Ejemplo n.º 1
0
void WorkQueue::Complete(unsigned priority)
{
    completing_ = true;

    if (threads_.Size())
    {
        Resume();

        // Take work items also in the main thread until queue empty or no high-priority items anymore
        while (!queue_.Empty())
        {
            queueMutex_.Acquire();
            if (!queue_.Empty() && queue_.Front()->priority_ >= priority)
            {
                WorkItem* item = queue_.Front();
                queue_.PopFront();
                queueMutex_.Release();
                item->workFunction_(item, 0);
                item->completed_ = true;
            }
            else
            {
                queueMutex_.Release();
                break;
            }
        }

        // Wait for threaded work to complete
        while (!IsCompleted(priority))
        {
        }

        // If no work at all remaining, pause worker threads by leaving the mutex locked
        if (queue_.Empty())
            Pause();
    }
    else
    {
        // No worker threads: ensure all high-priority items are completed in the main thread
        while (!queue_.Empty() && queue_.Front()->priority_ >= priority)
        {
            WorkItem* item = queue_.Front();
            queue_.PopFront();
            item->workFunction_(item, 0);
            item->completed_ = true;
        }
    }

    PurgeCompleted(priority);
    completing_ = false;
}
Ejemplo n.º 2
0
void WorkQueue::ProcessItems(unsigned threadIndex)
{
    bool wasActive = false;

    for (;;)
    {
        if (shutDown_)
            return;

        if (pausing_ && !wasActive)
            Time::Sleep(0);
        else
        {
            queueMutex_.Acquire();
            if (!queue_.Empty())
            {
                wasActive = true;

                WorkItem* item = queue_.Front();
                queue_.PopFront();
                queueMutex_.Release();
                item->workFunction_(item, threadIndex);
                item->completed_ = true;
            }
            else
            {
                wasActive = false;

                queueMutex_.Release();
                Time::Sleep(0);
            }
        }
    }
}
Ejemplo n.º 3
0
void WorkQueue::HandleBeginFrame(StringHash eventType, VariantMap& eventData)
{
    // If no worker threads, complete low-priority work here
    if (threads_.Empty() && !queue_.Empty())
    {
        URHO3D_PROFILE(CompleteWorkNonthreaded);

        HiresTimer timer;

        while (!queue_.Empty() && timer.GetUSec(false) < maxNonThreadedWorkMs_ * 1000)
        {
            WorkItem* item = queue_.Front();
            queue_.PopFront();
            item->workFunction_(item, 0);
            item->completed_ = true;
        }
    }

    // Complete and signal items down to the lowest priority
    PurgeCompleted(0);
    PurgePool();
}