    theApp->KEY_TERMINATE = KEY_ESCAPE;

    // OpenGL uses a projection matrix for depth in [-1,1].
    Camera::SetDefaultDepthType(Camera::PM_DEPTH_MINUS_ONE_TO_ONE);

    // Allow work to be done before the window is created.
    if (!theApp->OnPrecreate())
    {
        return -1;
    }

    // Connect to the X server.
    const char* displayName = 0;
    Display* display = XOpenDisplay(displayName);
    if (!display)
    {
        return -2;
    }

    // Make sure the X server has OpenGL GLX extensions.
    int errorBase, eventBase;
    Bool success = glXQueryExtension(display, &errorBase, &eventBase);
    assertion(success == True, "GLX extensions not found.\n");
    if (!success)
    {
        return -3;
    }

    // Partial construction of a GLX renderer.  The window for the renderer
    // is not yet constructed.  When it is, the window identifier is supplied
    // to the renderer to complete its construction.
    RendererInput input;
    input.mDisplay = display;
    input.mVisual = 0;
    input.mContext = 0;
    mRenderer = new0 Renderer(input, theApp->GetWidth(), theApp->GetHeight(),
        mColorFormat, mDepthStencilFormat, mNumMultisamples);
    if (!input.mVisual || !input.mContext)
    {
        return -4;
    }

    // Create an X Window with the visual information created by the renderer
    // constructor.  The visual information might not be the default, so
    // create an X colormap to use.
    Window rootWindow = RootWindow(display, input.mVisual->screen);
    Colormap cMap = XCreateColormap(display, rootWindow,
        input.mVisual->visual, AllocNone);

    // Set the event mask to include exposure (paint), button presses (mouse),
    // and key presses (keyboard).
    XSetWindowAttributes windowAttributes;
    windowAttributes.colormap = cMap;
    windowAttributes.border_pixel = 0;
    windowAttributes.event_mask =
        ButtonPressMask |
        ButtonReleaseMask |
        PointerMotionMask |
        Button1MotionMask |
        Button2MotionMask |
        Button3MotionMask |
        KeyPressMask |
        KeyReleaseMask |
        ExposureMask |
        StructureNotifyMask;

    int xPos = theApp->GetXPosition();
    int yPos = theApp->GetYPosition();
    unsigned int width = (unsigned int)theApp->GetWidth();
    unsigned int height = (unsigned int)theApp->GetHeight();
    unsigned int borderWidth = 0;
    unsigned long valueMask = CWBorderPixel | CWColormap | CWEventMask;
    Window window = XCreateWindow(display, rootWindow, xPos, yPos, width,
        height, borderWidth, input.mVisual->depth, InputOutput,
        input.mVisual->visual, valueMask, &windowAttributes);

    XSizeHints hints;
    hints.flags = PPosition | PSize;
    hints.x = xPos;
    hints.y = yPos;
    hints.width = width;
    hints.height = height;
    XSetNormalHints(display, window, &hints);

    const char* iconName = theApp->GetWindowTitle();
    Pixmap iconPixmap = None;
    XSetStandardProperties(display, window, theApp->GetWindowTitle(),
        iconName, iconPixmap, arguments, numArguments, &hints);

    // Intercept the close-window event when the user selects the
    // window close button.  The event is a "client message".
    Atom wmDelete = XInternAtom(display, "WM_DELETE_WINDOW", False);
    XSetWMProtocols(display, window, &wmDelete, 1);

    // Finish the construction of the renderer.
    GlxRendererData* data = (GlxRendererData*)mRenderer->mData;
    if (!data->FinishConstruction(window, mRenderer))
    {
        return -5;
    }

    if (theApp->OnInitialize())
    {
        // The default OnPreidle() clears the buffers. Allow the application
        // to fill them before the window is shown and before the event loop
        // starts.
        theApp->OnPreidle();

        // Display the window.
        XMapWindow(display, window);

        // Start the message pump.
        bool applicationRunning = true;
        while (applicationRunning)
        {
            if (!XPending(display))
            {
                theApp->OnIdle();
                continue;
            }

