Ejemplo n.º 1
0
void TranslucencyEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
{
    if (w->isDesktop() || w->isDock()) {
        effects->paintWindow(w, mask, region, data);
        return;
    }
    // Handling active and inactive windows
    if (inactive != 1.0 && isInactive(w)) {
        data.multiplyOpacity(inactive);

        if (w == previous) {
            data.multiplyOpacity((inactive + ((1.0 - inactive) * (1.0 - activeinactive_timeline.currentValue()))));
            if (activeinactive_timeline.currentValue() < 1.0)
                w->addRepaintFull();
            else
                previous = NULL;
        }
    } else {
        // Fading in
        if (!isInactive(w) && !w->isDesktop()) {
            data.multiplyOpacity((inactive + ((1.0 - inactive) * activeinactive_timeline.currentValue())));
            if (activeinactive_timeline.currentValue() < 1.0)
                w->addRepaintFull();
        }
        // decoration and dialogs
        if (decoration != 1.0 && w->hasDecoration())
            data.multiplyDecorationOpacity(decoration);
        if (dialogs != 1.0 && w->isDialog())
            data.multiplyOpacity(dialogs);

        // Handling moving and resizing
        if (moveresize != 1.0 && !w->isDesktop() && !w->isDock()) {
            double progress = moveresize_timeline.currentValue();
            if (w->isUserMove() || w->isUserResize()) {
                // Fading to translucent
                data.multiplyOpacity((moveresize + ((1.0 - moveresize) * (1.0 - progress))));
                if (progress < 1.0 && progress > 0.0) {
                    w->addRepaintFull();
                    fadeout = w;
                }
            } else {
                // Fading back to more opaque
                if (w == fadeout && !w->isUserMove() && !w->isUserResize()) {
                    data.multiplyOpacity((moveresize + ((1.0 - moveresize) * (progress))));
                    if (progress == 1.0 || progress == 0.0)
                        fadeout = NULL;
                    else
                        w->addRepaintFull();

                }
            }
        }

        // Menus and combos
        if (dropdownmenus != 1.0 && w->isDropdownMenu())
            data.multiplyOpacity(dropdownmenus);
        if (popupmenus != 1.0 && w->isPopupMenu())
            data.multiplyOpacity(popupmenus);
        if (tornoffmenus != 1.0 && w->isMenu())
            data.multiplyOpacity(tornoffmenus);
        if (comboboxpopups != 1.0 && w->isComboBox())
            data.multiplyOpacity(comboboxpopups);

    }
    effects->paintWindow(w, mask, region, data);
}