bool Window_mac::HandleWindowEvent(const SDL_Event& event) { Window_mac* win = gWindowMap.find(event.window.windowID); if (win && win->handleEvent(event)) { return true; } return false; }
bool Window_mac::HandleWindowEvent(const SDL_Event& event) { Window_mac* win = gWindowMap.find(event.window.windowID); if (win && win->handleEvent(event)) { return true; } return false; }