            XEvent evt;
            XNextEvent(display, &evt);
            int index;
            bool state;

            if (evt.type == ButtonPress || evt.type == ButtonRelease)
            {
                theApp->OnMouseClick(evt.xbutton.button, evt.xbutton.type,
                    evt.xbutton.x, evt.xbutton.y, evt.xbutton.state);

                if (evt.type == ButtonPress)
                {
                    index = GLXAPP_BUTTONDOWN + evt.xbutton.button;
                    state = true;
                    SetExtraData(index, sizeof(bool), &state);
                }
                else
                {
                    index = GLXAPP_BUTTONDOWN + evt.xbutton.button;
                    state = false;
                    SetExtraData(index, sizeof(bool), &state);
                }

                continue;
            }

            if (evt.type == MotionNotify)
            {
                int button = 0;

                index = GLXAPP_BUTTONDOWN + 1;
                GetExtraData(index, sizeof(bool), &state);
                if (state)
                {
                    button = MOUSE_LEFT_BUTTON;
                }
                else
                {
                    index = GLXAPP_BUTTONDOWN + 2;
                    GetExtraData(index, sizeof(bool), &state);
                    if (state)
                    {
                        button = MOUSE_MIDDLE_BUTTON;
                    }
                    else
                    {
                        index = GLXAPP_BUTTONDOWN + 3;
                        GetExtraData(index, sizeof(bool), &state);
                        if (state)
                        {
                            button = MOUSE_RIGHT_BUTTON;
                        }
                    }
                }

                if (button > 0)
                {
                    theApp->OnMotion(button, evt.xmotion.x, evt.xmotion.y,
                        evt.xmotion.state);
                }
                else
                {
                    theApp->OnPassiveMotion(evt.xmotion.x, evt.xmotion.y);
                }
                continue;
            }

            if (evt.type == KeyPress || evt.type == KeyRelease)
            {
                KeySym keySym = XKeycodeToKeysym(display,
                    evt.xkey.keycode, 0);

                int key = (keySym & 0x00FF);

                // Quit application if the KEY_TERMINATE key is pressed.
                if (key == theApp->KEY_TERMINATE)
                {
                    XDestroyWindow(display, window);
                    applicationRunning = false;
                    continue;
                }

                // Adjust for special keys that exist on the key pad and on
                // the number pad.
                if ((keySym & 0xFF00) != 0)
                {
                    if (0x50 <= key && key <= 0x57)
                    {
                        // keypad Home, {L,U,R,D}Arrow, Pg{Up,Dn}, End
                        key += 0x45;
                    }
                    else if (key == 0x63)
                    {
                        // keypad Insert
                        key = 0x9e;
                    }
                    else if (key == 0xFF)
                    {
                        // keypad Delete
                        key = 0x9f;
                    }
                    else if (key == 0xE1 || key == 0xE2)
                    {
                        // L-shift or R-shift
                        key = KEY_SHIFT;
                        state = (evt.type == KeyPress);
                        SetExtraData(GLXAPP_SHIFTDOWN, sizeof(bool), &state);
                    }
                    else if (key == 0xE3 || key == 0xE4)
                    {
                        // L-ctrl or R-ctrl
                        key = KEY_CONTROL;
                    }
                    else if (key == 0xE9 || key == 0xEA)
                    {
                        // L-alt or R-alt
                        key = KEY_ALT;
                    }
                    else if (key == 0xEB || key == 0xEC)
                    {
                        key = KEY_COMMAND;
                    }
                }

                if ((KEY_HOME <= key &&  key <= KEY_END)
                ||  (KEY_F1 <= key   &&  key <= KEY_F12)
                ||  (KEY_SHIFT <= key && key <= KEY_COMMAND))
                {
                    if (evt.type == KeyPress)
                    {
                        theApp->OnSpecialKeyDown(key, evt.xbutton.x,
                            evt.xbutton.y);
                    }
                    else
                    {
                        theApp->OnSpecialKeyUp(key, evt.xbutton.x,
                            evt.xbutton.y);
                    }
                }
                else
                {
                    // Get key-modifier state.  Adjust for shift state.
                    unsigned char ucKey = (unsigned char)key;
                    GetExtraData(GLXAPP_SHIFTDOWN, sizeof(bool), &state);
                    if (state && 'a' <= ucKey && ucKey <= 'z')
                    {
                        ucKey = (unsigned char)(key - 32);
                    }

                    if (evt.type == KeyPress)
                    {
                        theApp->OnKeyDown(ucKey, evt.xbutton.x,
                            evt.xbutton.y);
                    }
                    else
                    {
                        theApp->OnKeyUp(ucKey, evt.xbutton.x,
                            evt.xbutton.y);
                    }
                }
                continue;
            }

            if (evt.type == Expose)
            {
                theApp->OnDisplay();
                continue;
            }

            if (evt.type == ConfigureNotify)
            {
                theApp->OnMove(evt.xconfigure.x, evt.xconfigure.y);
                theApp->OnResize(evt.xconfigure.width,
                    evt.xconfigure.height);
                continue;
            }

            if (evt.type == ClientMessage
            &&  evt.xclient.data.l[0] == wmDelete)
            {
                XDestroyWindow(display, window);
                applicationRunning = false;
                continue;
            }
        }
    }

    theApp->OnTerminate();
    XCloseDisplay(display);
    return 0;
}
Ejemplo n.º 2
0
//----------------------------------------------------------------------------
int WindowApplication::Main (int, char**)
{
    WindowApplication* theApp = (WindowApplication*)TheApplication;
    theApp->KEY_TERMINATE = WindowApplication::KEY_ESCAPE;

#ifdef WM5_USE_DX9
    // DirectX uses a projection matrix for depth in [0,1].
    Camera::SetDefaultDepthType(Camera::PM_DEPTH_ZERO_TO_ONE);
#endif

#ifdef WM5_USE_OPENGL
    // OpenGL uses a projection matrix for depth in [-1,1].
    Camera::SetDefaultDepthType(Camera::PM_DEPTH_MINUS_ONE_TO_ONE);
#endif

    // Allow work to be done before the window is created.
    if (!theApp->OnPrecreate())
    {
        return -1;
    }

    // === Create the window for rendering. ===

    // Register the window class.
    static char sWindowClass[] = "Wild Magic 5 Application";
    WNDCLASS wc;
    wc.style         = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
    wc.lpfnWndProc   = MsWindowEventHandler;
    wc.cbClsExtra    = 0;
    wc.cbWndExtra    = 0;
    wc.hInstance     = 0;
    wc.hIcon         = LoadIcon(0, IDI_APPLICATION);
    wc.hCursor       = LoadCursor(0, IDC_ARROW);
    wc.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
    wc.lpszClassName = sWindowClass;
    wc.lpszMenuName  = 0;
    RegisterClass(&wc);

    DWORD dwStyle;
    if (mAllowResize)
    {
        dwStyle = WS_OVERLAPPEDWINDOW;
    }
    else
    {
        // This removes WS_THICKFRAME and WS_MAXIMIZEBOX, both of which allow
        // resizing of windows.
        dwStyle = WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
    }

    // Require the window to have the specified client area.
    RECT rect = { 0, 0, theApp->GetWidth()-1, theApp->GetHeight()-1 };
    AdjustWindowRect(&rect, dwStyle, FALSE);

    // Create the application window.
    HWND handle = CreateWindow(sWindowClass, theApp->GetWindowTitle(),
        dwStyle, theApp->GetXPosition(), theApp->GetYPosition(),
        rect.right - rect.left + 1, rect.bottom - rect.top + 1, 0, 0, 0, 0);

    // Save the handle as an 'int' for portable handle storage.
    theApp->SetWindowID(PtrToInt(handle));

    // ===

#ifdef WM5_USE_DX9
    // Create the device for rendering.
    RendererInput input;
    input.mWindowHandle = handle;
    input.mDriver = Direct3DCreate9(D3D_SDK_VERSION);
    assertion(input.mDriver != 0, "Failed to create Direct3D9\n");
    mRenderer = new0 Renderer(input, theApp->GetWidth(), theApp->GetHeight(),
        mColorFormat, mDepthStencilFormat, mNumMultisamples);
#endif

#ifdef WM5_USE_OPENGL
    // The pixelFormat variable is used to support creation of a window that
    // supports multisampling.  This process requires creating a normal window,
    // and then querying whether the renderer supports multisampling.  The
    // renderer creates a device context for the window which we then need to
    // create a second window that supports multisampling.  The device context
    // rendererDC is set by the renderer during the process.
    RendererInput input;
    input.mWindowHandle = handle;
    input.mPixelFormat = 0;
    input.mRendererDC = 0;
    input.mDisableVerticalSync = true;
    mRenderer = new0 Renderer(input, theApp->GetWidth(), theApp->GetHeight(),
        mColorFormat, mDepthStencilFormat, mNumMultisamples);

    // To determine whether multisampling is supported, it is necessary to
    // create a window, an OpenGL context, and query the driver for the
    // multisampling extensions.  If it is, a new window must be created
    // because the renderer creation involves SetPixelFormat(...) that can
    // be called only once for a window.
    int numMultisamples = mRenderer->GetNumMultisamples();
    if (numMultisamples > 0)
    {
        int attributes[256], pos = 0;
        attributes[pos++] = WGL_SUPPORT_OPENGL_ARB;
        attributes[pos++] = 1;
        attributes[pos++] = WGL_DRAW_TO_WINDOW_ARB;
        attributes[pos++] = 1;
        attributes[pos++] = WGL_ACCELERATION_ARB;
        attributes[pos++] = WGL_FULL_ACCELERATION_ARB;
        attributes[pos++] = WGL_PIXEL_TYPE_ARB;
        attributes[pos++] = WGL_TYPE_RGBA_ARB;
        attributes[pos++] = WGL_RED_BITS_ARB;
        attributes[pos++] = 8;
        attributes[pos++] = WGL_GREEN_BITS_ARB;
        attributes[pos++] = 8;
        attributes[pos++] = WGL_BLUE_BITS_ARB;
        attributes[pos++] = 8;
        attributes[pos++] = WGL_ALPHA_BITS_ARB;
        attributes[pos++] = 8;
        attributes[pos++] = WGL_DEPTH_BITS_ARB;
        attributes[pos++] = 24;
        attributes[pos++] = WGL_STENCIL_BITS_ARB;
        attributes[pos++] = 8;
        attributes[pos++] = WGL_DOUBLE_BUFFER_ARB;
        attributes[pos++] = 1;
        attributes[pos++] = WGL_SAMPLE_BUFFERS_ARB;
        attributes[pos++] = 1;
        attributes[pos++] = WGL_SAMPLES_ARB;
        attributes[pos++] = numMultisamples;
        attributes[pos++] = 0; // list is zero-terminated

        unsigned int numFormats = 0;
        BOOL successful = wglChoosePixelFormatARB(input.mRendererDC,
            attributes, 0, 1, &input.mPixelFormat, &numFormats);
        if (successful && numFormats > 0)
        {
            // The card supports multisampling with the requested number of
            // samples.  Recreate the window and renderer.
            delete0(mRenderer);

            gsIgnoreWindowDestroy = true;
            DestroyWindow(handle);

            handle = CreateWindow(sWindowClass, theApp->GetWindowTitle(),
                WS_OVERLAPPEDWINDOW, theApp->GetXPosition(),
                theApp->GetYPosition(), rect.right - rect.left + 1,
                rect.bottom - rect.top + 1, 0, 0, 0, 0);

            theApp->SetWindowID(PtrToInt(handle));

            input.mWindowHandle = handle;
            mRenderer = new0 Renderer(input, theApp->GetWidth(),
                theApp->GetHeight(), mColorFormat, mDepthStencilFormat,
                mNumMultisamples);
        }
    }
#endif

    if (theApp->OnInitialize())
    {
        // The default OnPreidle() clears the buffers.  Allow the application
        // to fill them before the window is shown and before the event loop
        // starts.
        theApp->OnPreidle();

        // Display the window.
        ShowWindow(handle, SW_SHOW);
        UpdateWindow(handle);

        // Start the message pump.
        bool applicationRunning = true;
        while (applicationRunning)
        {
            MSG msg;
            if (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
            {
                if (msg.message == WM_QUIT)
                {
                    applicationRunning = false;
                    continue;
                }

                HACCEL accel = 0;
                if (!TranslateAccelerator(handle, accel, &msg))
                {
                    TranslateMessage(&msg);
                    DispatchMessage(&msg);
                }
            }
            else
            {
                theApp->OnIdle();
            }
        }
    }
    theApp->OnTerminate();
    delete0(mRenderer);

#ifdef WM5_USE_DX9
    input.mDriver->Release();
#endif

    return 0;
}